Player Matchup

Freya
Freya
Gold III
 
Freya
Gold III
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Gold III
 
Kuzenbo
Gold III
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Platinum I
Alcapone971
Mercury
Platinum I
Level 69
God Stats
7W - 5L
1,721 SR
Queue Stats
101W - 97L
1,740 MMR
Solo
Cerberus
Cerberus
Platinum IV
K0smikbr0wny
Cerberus
Platinum IV
Level 152
God Stats
136W - 120L
1,567 SR
Queue Stats
512W - 515L
1,652 MMR
Solo
Nu Wa
Nu Wa
Diamond IV
Lightskin mg
Nu Wa
Diamond IV
Level 175
God Stats
26W - 19L
1,692 SR
Queue Stats
665W - 653L
1,811 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 129
1,596 SR
1,641 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 142
1,628 SR
1,697 MMR
King Arthur
King Arthur
Gold II
 
King Arthur
Gold II
Level 196
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Gold IV
InfaredZero
Agni
Gold IV
Level 161
God Stats
1W - 0L
1,437 SR
Queue Stats
12W - 4L
1,747 MMR
Party 1
Kali
Kali
Gold III
LemmeJGimLatam
Kali
Gold III
Level 37
God Stats
11W - 6L
1,755 SR
Queue Stats
32W - 24L
1,785 MMR
Solo
Xbalanque
Xbalanque
Gold III
MisterStumpy
Xbalanque
Gold III
Level 154
God Stats
5W - 1L
1,766 SR
Queue Stats
15W - 6L
1,613 MMR
Party 1
Bacchus
Bacchus
Platinum V
agodlypeanut
Bacchus
Platinum V
Level 164
God Stats
3W - 2L
1,683 SR
Queue Stats
70W - 58L
1,839 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
14
2 / 5 / 0
8,125
508
6,505
14,685
4,872
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Kuzenbo
 
Kuzenbo
12
0 / 2 / 2
6,892
431
4,073
11,210
10,303
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Mercury
Alcapone971
Mercury
14
1 / 5 / 0
7,619
476
2,325
13,084
4,521
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cerberus
K0smikbr0wny
Cerberus
14
1 / 5 / 0
8,107
507
9,574
13,624
14,787
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
0 / 4 / 1
8,130
508
6,010
8,426
2,428
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
MulanKumbhakarnaTsukuyomiThanatos

VS

Bans
Ao KuangSusanoAthenaHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
15
4 / 0 / 2
9,521
595
10,465
16,041
12,820
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

18
5 / 0 / 4
10,613
663
8,597
5,721
1,818
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
6 / 1 / 5
9,771
611
9,030
13,657
5,158
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Short Bow

Short Bow

+15%
Attack Speed

Xbalanque
MisterStumpy
Xbalanque
17
3 / 2 / 6
9,679
605
10,570
8,755
3,128
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
agodlypeanut
Bacchus
15
3 / 1 / 6
9,042
565
7,323
11,977
12,628
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
44
4
Kills
21
21
Deaths
4
3
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Freya
 
Freya
2
5
0
0.4
L
Kuzenbo
 
Kuzenbo
0
2
2
0.5
W
King Arthur
 
King Arthur
4
0
2
5
L
Mercury
Alcapone971
Mercury
1
5
0
0.2
W
5
0
4
7
L
Cerberus
K0smikbr0wny
Cerberus
1
5
0
0.2
W
6
1
5
8.5
L
0
4
1
0.13
W
Xbalanque
MisterStumpy
Xbalanque
3
2
6
3
W
Bacchus
agodlypeanut
Bacchus
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,487
Damage
45,985
61,029
Taken
56,151
36,911
Mitigated
35,552
12,726
Healing
18,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
 
Freya
6,505
2,580
0
5,243
14,685
4,872
0
2,695
11,990
65,799
0
L
Kuzenbo
 
Kuzenbo
4,073
1,577
0
2,649
11,210
10,303
0
2,730
8,480
19,246
0
W
King Arthur
 
King Arthur
10,465
1,347
0
2,367
16,041
12,820
0
7,498
7,588
0
66,674
L
Mercury
Alcapone971
Mercury
2,325
301
0
1,091
13,084
4,521
0
5,692
7,392
0
66,111
W
8,597
454
0
576
5,721
1,818
0
2,345
3,031
85,318
0
L
Cerberus
K0smikbr0wny
Cerberus
9,574
279
0
2,879
13,624
14,787
0
1,007
12,617
54,735
1,328
W
9,030
4,746
0
7,613
13,657
5,158
9
4,427
8,803
0
88,912
L
6,010
359
0
864
8,426
2,428
0
3,679
4,747
57,058
657
W
Xbalanque
MisterStumpy
Xbalanque
10,570
6,449
0
3,891
8,755
3,128
586
5,069
3,546
0
85,676
W
Bacchus
agodlypeanut
Bacchus
7,323
1,045
0
3,583
11,977
12,628
95
4,141
7,656
30,280
745

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,873
Gold Earned
48,626
511
Minions Killed
595
0
Camps Cleared
0
1,558,732
Distance Traveled
1,752,703
7
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
8,125
508
114
7
0
289,171
0
L
Kuzenbo
6,892
431
21
1
0
309,510
4
W
King Arthur
9,521
595
103
6
0
323,141
4
L
Mercury
7,619
476
113
7
0
396,542
2
W
Agni
10,613
663
186
12
0
355,092
4
L
Cerberus
8,107
507
136
9
0
270,701
0
W
Kali
9,771
611
118
7
0
398,484
5
L
Nu Wa
8,130
508
127
8
0
292,808
1
W
Xbalanque
9,679
605
138
9
0
318,760
5
W
Bacchus
9,042
565
50
3
0
357,226
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role