Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
ImAuti
Cthulhu
Level 114
God Stats
1W - 2L
1,457 SR
Queue Stats
20W - 16L
1,576 Elo+
Party 2
Discordia
Discordia
ImagnWaggons
Discordia
Level 88
God Stats
1W - 3L
1,741 SR
Queue Stats
9W - 14L
1,243 Elo+
Party 2
Hachiman
Hachiman
RomeisAway
Hachiman
Level 81
God Stats
0W - 2L
1,539 SR
Queue Stats
25W - 30L
1,185 Elo+
Party 2
Chaac
Chaac
snowee4846
Chaac
Level 69
God Stats
0W - 3L
1,509 SR
Queue Stats
8W - 16L
1,243 Elo+
Party 2
Team Averages
Level 95
1,549 SR
1,349 Elo+

VS

Team Averages
Level 134
1,519 SR
1,485 Elo+
Atlas
Atlas
ChickenBunny156
Atlas
Level 138
God Stats
5W - 5L
1,502 SR
Queue Stats
177W - 159L
1,474 Elo+
Party 1
Ra
Ra
CrazyFrog_91
Ra
Level 145
God Stats
19W - 19L
1,532 SR
Queue Stats
192W - 196L
1,485 Elo+
Solo
Da Ji
Da Ji
DragonGamer1882
Da Ji
Level 89
God Stats
7W - 2L
1,622 SR
Queue Stats
89W - 62L
1,502 Elo+
Solo
Chiron
Chiron
Gloomy Pickle
Chiron
Level 147
God Stats
2W - 2L
1,205 SR
Queue Stats
188W - 175L
1,478 Elo+
Party 1
King Arthur
King Arthur
Shelah Monster
King Arthur
Level 149
God Stats
2W - 0L
1,734 SR
Queue Stats
39W - 38L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
5
0 / 0 / 0
3,269
545
0
1,468
436
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
ImAuti
Cthulhu
6
0 / 1 / 0
3,279
547
2,699
4,235
1,924
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Discordia
ImagnWaggons
Discordia
7
1 / 1 / 0
3,689
615
1,863
2,351
532
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Hachiman
RomeisAway
Hachiman
6
0 / 0 / 0
3,361
560
814
2,676
530
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Chaac
6
0 / 0 / 0
3,631
605
1,675
3,376
1,760
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 0 / 0
4,188
698
1,302
4,024
1,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
0 / 1 / 1
4,380
730
684
2,428
722
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

7
1 / 0 / 0
3,861
644
1,459
4,418
1,129
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
1 / 0 / 0
4,092
682
1,757
2,957
731
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

King Arthur
Shelah Monster
King Arthur
8
0 / 0 / 0
4,369
728
1,424
3,174
1,848
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
3
1
Kills
2
2
Deaths
1
0
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
0
0
0
0
W
0
0
0
0
W
0
1
1
0.5
W
1
0
0
1
W
1
0
0
1
L
Cthulhu
ImAuti
Cthulhu
0
1
0
0
L
Discordia
ImagnWaggons
Discordia
1
1
0
1
L
Hachiman
RomeisAway
Hachiman
0
0
0
0
W
King Arthur
Shelah Monster
King Arthur
0
0
0
0
L
Chaac
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,051
Damage
6,626
14,106
Taken
17,001
5,182
Mitigated
6,196
4,187
Healing
7,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
0
0
0
240
1,468
436
0
50
1,418
0
11,523
W
1,302
590
100
1,754
4,024
1,766
0
1,189
2,835
10,176
0
W
684
0
59
1,270
2,428
722
0
1,633
795
25,092
625
W
1,459
259
0
2,250
4,418
1,129
0
78
4,340
0
21,638
W
1,757
658
212
1,253
2,957
731
0
1,328
1,629
0
25,509
L
Cthulhu
ImAuti
Cthulhu
2,699
38
0
1,758
4,235
1,924
0
991
3,244
13,739
182
L
Discordia
ImagnWaggons
Discordia
1,863
78
0
0
2,351
532
0
619
1,732
14,708
758
L
Hachiman
RomeisAway
Hachiman
814
149
55
1,570
2,676
530
0
311
2,365
0
12,539
W
King Arthur
Shelah Monster
King Arthur
1,424
80
0
250
3,174
1,848
0
0
3,174
0
24,203
L
Chaac
1,675
136
0
564
3,376
1,760
0
0
3,376
0
17,802

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,229
Gold Earned
20,890
126
Minions Killed
203
0
Camps Cleared
0
610,232
Distance Traveled
638,557
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
3,269
545
24
4
0
56,220
0
W
Atlas
4,188
698
20
3
0
116,591
4
W
Ra
4,380
730
51
9
0
132,521
0
W
Da Ji
3,861
644
42
7
0
164,624
1
W
Chiron
4,092
682
41
7
0
117,717
1
L
Cthulhu
3,279
547
23
4
0
139,984
0
L
Discordia
3,689
615
23
4
0
141,005
0
L
Hachiman
3,361
560
27
5
0
124,926
0
W
King Arthur
4,369
728
49
8
0
107,104
0
L
Chaac
3,631
605
29
5
0
148,097
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role