Player Matchup

Tsukuyomi
Tsukuyomi
Platinum I
 
Tsukuyomi
Platinum I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Diamond III
NekroCopérnico
Izanami
Diamond III
Level 158
God Stats
0W - 1L
1,307 SR
Queue Stats
66W - 51L
2,085 MMR
Solo
Ymir
Ymir
Platinum III
PatinhoMaluc
Ymir
Platinum III
Level 164
God Stats
13W - 13L
1,616 SR
Queue Stats
219W - 210L
1,916 MMR
Solo
Sun Wukong
Sun Wukong
Diamond III
WMWMWMWMWMWMWMÍ
Sun Wukong
Diamond III
Level 155
God Stats
27W - 25L
1,568 SR
Queue Stats
375W - 351L
2,250 MMR
Solo
Yu Huang
Yu Huang
Diamond III
Wozvy
Yu Huang
Diamond III
Level 235
God Stats
1W - 1L
1,507 SR
Queue Stats
72W - 50L
2,299 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 174
1,500 SR
2,010 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 197
1,595 SR
2,024 MMR
Loki
Loki
Diamond IV
 
Loki
Diamond IV
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Shiva
Shiva
Platinum I
LeMonPriMe
Shiva
Platinum I
Level 186
God Stats
1W - 0L
1,778 SR
Queue Stats
138W - 137L
1,859 MMR
Solo
Ra
Ra
Diamond IV
SworTz
Ra
Diamond IV
Level 239
God Stats
13W - 15L
1,501 SR
Queue Stats
250W - 227L
2,080 MMR
Solo
Danzaburou
Danzaburou
Grandmaster
rubinhо
Danzaburou
Grandmaster
Level 245
God Stats
58W - 30L
1,703 SR
Queue Stats
618W - 574L
2,823 MMR
Solo
Kumbhakarna
Kumbhakarna
Platinum I
éoalegcarai
Kumbhakarna
Platinum I
Level 158
God Stats
10W - 13L
1,491 SR
Queue Stats
203W - 194L
1,855 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
12
3 / 2 / 2
6,013
601
5,264
7,650
2,316
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

5
0 / 2 / 0
4,067
407
779
2,709
559
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
0 / 2 / 1
5,144
514
2,346
8,543
5,593
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sun Wukong
WMWMWMWMWMWMWMÍ
Sun Wukong
12
2 / 0 / 1
6,533
653
7,697
8,861
5,503
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Yu Huang
Wozvy
Yu Huang
11
2 / 1 / 2
6,645
665
4,744
4,068
1,161
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
CerberusAo KuangSkadiLancelot

VS

Bans
SusanoCthulhuGilgameshAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
11
2 / 3 / 3
6,028
603
4,638
8,034
2,152
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Shiva
11
0 / 2 / 0
6,168
617
5,844
10,193
8,495
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Ra
13
3 / 2 / 2
7,160
716
2,608
5,061
1,697
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
rubinhо
Danzaburou
11
1 / 1 / 1
6,118
612
5,124
5,299
2,014
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kumbhakarna
éoalegcarai
Kumbhakarna
10
1 / 0 / 3
6,163
616
2,720
7,991
4,776
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
16
7
Kills
7
7
Deaths
8
6
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
 
Tsukuyomi
3
2
2
2
W
Loki
 
Loki
2
3
3
1.17
W
Shiva
0
2
0
0
L
0
2
0
0
L
0
2
1
0.25
W
Ra
3
2
2
2
L
Sun Wukong
WMWMWMWMWMWMWMÍ
Sun Wukong
2
0
1
2.5
L
Yu Huang
Wozvy
Yu Huang
2
1
2
3
W
Danzaburou
rubinhо
Danzaburou
1
1
1
1.5
W
Kumbhakarna
éoalegcarai
Kumbhakarna
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,830
Damage
20,934
31,831
Taken
36,578
15,132
Mitigated
19,134
8,686
Healing
9,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
 
Tsukuyomi
5,264
1,288
0
2,861
7,650
2,316
10
1,172
6,449
0
39,014
W
Loki
 
Loki
4,638
1,326
0
2,937
8,034
2,152
0
2,280
5,511
0
42,753
W
Shiva
5,844
647
0
1,267
10,193
8,495
0
87
10,106
7,967
36,284
L
779
704
0
545
2,709
559
0
881
1,828
0
10,168
L
2,346
376
0
1,354
8,543
5,593
0
1,649
6,774
24,155
0
W
Ra
2,608
174
674
1,717
5,061
1,697
0
1,157
3,749
60,290
0
L
Sun Wukong
WMWMWMWMWMWMWMÍ
Sun Wukong
7,697
1,831
0
3,179
8,861
5,503
0
1,645
7,216
174
50,216
L
Yu Huang
Wozvy
Yu Huang
4,744
351
0
747
4,068
1,161
0
713
3,227
39,990
1,705
W
Danzaburou
rubinhо
Danzaburou
5,124
2,644
0
917
5,299
2,014
35
810
4,489
0
47,316
W
Kumbhakarna
éoalegcarai
Kumbhakarna
2,720
139
0
2,357
7,991
4,776
0
2,359
5,590
23,189
1,524

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,402
Gold Earned
31,637
333
Minions Killed
393
0
Camps Cleared
0
945,923
Distance Traveled
1,117,476
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
6,013
601
78
8
0
236,609
2
W
Loki
6,028
603
72
7
0
243,457
0
W
Shiva
6,168
617
81
8
0
216,806
0
L
Izanami
4,067
407
32
3
0
76,193
0
L
Ymir
5,144
514
29
3
0
199,813
1
W
Ra
7,160
716
124
12
0
237,788
2
L
Sun Wukong
6,533
653
99
10
0
236,309
4
L
Yu Huang
6,645
665
95
10
0
196,999
2
W
Danzaburou
6,118
612
79
8
0
206,578
3
W
Kumbhakarna
6,163
616
37
4
0
212,847
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role