Player Matchup

Arachne
Arachne
Diamond V
DRG x CHO
Arachne
Diamond V
Level 156
God Stats
30W - 5L
1,928 SR
Queue Stats
171W - 134L
1,827 MMR
Party 2
Sol
Sol
Platinum IV
DRG x MANMAN
Sol
Platinum IV
Level 68
God Stats
67W - 36L
1,691 SR
Queue Stats
215W - 188L
1,622 MMR
Party 2
Horus
Horus
Platinum I
lDannyP6572
Horus
Platinum I
Level 138
God Stats
7W - 7L
1,576 SR
Queue Stats
242W - 209L
1,771 MMR
Party 2
Team Averages
Platinum II
Platinum II
Average Tier
Level 121
1,732 SR
1,740 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 125
1,680 SR
1,697 MMR
Ganesha
Ganesha
Platinum V
Nspears1
Ganesha
Platinum V
Level 119
God Stats
3W - 6L
1,574 SR
Queue Stats
162W - 144L
1,688 MMR
Party 1
Baron Samedi
Baron Samedi
Platinum V
Poesepher
Baron Samedi
Platinum V
Level 126
God Stats
15W - 13L
1,677 SR
Queue Stats
107W - 93L
1,721 MMR
Party 1
Danzaburou
Danzaburou
Platinum V
l Scolopax l
Danzaburou
Platinum V
Level 129
God Stats
8W - 4L
1,790 SR
Queue Stats
139W - 122L
1,682 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
DRG x CHO
Arachne
15
3 / 3 / 5
9,286
929
7,000
7,489
4,018
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

15
4 / 4 / 4
9,980
998
8,681
7,255
2,072
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

15
2 / 4 / 7
9,587
959
7,273
13,499
8,055
Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bans
BacchusShivaKuzenboIx ChelAchilles

VS

Bans
KumbhakarnaAthenaVulcanCthulhuChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Nspears1
Ganesha
13
0 / 4 / 10
8,261
826
4,745
13,558
8,075
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Baron Samedi
Poesepher
Baron Samedi
14
4 / 2 / 5
8,901
890
7,037
5,071
2,017
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
l Scolopax l
Danzaburou
15
7 / 3 / 4
9,708
971
7,567
10,379
3,754
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
30
9
Kills
11
11
Deaths
9
16
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Arachne
DRG x CHO
Arachne
3
3
5
1.83
W
4
4
4
1.5
L
Ganesha
Nspears1
Ganesha
0
4
10
1.25
L
Baron Samedi
Poesepher
Baron Samedi
4
2
5
3.25
L
Danzaburou
l Scolopax l
Danzaburou
7
3
4
3
W
2
4
7
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,954
Damage
19,349
28,243
Taken
29,008
14,145
Mitigated
13,846
9,555
Healing
8,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
DRG x CHO
Arachne
7,000
4,695
0
2,428
7,489
4,018
1,177
2,484
4,627
0
17,918
W
8,681
4,302
0
2,504
7,255
2,072
2,466
2,920
4,152
46,352
0
L
Ganesha
Nspears1
Ganesha
4,745
263
0
3,170
13,558
8,075
382
2,224
10,605
15,080
1,823
L
Baron Samedi
Poesepher
Baron Samedi
7,037
600
613
1,193
5,071
2,017
644
2,369
2,466
26,203
447
L
Danzaburou
l Scolopax l
Danzaburou
7,567
3,450
0
3,169
10,379
3,754
1,610
4,327
5,755
0
34,851
W
7,273
3,045
354
4,269
13,499
8,055
590
5,519
7,364
273
22,657

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,853
Gold Earned
26,870
127
Minions Killed
138
0
Camps Cleared
0
575,411
Distance Traveled
554,344
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,286
929
24
2
0
206,144
3
W
Sol
9,980
998
79
8
0
173,988
2
L
Ganesha
8,261
826
6
1
0
179,800
0
L
Baron Samedi
8,901
890
62
6
0
187,440
2
L
Danzaburou
9,708
971
70
7
0
187,104
0
W
Horus
9,587
959
24
2
0
195,279
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role