Player Matchup

Osiris
Osiris
BizzonPowered
Osiris
Level 156
God Stats
3W - 6L
1,237 SR
Queue Stats
46W - 57L
1,460 Elo+
Party 1
Danzaburou
Danzaburou
Dark--Berto
Danzaburou
Level 158
God Stats
85W - 64L
1,616 SR
Queue Stats
241W - 234L
1,562 Elo+
Solo
Neith
Neith
L13-prokiba1
Neith
Level 146
God Stats
3W - 0L
1,729 SR
Queue Stats
122W - 133L
1,490 Elo+
Party 2
Ares
Ares
L8-GeroKing
Ares
Level 117
God Stats
7W - 7L
1,528 SR
Queue Stats
62W - 59L
1,535 Elo+
Party 2
Anubis
Anubis
TheOneNinja96
Anubis
Level 85
God Stats
4W - 0L
1,452 SR
Queue Stats
25W - 26L
1,515 Elo+
Party 1
Team Averages
Level 132
1,512 SR
1,512 Elo+

VS

Team Averages
Level 157
1,655 SR
1,572 Elo+
Danzaburou
Danzaburou
ButtSorry
Danzaburou
Level 155
God Stats
13W - 6L
1,628 SR
Queue Stats
25W - 19L
1,563 Elo+
Party 3
Mulan
Mulan
I Hit Tooters
Mulan
Level 158
God Stats
0W - 1L
1,629 SR
Queue Stats
21W - 18L
1,545 Elo+
Party 3
Vamana
Vamana
RailgunSol
Vamana
Level 158
God Stats
11W - 13L
1,542 SR
Queue Stats
463W - 430L
1,575 Elo+
Solo
Geb
Geb
TheYamakaSlayer
Geb
Level 159
God Stats
3W - 2L
1,569 SR
Queue Stats
7W - 5L
1,678 Elo+
Party 3
Janus
Janus
skdropout
Janus
Level 153
God Stats
0W - 1L
1,907 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 0 / 0
9,097
700
4,005
6,289
5,678
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Danzaburou
Dark--Berto
Danzaburou
13
2 / 1 / 3
7,209
555
6,950
10,833
4,482
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

13
0 / 0 / 1
7,012
539
5,261
3,727
1,427
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

13
2 / 0 / 1
7,297
561
5,192
7,177
5,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
1 / 2 / 2
7,371
567
3,684
5,034
2,385
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ButtSorry
Danzaburou
12
0 / 0 / 0
6,506
500
3,214
5,068
1,670
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
0 / 2 / 0
6,186
476
2,289
6,470
4,101
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Vamana
RailgunSol
Vamana
13
3 / 3 / 0
6,740
518
7,208
14,508
5,349
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
0 / 0 / 0
6,005
462
2,671
9,900
5,510
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Janus
skdropout
Janus
11
0 / 3 / 2
6,455
497
2,221
6,160
1,757
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
5
8
Kills
3
3
Deaths
8
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
3
0
0
3
L
Danzaburou
ButtSorry
Danzaburou
0
0
0
0
W
Danzaburou
Dark--Berto
Danzaburou
2
1
3
3.5
L
0
2
0
0
W
0
0
1
0.5
W
2
0
1
2.5
L
Vamana
RailgunSol
Vamana
3
3
0
1
W
1
2
2
1
L
0
0
0
0
L
Janus
skdropout
Janus
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,092
Damage
17,603
33,060
Taken
42,106
19,530
Mitigated
18,387
15,343
Healing
15,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,005
2,143
0
2,963
6,289
5,678
0
81
6,208
304
66,291
L
Danzaburou
ButtSorry
Danzaburou
3,214
1,518
0
3,097
5,068
1,670
0
794
4,274
0
49,320
W
Danzaburou
Dark--Berto
Danzaburou
6,950
2,381
0
5,567
10,833
4,482
0
1,030
9,803
0
59,560
L
2,289
415
0
2,510
6,470
4,101
0
70
6,400
81
37,193
W
5,261
1,415
0
1,283
3,727
1,427
0
713
3,014
0
71,203
W
5,192
281
0
3,006
7,177
5,558
0
1,492
5,685
17,046
2,470
L
Vamana
RailgunSol
Vamana
7,208
3,313
0
5,452
14,508
5,349
0
2,777
11,731
0
61,959
W
3,684
306
0
2,524
5,034
2,385
0
1,782
3,252
53,929
610
L
2,671
119
0
3,213
9,900
5,510
0
3,643
6,257
20,938
0
L
Janus
skdropout
Janus
2,221
198
0
1,175
6,160
1,757
0
1,596
4,564
44,301
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,986
Gold Earned
31,892
484
Minions Killed
405
0
Camps Cleared
0
1,393,827
Distance Traveled
1,311,303
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
9,097
700
126
10
0
278,861
3
L
Danzaburou
6,506
500
103
8
0
252,055
2
W
Danzaburou
7,209
555
93
7
0
292,837
0
L
Mulan
6,186
476
79
6
0
243,514
0
W
Neith
7,012
539
128
10
0
254,521
2
W
Ares
7,297
561
30
2
0
291,213
4
L
Vamana
6,740
518
104
8
0
273,703
0
W
Anubis
7,371
567
107
8
0
276,395
0
L
Geb
6,005
462
34
3
0
300,172
0
L
Janus
6,455
497
85
7
0
241,859
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role