Player Matchup

Ne Zha
Ne Zha
Headiee
Ne Zha
Level 121
God Stats
17W - 6L
1,752 SR
Queue Stats
298W - 274L
1,545 Elo+
Party 2
Anhur
Anhur
Krystian0227
Anhur
Level 155
God Stats
2W - 2L
1,567 SR
Queue Stats
971W - 989L
1,457 Elo+
Solo
Sobek
Sobek
Rids
Sobek
Level 117
God Stats
9W - 8L
1,582 SR
Queue Stats
293W - 255L
1,541 Elo+
Party 2
Thoth
Thoth
fumaeles
Thoth
Level 147
God Stats
6W - 18L
1,253 SR
Queue Stats
412W - 417L
1,485 Elo+
Solo
Artio
Artio
jayclar
Artio
Level 139
God Stats
1W - 1L
1,461 SR
Queue Stats
53W - 63L
1,392 Elo+
Solo
Team Averages
Level 136
1,523 SR
1,484 Elo+

VS

Team Averages
Level 104
1,612 SR
1,452 Elo+
Izanami
Izanami
App_stoore
Izanami
Level 149
God Stats
5W - 3L
1,563 SR
Queue Stats
327W - 342L
1,478 Elo+
Party 1
Artio
Artio
GalvaSeb
Artio
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 7L
1,232 Elo+
Solo
Discordia
Discordia
MrMighty101
Discordia
Level 109
God Stats
1W - 0L
1,768 SR
Queue Stats
21W - 12L
1,602 Elo+
Solo
Ah Puch
Ah Puch
Mr_EstFz4Zi
Ah Puch
Level 112
God Stats
10W - 5L
1,541 SR
Queue Stats
313W - 332L
1,471 Elo+
Party 1
Cthulhu
Cthulhu
xPROx Ninja99
Cthulhu
Level 129
God Stats
5W - 1L
1,687 SR
Queue Stats
172W - 147L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Headiee
Ne Zha
14
2 / 5 / 5
7,292
729
9,918
9,832
4,610
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

10
0 / 4 / 2
6,116
612
1,850
5,384
2,061
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sobek
Rids
Sobek
15
4 / 5 / 5
7,754
775
4,117
14,453
15,216
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thoth
fumaeles
Thoth
16
4 / 3 / 2
8,241
824
9,167
6,463
2,443
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Artio
jayclar
Artio
7
0 / 3 / 2
5,930
593
343
3,798
2,456
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
App_stoore
Izanami
14
3 / 1 / 10
8,536
854
5,370
5,670
1,927
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Artio
GalvaSeb
Artio
13
1 / 4 / 15
8,470
847
3,112
14,797
14,963
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Discordia
MrMighty101
Discordia
17
5 / 1 / 12
9,827
983
10,553
7,541
2,382
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Puch
Mr_EstFz4Zi
Ah Puch
17
10 / 1 / 7
10,413
1,041
12,031
7,675
2,755
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Cthulhu
14
1 / 4 / 16
9,003
900
5,201
13,483
12,400
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
80
10
Kills
20
20
Deaths
11
16
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Izanami
App_stoore
Izanami
3
1
10
8
W
Artio
GalvaSeb
Artio
1
4
15
2.13
L
Ne Zha
Headiee
Ne Zha
2
5
5
0.9
L
0
4
2
0.25
W
Discordia
MrMighty101
Discordia
5
1
12
11
W
Ah Puch
Mr_EstFz4Zi
Ah Puch
10
1
7
13.5
L
Sobek
Rids
Sobek
4
5
5
1.3
L
Thoth
fumaeles
Thoth
4
3
2
1.67
L
Artio
jayclar
Artio
0
3
2
0.33
W
Cthulhu
1
4
16
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,395
Damage
36,267
39,930
Taken
49,166
26,786
Mitigated
34,427
7,197
Healing
18,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
App_stoore
Izanami
5,370
3,558
2,010
1,796
5,670
1,927
4,398
2,452
3,218
0
15,125
W
Artio
GalvaSeb
Artio
3,112
73
2,816
3,071
14,797
14,963
0
3,055
11,742
6,396
208
L
Ne Zha
Headiee
Ne Zha
9,918
1,056
323
1,527
9,832
4,610
0
7,956
1,876
0
18,104
L
1,850
867
0
0
5,384
2,061
0
3,655
1,729
0
4,990
W
Discordia
MrMighty101
Discordia
10,553
650
1,037
1,078
7,541
2,382
1,239
3,009
4,532
23,401
559
W
Ah Puch
Mr_EstFz4Zi
Ah Puch
12,031
0
972
2,677
7,675
2,755
782
2,010
5,665
28,851
0
L
Sobek
Rids
Sobek
4,117
276
1,706
3,321
14,453
15,216
0
9,585
4,868
10,434
405
L
Thoth
fumaeles
Thoth
9,167
249
89
178
6,463
2,443
0
5,919
544
22,506
408
L
Artio
jayclar
Artio
343
0
0
53
3,798
2,456
0
2,803
995
760
0
W
Cthulhu
5,201
49
837
2,576
13,483
12,400
709
2,770
10,713
15,994
1,483

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,333
Gold Earned
46,249
61
Minions Killed
111
0
Camps Cleared
0
660,750
Distance Traveled
961,340
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,536
854
28
3
0
166,839
0
W
Artio
8,470
847
3
0
0
196,543
0
L
Ne Zha
7,292
729
5
1
0
185,858
0
L
Anhur
6,116
612
7
1
0
135,248
0
W
Discordia
9,827
983
31
3
0
189,338
0
W
Ah Puch
10,413
1,041
31
3
0
206,804
0
L
Sobek
7,754
775
9
1
0
166,611
0
L
Thoth
8,241
824
40
4
0
140,297
0
L
Artio
5,930
593
0
0
0
32,736
0
W
Cthulhu
9,003
900
18
2
0
201,816
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role