Player Matchup

Gilgamesh
Gilgamesh
Gold V
 
Gilgamesh
Gold V
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Gold I
JustCaLLMeShini
Anubis
Gold I
Level 121
God Stats
10W - 7L
1,607 SR
Queue Stats
219W - 226L
1,466 MMR
Solo
Bacchus
Bacchus
Bronze III
SinMiedos
Bacchus
Bronze III
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,435 MMR
Party 1
Amaterasu
Amaterasu
Gold III
TheFerbyus
Amaterasu
Gold III
Level 138
God Stats
3W - 8L
1,511 SR
Queue Stats
105W - 103L
1,436 MMR
Solo
Medusa
Medusa
Bronze III
aliasdisel
Medusa
Bronze III
Level 75
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 2L
1,435 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 96
1,524 SR
1,455 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 130
1,462 SR
1,433 MMR
Vulcan
Vulcan
Gold II
HurtsLikeHeaven
Vulcan
Gold II
Level 142
God Stats
8W - 11L
1,487 SR
Queue Stats
143W - 140L
1,559 MMR
Party 2
Neith
Neith
Bronze III
Pongas
Neith
Bronze III
Level 79
God Stats
0W - 2L
1,297 SR
Queue Stats
1W - 3L
1,416 MMR
Solo
Kuzenbo
Kuzenbo
Gold IV
QueijoMinas2712
Kuzenbo
Gold IV
Level 159
God Stats
295W - 313L
1,569 SR
Queue Stats
610W - 647L
1,431 MMR
Solo
Thanatos
Thanatos
Bronze III
RueTK
Thanatos
Bronze III
Level 124
God Stats
0W - 1L
1,349 SR
Queue Stats
1W - 3L
1,431 MMR
Solo
Mulan
Mulan
Silver I
RëNëGäDë
Mulan
Silver I
Level 144
God Stats
3W - 2L
1,605 SR
Queue Stats
231W - 237L
1,330 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
13
6 / 2 / 3
7,440
744
4,833
9,212
3,152
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

11
5 / 1 / 2
6,782
678
5,910
4,164
1,599
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Bacchus
SinMiedos
Bacchus
10
2 / 1 / 4
6,114
611
3,659
8,537
6,147
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Amaterasu
TheFerbyus
Amaterasu
11
1 / 3 / 2
6,170
617
6,698
11,407
6,766
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
aliasdisel
Medusa
12
4 / 0 / 2
7,116
712
5,396
3,294
932
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bans
LancelotBellonaJanusUllrAgni

VS

Bans
PeleZeusAo KuangBaron SamediSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 1
6,116
612
3,934
4,567
1,030
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Neith
Pongas
Neith
9
1 / 4 / 0
5,147
515
2,130
5,872
1,647
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

8
0 / 2 / 1
4,981
498
1,275
5,746
4,310
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thanatos
RueTK
Thanatos
11
1 / 5 / 1
5,670
567
3,057
11,225
3,226
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
3 / 4 / 2
6,311
631
8,177
12,281
7,462
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
12
18
Kills
7
7
Deaths
19
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
6
2
3
3.75
L
2
4
1
0.63
W
5
1
2
6
L
Neith
Pongas
Neith
1
4
0
0.25
L
0
2
1
0.25
L
Thanatos
RueTK
Thanatos
1
5
1
0.3
L
3
4
2
1
W
Bacchus
SinMiedos
Bacchus
2
1
4
4
W
Amaterasu
TheFerbyus
Amaterasu
1
3
2
0.67
W
Medusa
aliasdisel
Medusa
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,496
Damage
18,573
36,614
Taken
39,691
18,596
Mitigated
17,675
12,383
Healing
11,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
4,833
2,146
0
3,354
9,212
3,152
838
1,001
8,124
0
46,776
L
3,934
35
0
296
4,567
1,030
0
1,727
2,840
31,742
1,386
W
5,910
182
0
1,441
4,164
1,599
0
928
3,125
39,992
0
L
Neith
Pongas
Neith
2,130
821
0
1,129
5,872
1,647
0
873
4,999
0
30,390
L
1,275
569
248
1,880
5,746
4,310
8
1,835
3,911
12,509
411
L
Thanatos
RueTK
Thanatos
3,057
992
0
5,879
11,225
3,226
0
4,090
7,135
0
43,063
L
8,177
1,825
0
2,337
12,281
7,462
0
958
10,812
0
31,539
W
Bacchus
SinMiedos
Bacchus
3,659
807
0
2,209
8,537
6,147
313
2,085
6,377
18,409
536
W
Amaterasu
TheFerbyus
Amaterasu
6,698
2,409
0
3,688
11,407
6,766
105
624
10,771
0
34,939
W
Medusa
aliasdisel
Medusa
5,396
2,952
0
1,691
3,294
932
769
264
3,030
0
55,012

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,622
Gold Earned
28,225
350
Minions Killed
251
0
Camps Cleared
0
1,087,631
Distance Traveled
1,024,027
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
7,440
744
83
8
0
215,071
0
L
Vulcan
6,116
612
60
6
0
208,172
3
W
Anubis
6,782
678
83
8
0
203,143
0
L
Neith
5,147
515
56
6
0
198,424
1
L
Kuzenbo
4,981
498
17
2
0
191,664
6
L
Thanatos
5,670
567
70
7
0
237,746
0
L
Mulan
6,311
631
48
5
0
188,021
2
W
Bacchus
6,114
611
36
4
0
237,715
7
W
Amaterasu
6,170
617
59
6
0
211,779
2
W
Medusa
7,116
712
89
9
0
219,923
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role