Player Matchup

Danzaburou
Danzaburou
Big Daddy Jeff0
Danzaburou
Level 129
God Stats
6W - 5L
1,616 SR
Queue Stats
101W - 86L
1,579 Elo+
Solo
Ix Chel
Ix Chel
Blerples
Ix Chel
Level 119
God Stats
44W - 37L
1,567 SR
Queue Stats
901W - 878L
1,491 Elo+
Party 1
Ares
Ares
cr0s77
Ares
Level 157
God Stats
2W - 5L
1,411 SR
Queue Stats
303W - 306L
1,492 Elo+
Solo
Lancelot
Lancelot
darknight21749
Lancelot
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 29L
1,404 Elo+
Solo
Medusa
Medusa
jackbeauregard
Medusa
Level 75
God Stats
19W - 24L
1,470 SR
Queue Stats
392W - 412L
1,438 Elo+
Party 1
Team Averages
Level 116
1,513 SR
1,481 Elo+

VS

Team Averages
Level 136
1,629 SR
1,540 Elo+
Cthulhu
Cthulhu
OMWTFYB_NOCAP
Cthulhu
Level 117
God Stats
25W - 14L
1,620 SR
Queue Stats
39W - 28L
1,572 Elo+
Solo
Skadi
Skadi
Untouch-ATW
Skadi
Level 108
God Stats
6W - 0L
1,879 SR
Queue Stats
146W - 130L
1,562 Elo+
Party 3
Cu Chulainn
Cu Chulainn
iceuhkmennoff
Cu Chulainn
Level 142
God Stats
24W - 10L
1,629 SR
Queue Stats
68W - 55L
1,512 Elo+
Party 2
Ne Zha
Ne Zha
lil__COSBY
Ne Zha
Level 159
God Stats
18W - 19L
1,467 SR
Queue Stats
442W - 431L
1,552 Elo+
Party 3
Poseidon
Poseidon
o BumpyTooth o
Poseidon
Level 155
God Stats
2W - 3L
1,547 SR
Queue Stats
120W - 118L
1,503 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Big Daddy Jeff0
Danzaburou
11
0 / 5 / 1
6,209
444
3,008
9,583
2,894
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ix Chel
Blerples
Ix Chel
12
7 / 6 / 0
7,979
570
11,820
10,000
2,896
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Ares
cr0s77
Ares
10
3 / 4 / 1
6,709
479
6,905
17,563
14,422
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lancelot
11
1 / 5 / 2
6,526
466
4,424
10,421
3,918
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

10
0 / 5 / 3
6,105
436
7,830
12,688
3,923
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
11
2 / 4 / 8
7,487
535
7,036
15,505
10,952
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
3 / 1 / 11
8,109
579
10,948
9,745
2,993
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Cu Chulainn
iceuhkmennoff
Cu Chulainn
15
4 / 0 / 4
9,257
661
8,756
10,616
7,290
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ne Zha
lil__COSBY
Ne Zha
17
11 / 1 / 5
9,774
698
11,747
11,374
5,180
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Poseidon
13
5 / 5 / 5
8,671
619
8,128
9,805
2,967
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
58
11
Kills
25
25
Deaths
11
7
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Big Daddy Jeff0
Danzaburou
0
5
1
0.1
L
Ix Chel
Blerples
Ix Chel
7
6
0
1.17
W
Cthulhu
2
4
8
1.5
W
3
1
11
8.5
L
Ares
cr0s77
Ares
3
4
1
0.88
L
Lancelot
1
5
2
0.4
W
Cu Chulainn
iceuhkmennoff
Cu Chulainn
4
0
4
6
L
0
5
3
0.3
W
Ne Zha
lil__COSBY
Ne Zha
11
1
5
13.5
W
Poseidon
5
5
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,987
Damage
46,615
60,255
Taken
57,045
28,053
Mitigated
29,382
10,171
Healing
18,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Big Daddy Jeff0
Danzaburou
3,008
1,341
0
2,569
9,583
2,894
0
997
8,586
0
34,805
L
Ix Chel
Blerples
Ix Chel
11,820
1,785
155
2,292
10,000
2,896
513
4,307
5,693
50,601
0
W
Cthulhu
7,036
502
2,447
3,690
15,505
10,952
0
5,218
10,101
21,687
1,278
W
10,948
4,480
0
2,079
9,745
2,993
1,672
4,108
5,580
0
56,954
L
Ares
cr0s77
Ares
6,905
449
0
2,006
17,563
14,422
0
5,180
12,383
20,188
0
L
Lancelot
4,424
1,122
0
688
10,421
3,918
0
1,015
9,406
0
39,985
W
Cu Chulainn
iceuhkmennoff
Cu Chulainn
8,756
666
0
1,333
10,616
7,290
208
2,417
8,199
266
62,372
L
7,830
2,672
0
2,461
12,688
3,923
398
3,428
9,260
0
38,561
W
Ne Zha
lil__COSBY
Ne Zha
11,747
5,715
0
7,763
11,374
5,180
1,048
1,683
9,691
0
80,411
W
Poseidon
8,128
884
0
1,209
9,805
2,967
798
5,120
4,626
43,741
441

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,528
Gold Earned
43,298
289
Minions Killed
415
0
Camps Cleared
0
1,311,899
Distance Traveled
1,485,952
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,209
444
65
5
0
220,004
1
L
Ix Chel
7,979
570
70
5
0
239,995
9
W
Cthulhu
7,487
535
35
3
0
292,808
0
W
Skadi
8,109
579
75
5
0
276,572
0
L
Ares
6,709
479
28
2
0
282,301
2
L
Lancelot
6,526
466
71
5
0
288,034
0
W
Cu Chulainn
9,257
661
97
7
0
280,215
1
L
Medusa
6,105
436
55
4
0
281,565
0
W
Ne Zha
9,774
698
128
9
0
336,046
1
W
Poseidon
8,671
619
80
6
0
300,311
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role