Player Matchup

Bastet
Bastet
Silver V
 
Bastet
Silver V
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ix Chel
Ix Chel
Silver III
AndrewPlay12
Ix Chel
Silver III
Level 152
God Stats
6W - 6L
1,442 SR
Queue Stats
259W - 302L
785 MMR
Solo
Bacchus
Bacchus
Silver IV
Kommons
Bacchus
Silver IV
Level 145
God Stats
4W - 1L
1,477 SR
Queue Stats
330W - 368L
739 MMR
Solo
Hou Yi
Hou Yi
Silver IV
Madness3441
Hou Yi
Silver IV
Level 82
God Stats
12W - 10L
1,639 SR
Queue Stats
236W - 268L
734 MMR
Solo
Shiva
Shiva
Silver IV
RoalEvans
Shiva
Silver IV
Level 61
God Stats
54W - 65L
1,464 SR
Queue Stats
140W - 187L
753 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 121
1,504 SR
902 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 160
1,327 SR
735 MMR
Osiris
Osiris
Bronze I
Mayo Gorilla
Osiris
Bronze I
Level 107
God Stats
11W - 22L
1,324 SR
Queue Stats
66W - 99L
769 MMR
Solo
Ymir
Ymir
Bronze I
Thiago84rj
Ymir
Bronze I
Level 65
God Stats
0W - 4L
1,236 SR
Queue Stats
93W - 132L
779 MMR
Solo
Ravana
Ravana
Bronze II
chipa3094
Ravana
Bronze II
Level 127
God Stats
0W - 3L
1,311 SR
Queue Stats
37W - 82L
610 MMR
Solo
Vulcan
Vulcan
Silver IV
remilson1
Vulcan
Silver IV
Level 307
God Stats
6W - 9L
1,444 SR
Queue Stats
533W - 589L
716 MMR
Solo
Ullr
Ullr
Silver II
xIsoLaTeDx
Ullr
Silver II
Level 193
God Stats
4W - 13L
1,319 SR
Queue Stats
507W - 529L
799 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
14
6 / 1 / 6
8,206
513
8,153
11,587
4,294
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ix Chel
AndrewPlay12
Ix Chel
17
12 / 0 / 1
10,323
645
14,076
7,937
2,913
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Bacchus
Kommons
Bacchus
13
2 / 3 / 8
7,298
456
9,552
13,665
12,079
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hou Yi
15
3 / 0 / 4
8,443
528
7,086
7,726
2,788
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Shiva
RoalEvans
Shiva
14
0 / 4 / 4
7,862
491
10,206
14,118
7,569
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Bans
KumbhakarnaNu WaBakasuraThor

VS

Bans
Cu ChulainnArachneHun BatzAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
14
3 / 1 / 1
8,476
530
7,062
16,959
9,272
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
1 / 3 / 3
7,290
456
5,318
14,945
10,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ravana
chipa3094
Ravana
10
1 / 6 / 0
6,333
396
4,302
10,730
3,600
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Vulcan
remilson1
Vulcan
12
0 / 8 / 1
6,667
417
6,559
12,713
3,555
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
3 / 5 / 0
7,379
461
7,501
11,271
3,734
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
13
23
Kills
8
8
Deaths
23
23
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
6
1
6
9
W
Ix Chel
AndrewPlay12
Ix Chel
12
0
1
12.5
W
Bacchus
Kommons
Bacchus
2
3
8
2
W
Hou Yi
3
0
4
5
L
Osiris
3
1
1
3.5
W
Shiva
RoalEvans
Shiva
0
4
4
0.5
L
1
3
3
0.83
L
Ravana
chipa3094
Ravana
1
6
0
0.17
L
Vulcan
remilson1
Vulcan
0
8
1
0.06
L
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,073
Damage
30,742
55,033
Taken
66,618
29,643
Mitigated
30,617
19,984
Healing
21,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
8,153
1,839
0
3,230
11,587
4,294
243
2,145
9,442
0
44,628
W
Ix Chel
AndrewPlay12
Ix Chel
14,076
1,185
448
3,420
7,937
2,913
486
1,806
6,131
78,342
2,564
W
Bacchus
Kommons
Bacchus
9,552
871
0
3,638
13,665
12,079
103
5,359
8,306
24,437
6,034
W
Hou Yi
7,086
3,931
0
3,972
7,726
2,788
1,639
1,344
6,382
0
61,386
L
Osiris
7,062
2,560
0
10,931
16,959
9,272
0
2,702
13,314
0
55,648
W
Shiva
RoalEvans
Shiva
10,206
1,265
0
5,276
14,118
7,569
0
1,208
12,910
0
53,146
L
5,318
507
0
3,850
14,945
10,456
0
4,913
9,598
29,054
0
L
Ravana
chipa3094
Ravana
4,302
1,360
0
978
10,730
3,600
0
3,701
6,868
0
43,653
L
Vulcan
remilson1
Vulcan
6,559
232
0
3,907
12,713
3,555
0
6,493
6,060
46,135
811
L
7,501
2,952
0
1,873
11,271
3,734
0
3,545
7,460
0
58,863

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,132
Gold Earned
36,145
444
Minions Killed
367
0
Camps Cleared
0
1,530,227
Distance Traveled
1,446,070
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
8,206
513
67
4
0
319,784
0
W
Ix Chel
10,323
645
156
10
0
322,102
2
W
Bacchus
7,298
456
33
2
0
282,198
0
W
Hou Yi
8,443
528
101
6
0
288,325
0
L
Osiris
8,476
530
92
6
0
311,254
1
W
Shiva
7,862
491
87
5
0
317,818
0
L
Ymir
7,290
456
46
3
0
274,725
3
L
Ravana
6,333
396
65
4
0
305,441
0
L
Vulcan
6,667
417
75
5
0
288,453
0
L
Ullr
7,379
461
89
6
0
266,197
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role