Player Matchup

Sol
Sol
 
Sol
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
Owls90
Jormungandr
Level 49
God Stats
3W - 2L
1,527 SR
Queue Stats
12W - 9L
1,575 Elo+
Party 1
Chaac
Chaac
Smitenugguh
Chaac
Level 101
God Stats
295W - 256L
1,576 SR
Queue Stats
503W - 520L
1,540 Elo+
Solo
Team Averages
Level 100
1,535 SR
1,538 Elo+

VS

Team Averages
Level 97
1,413 SR
1,588 Elo+
King Arthur
King Arthur
Hunterock
King Arthur
Level 147
God Stats
0W - 4L
1,134 SR
Queue Stats
127W - 119L
1,506 Elo+
Solo
Zhong Kui
Zhong Kui
JayYiggles
Zhong Kui
Level 37
God Stats
0W - 1L
1,531 SR
Queue Stats
5W - 5L
1,724 Elo+
Solo
Medusa
Medusa
ODSXYUNGBOAT
Medusa
Level 107
God Stats
253W - 242L
1,574 SR
Queue Stats
335W - 352L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
0 / 2 / 4
8,353
835
3,427
6,005
1,902
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Jormungandr
Owls90
Jormungandr
15
1 / 0 / 4
8,658
866
4,668
7,380
3,639
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

15
4 / 0 / 1
9,334
933
9,017
8,451
7,461
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Hunterock
King Arthur
13
0 / 3 / 0
7,522
752
5,642
11,144
10,880
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Zhong Kui
JayYiggles
Zhong Kui
5
0 / 0 / 0
6,088
609
0
0
0
Medusa
15
2 / 2 / 0
8,613
861
5,025
8,613
3,279
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
2
5
Kills
2
2
Deaths
5
9
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
0
2
4
1
L
King Arthur
Hunterock
King Arthur
0
3
0
0
L
Zhong Kui
JayYiggles
Zhong Kui
0
0
0
0
L
Medusa
2
2
0
1
W
Jormungandr
Owls90
Jormungandr
1
0
4
3
W
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,112
Damage
10,667
21,836
Taken
19,757
13,002
Mitigated
14,159
5,257
Healing
953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
3,427
830
0
2,162
6,005
1,902
2,710
36
5,912
33,954
3,186
L
King Arthur
Hunterock
King Arthur
5,642
1,200
0
393
11,144
10,880
0
4,712
6,397
0
21,741
L
Zhong Kui
JayYiggles
Zhong Kui
0
0
0
0
0
0
0
0
0
0
0
L
Medusa
5,025
1,264
0
560
8,613
3,279
0
3,098
5,457
0
35,260
W
Jormungandr
Owls90
Jormungandr
4,668
1,074
0
1,293
7,380
3,639
339
0
7,268
22,567
534
W
9,017
368
0
1,802
8,451
7,461
555
64
8,045
0
34,401

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,345
Gold Earned
22,223
157
Minions Killed
101
0
Camps Cleared
0
543,188
Distance Traveled
390,366
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,353
835
67
7
0
188,932
0
L
King Arthur
7,522
752
38
4
0
176,912
0
L
Zhong Kui
6,088
609
0
0
0
0
0
L
Medusa
8,613
861
63
6
0
213,454
0
W
Jormungandr
8,658
866
37
4
0
202,150
0
W
Chaac
9,334
933
53
5
0
152,106
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role