Player Matchup

Chernobog
Chernobog
Gold II
 
Chernobog
Gold II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bacchus
Bacchus
Gold II
 
Bacchus
Gold II
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Gold IV
Adumb1
Sun Wukong
Gold IV
Level 156
God Stats
2W - 0L
1,690 SR
Queue Stats
24W - 13L
1,671 MMR
Solo
Nu Wa
Nu Wa
Gold I
CharlieTheMurder
Nu Wa
Gold I
Level 160
God Stats
5W - 2L
1,550 SR
Queue Stats
124W - 107L
1,675 MMR
Party 1
Nemesis
Nemesis
Platinum IV
Velohtis
Nemesis
Platinum IV
Level 48
God Stats
5W - 3L
1,443 SR
Queue Stats
34W - 31L
1,696 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 133
1,536 SR
1,609 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 123
1,553 SR
1,608 MMR
Hachiman
Hachiman
Gold III
 
Hachiman
Gold III
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Gold II
DiablosRage
Geb
Gold II
Level 143
God Stats
3W - 2L
1,641 SR
Queue Stats
63W - 57L
1,578 MMR
Solo
Fenrir
Fenrir
Gold II
Jpardo98
Fenrir
Gold II
Level 60
God Stats
3W - 3L
1,581 SR
Queue Stats
48W - 40L
1,651 MMR
Solo
Agni
Agni
Platinum V
PhD REAPER
Agni
Platinum V
Level 180
God Stats
2W - 3L
1,515 SR
Queue Stats
74W - 65L
1,655 MMR
Solo
Surtr
Surtr
Gold II
lxTZayaSTxl
Surtr
Gold II
Level 147
God Stats
103W - 95L
1,530 SR
Queue Stats
244W - 249L
1,655 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
12
2 / 0 / 1
6,664
666
4,683
3,412
1,211
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bacchus
 
Bacchus
9
2 / 1 / 3
5,151
515
2,657
4,860
2,975
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sun Wukong
Adumb1
Sun Wukong
12
5 / 0 / 2
7,244
724
7,613
10,008
8,001
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

12
3 / 1 / 5
6,798
680
7,009
5,484
1,555
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
Velohtis
Nemesis
11
5 / 1 / 5
6,638
664
3,823
8,137
3,067
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
AwilixAo KuangCthulhuNe Zha

VS

Bans
Chang'eThanatosDiscordiaAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
8
0 / 3 / 0
4,761
476
2,560
8,599
1,858
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

4
0 / 0 / 0
3,788
379
81
1,798
911
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
Jpardo98
Fenrir
9
0 / 5 / 2
4,911
491
3,491
9,715
2,792
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
2 / 4 / 0
5,704
570
4,302
6,260
1,513
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

10
1 / 5 / 0
6,002
600
6,870
11,439
5,041
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
5
17
Kills
3
3
Deaths
17
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Chernobog
 
Chernobog
2
0
1
2.5
W
Bacchus
 
Bacchus
2
1
3
3.5
L
Hachiman
 
Hachiman
0
3
0
0
W
Sun Wukong
Adumb1
Sun Wukong
5
0
2
6
W
3
1
5
5.5
L
0
0
0
0
L
Fenrir
Jpardo98
Fenrir
0
5
2
0.2
L
2
4
0
0.5
W
Nemesis
Velohtis
Nemesis
5
1
5
7.5
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,785
Damage
17,304
31,901
Taken
37,811
16,809
Mitigated
12,115
9,797
Healing
13,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
 
Chernobog
4,683
2,490
0
1,035
3,412
1,211
80
81
3,331
0
53,045
W
Bacchus
 
Bacchus
2,657
74
256
1,350
4,860
2,975
0
586
4,274
10,979
0
L
Hachiman
 
Hachiman
2,560
1,427
0
3,577
8,599
1,858
0
1,113
7,172
0
28,899
W
Sun Wukong
Adumb1
Sun Wukong
7,613
1,455
0
3,242
10,008
8,001
0
421
9,587
0
51,975
W
7,009
1,102
0
1,406
5,484
1,555
0
3,356
1,989
38,988
58
L
81
0
0
82
1,798
911
0
582
1,126
2,443
0
L
Fenrir
Jpardo98
Fenrir
3,491
534
0
4,117
9,715
2,792
0
2,597
6,773
0
34,039
L
4,302
215
0
1,052
6,260
1,513
0
3,616
2,282
37,808
0
W
Nemesis
Velohtis
Nemesis
3,823
1,964
0
2,508
8,137
3,067
0
671
7,435
0
46,531
L
6,870
2,787
0
4,977
11,439
5,041
0
513
10,850
1,381
36,387

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,495
Gold Earned
25,166
372
Minions Killed
253
0
Camps Cleared
0
1,022,004
Distance Traveled
838,793
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
6,664
666
102
10
0
204,955
2
W
Bacchus
5,151
515
15
2
0
224,915
6
L
Hachiman
4,761
476
50
5
0
174,621
2
W
Sun Wukong
7,244
724
115
12
0
184,234
0
W
Nu Wa
6,798
680
74
7
0
206,130
3
L
Geb
3,788
379
3
0
0
59,289
0
L
Fenrir
4,911
491
58
6
0
227,172
1
L
Agni
5,704
570
73
7
0
196,567
2
W
Nemesis
6,638
664
66
7
0
201,770
0
L
Surtr
6,002
600
69
7
0
181,144
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role