Player Matchup

Skadi
Skadi
 
Skadi
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chang'e
Chang'e
 
Chang'e
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cabrakan
Cabrakan
Peajee
Cabrakan
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 78L
1,538 Elo+
Party 2
Sylvanus
Sylvanus
Rijabo12
Sylvanus
Level 34
God Stats
0W - 4L
1,278 SR
Queue Stats
3W - 13L
1,265 Elo+
Solo
Arachne
Arachne
notace
Arachne
Level 133
God Stats
0W - 3L
1,230 SR
Queue Stats
62W - 32L
1,680 Elo+
Solo
Team Averages
Level 106
1,401 SR
1,497 Elo+

VS

Team Averages
Level 144
1,597 SR
1,523 Elo+
Ares
Ares
DeadTaco771
Ares
Level 146
God Stats
2W - 0L
1,713 SR
Queue Stats
88W - 82L
1,505 Elo+
Party 1
Discordia
Discordia
IMABEEEAST
Discordia
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
130W - 130L
1,524 Elo+
Solo
King Arthur
King Arthur
JustaSandvich
King Arthur
Level 158
God Stats
13W - 15L
1,516 SR
Queue Stats
208W - 187L
1,530 Elo+
Solo
Danzaburou
Danzaburou
TJAG94
Danzaburou
Level 143
God Stats
6W - 2L
1,646 SR
Queue Stats
275W - 218L
1,537 Elo+
Party 1
Fenrir
Fenrir
YoshiCats
Fenrir
Level 127
God Stats
4W - 3L
1,613 SR
Queue Stats
167W - 137L
1,519 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
14
3 / 2 / 0
8,547
570
6,587
6,094
2,387
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
 
Chang'e
13
1 / 3 / 2
7,622
508
8,101
10,163
3,406
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cabrakan
Peajee
Cabrakan
11
0 / 8 / 3
6,591
439
4,987
10,610
7,116
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Sylvanus
Rijabo12
Sylvanus
12
1 / 5 / 4
7,016
468
6,977
16,765
10,426
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Arachne
notace
Arachne
15
6 / 5 / 0
8,856
590
11,034
15,905
5,697
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 8
7,472
498
7,181
12,915
10,129
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Discordia
IMABEEEAST
Discordia
15
5 / 3 / 4
8,757
584
9,024
6,729
2,454
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
JustaSandvich
King Arthur
13
7 / 4 / 7
8,622
575
10,154
14,543
10,983
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Danzaburou
TJAG94
Danzaburou
16
4 / 1 / 3
9,313
621
4,524
8,773
3,665
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
YoshiCats
Fenrir
14
5 / 1 / 6
8,154
544
9,494
12,622
5,589
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
51
11
Kills
23
23
Deaths
11
9
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
3
2
0
1.5
L
Chang'e
 
Chang'e
1
3
2
0.67
W
2
2
8
3
W
Discordia
IMABEEEAST
Discordia
5
3
4
2.33
W
King Arthur
JustaSandvich
King Arthur
7
4
7
2.63
L
Cabrakan
Peajee
Cabrakan
0
8
3
0.19
L
Sylvanus
Rijabo12
Sylvanus
1
5
4
0.6
W
Danzaburou
TJAG94
Danzaburou
4
1
3
5.5
W
Fenrir
YoshiCats
Fenrir
5
1
6
8
L
Arachne
notace
Arachne
6
5
0
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,686
Damage
40,377
59,537
Taken
55,582
29,032
Mitigated
32,820
17,314
Healing
12,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
6,587
2,112
0
477
6,094
2,387
347
844
5,250
0
64,739
L
Chang'e
 
Chang'e
8,101
941
987
3,382
10,163
3,406
0
4,474
5,689
45,149
1,346
W
7,181
566
486
2,284
12,915
10,129
0
3,741
8,952
21,589
2,460
W
Discordia
IMABEEEAST
Discordia
9,024
1,298
0
811
6,729
2,454
0
4,110
2,279
67,762
0
W
King Arthur
JustaSandvich
King Arthur
10,154
1,475
0
2,738
14,543
10,983
0
5,671
8,174
0
53,401
L
Cabrakan
Peajee
Cabrakan
4,987
576
0
1,195
10,610
7,116
0
1,349
9,261
25,916
0
L
Sylvanus
Rijabo12
Sylvanus
6,977
2,490
1,308
4,228
16,765
10,426
0
5,018
11,747
29,432
15,171
W
Danzaburou
TJAG94
Danzaburou
4,524
1,079
0
4,433
8,773
3,665
0
1,348
7,425
0
71,780
W
Fenrir
YoshiCats
Fenrir
9,494
2,839
0
2,153
12,622
5,589
0
2,947
9,412
0
54,409
L
Arachne
notace
Arachne
11,034
8,460
0
5,737
15,905
5,697
0
4,189
11,716
0
69,371

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,632
Gold Earned
42,318
443
Minions Killed
441
0
Camps Cleared
0
1,479,784
Distance Traveled
1,522,561
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
8,547
570
123
8
0
291,966
0
L
Chang'e
7,622
508
98
7
0
316,795
4
W
Ares
7,472
498
27
2
0
311,499
0
W
Discordia
8,757
584
128
9
0
293,984
1
W
King Arthur
8,622
575
73
5
0
275,205
2
L
Cabrakan
6,591
439
52
3
0
271,458
0
L
Sylvanus
7,016
468
66
4
0
269,780
6
W
Danzaburou
9,313
621
141
9
0
295,444
2
W
Fenrir
8,154
544
72
5
0
346,429
7
L
Arachne
8,856
590
104
7
0
329,785
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role