Player Matchup

Arachne
Arachne
Septimusknows
Arachne
Level 143
God Stats
2W - 5L
1,586 SR
Queue Stats
29W - 33L
1,450 Elo+
Solo
Chang'e
Chang'e
ThyProd1gy
Chang'e
Level 66
God Stats
2W - 4L
1,449 SR
Queue Stats
74W - 75L
1,475 Elo+
Party 2
Xing Tian
Xing Tian
iiWookiez
Xing Tian
Level 66
God Stats
4W - 2L
1,781 SR
Queue Stats
63W - 62L
1,499 Elo+
Party 2
Team Averages
Level 92
1,605 SR
1,475 Elo+

VS

Team Averages
Level 99
1,481 SR
1,470 Elo+
Baron Samedi
Baron Samedi
MaSeRaTi-h0tti
Baron Samedi
Level 127
God Stats
41W - 24L
1,643 SR
Queue Stats
825W - 806L
1,462 Elo+
Solo
Tyr
Tyr
bigbossman77770
Tyr
Level 125
God Stats
13W - 14L
1,446 SR
Queue Stats
80W - 73L
1,486 Elo+
Party 1
Charybdis
Charybdis
illTyz
Charybdis
Level 44
God Stats
3W - 2L
1,353 SR
Queue Stats
93W - 79L
1,463 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
12
1 / 5 / 1
8,147
741
7,161
10,356
4,443
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chang'e
ThyProd1gy
Chang'e
14
2 / 5 / 1
8,338
758
8,070
9,101
2,570
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xing Tian
iiWookiez
Xing Tian
13
0 / 6 / 2
7,599
691
4,604
15,689
12,766
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
MaSeRaTi-h0tti
Baron Samedi
17
7 / 1 / 9
10,689
972
11,319
4,665
2,161
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

16
7 / 0 / 9
10,255
932
9,778
17,047
9,555
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Charybdis
illTyz
Charybdis
16
2 / 2 / 10
9,668
879
9,318
6,774
2,071
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
44
3
Kills
16
16
Deaths
3
4
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
MaSeRaTi-h0tti
Baron Samedi
7
1
9
11.5
L
Arachne
1
5
1
0.3
L
Chang'e
ThyProd1gy
Chang'e
2
5
1
0.5
W
7
0
9
11.5
L
Xing Tian
iiWookiez
Xing Tian
0
6
2
0.17
W
Charybdis
illTyz
Charybdis
2
2
10
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,835
Damage
30,415
35,146
Taken
28,486
19,779
Mitigated
13,787
6,009
Healing
11,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
MaSeRaTi-h0tti
Baron Samedi
11,319
1,026
1,193
1,418
4,665
2,161
0
1,296
3,229
38,041
898
L
Arachne
7,161
4,476
110
1,778
10,356
4,443
171
3,321
6,789
0
18,692
L
Chang'e
ThyProd1gy
Chang'e
8,070
147
864
2,050
9,101
2,570
30
3,305
5,525
24,990
0
W
9,778
1,468
0
6,674
17,047
9,555
0
5,816
10,666
0
35,200
L
Xing Tian
iiWookiez
Xing Tian
4,604
358
0
1,207
15,689
12,766
0
4,674
10,519
13,371
1,831
W
Charybdis
illTyz
Charybdis
9,318
3,870
0
2,585
6,774
2,071
1,265
3,945
2,525
0
33,231

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,084
Gold Earned
30,612
99
Minions Killed
181
0
Camps Cleared
0
610,396
Distance Traveled
661,315
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,689
972
65
6
0
210,522
0
L
Arachne
8,147
741
39
4
0
197,724
0
L
Chang'e
8,338
758
47
4
0
215,454
0
W
Tyr
10,255
932
55
5
0
250,121
0
L
Xing Tian
7,599
691
13
1
0
197,218
0
W
Charybdis
9,668
879
61
6
0
200,672
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role