Player Matchup

Sun Wukong
Sun Wukong
BulletRaff
Sun Wukong
Level 42
God Stats
0W - 1L
1,750 SR
Queue Stats
6W - 16L
1,331 Elo+
Solo
Nox
Nox
Froggikmd
Nox
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 23L
969 Elo+
Party 1
Cerberus
Cerberus
I-am-BlackDragon
Cerberus
Level 39
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 10L
866 Elo+
Party 1
Jormungandr
Jormungandr
NinjaKylerZilla
Jormungandr
Level 6
God Stats
1W - 16L
1,041 SR
Queue Stats
2W - 23L
969 Elo+
Party 1
Arachne
Arachne
lovedemon2132
Arachne
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 14L
804 Elo+
Party 1
Team Averages
Level 32
1,458 SR
988 Elo+

VS

Team Averages
Level 90
1,490 SR
1,436 Elo+
Neith
Neith
Black Fate xL
Neith
Level 45
God Stats
7W - 9L
1,474 SR
Queue Stats
76W - 155L
1,423 Elo+
Party 2
Mulan
Mulan
SteineRNJ
Mulan
Level 69
God Stats
4W - 7L
1,620 SR
Queue Stats
81W - 162L
1,418 Elo+
Party 2
Hel
Hel
Trichilomania
Hel
Level 102
God Stats
4W - 8L
1,398 SR
Queue Stats
147W - 264L
1,429 Elo+
Party 2
Ares
Ares
jacked up909
Ares
Level 109
God Stats
5W - 11L
1,460 SR
Queue Stats
120W - 219L
1,453 Elo+
Party 2
Agni
Agni
lilmacho911
Agni
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
255W - 386L
1,456 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BulletRaff
Sun Wukong
13
1 / 4 / 0
8,359
1,045
6,231
20,244
14,462
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

13
0 / 13 / 1
7,807
976
2,006
15,686
5,208
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

13
0 / 5 / 0
7,610
951
1,621
8,157
3,348
Jormungandr
NinjaKylerZilla
Jormungandr
13
0 / 8 / 0
7,867
983
4,223
18,825
7,425
Arachne
13
0 / 12 / 1
7,832
979
4,639
18,765
8,196
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Team 1 Tickets

0

VS

Team 2 Tickets

381

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 0 / 29
10,630
1,329
19,137
4,218
1,938
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mulan
SteineRNJ
Mulan
17
13 / 0 / 20
10,932
1,367
14,120
7,764
8,388
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
15 / 0 / 18
10,718
1,340
20,321
6,447
3,652
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
4 / 1 / 27
10,444
1,306
10,509
9,384
8,675
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
5 / 0 / 30
10,244
1,281
11,492
1,420
670
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
166
1
Kills
42
42
Deaths
1
2
Assists
124
Player
Kills
Deaths
Assists
KDA
W
5
0
29
19.5
L
Sun Wukong
BulletRaff
Sun Wukong
1
4
0
0.25
L
0
13
1
0.04
L
0
5
0
0
L
Jormungandr
NinjaKylerZilla
Jormungandr
0
8
0
0
W
Mulan
SteineRNJ
Mulan
13
0
20
23
W
15
0
18
24
W
4
1
27
17.5
W
5
0
30
20
L
Arachne
0
12
1
0.04

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,720
Damage
75,579
81,677
Taken
29,233
38,639
Mitigated
23,323
1,410
Healing
11,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,137
9,471
0
980
4,218
1,938
0
1,328
2,890
0
38,367
L
Sun Wukong
BulletRaff
Sun Wukong
6,231
817
0
618
20,244
14,462
0
11,264
8,980
0
23,370
L
2,006
249
0
48
15,686
5,208
0
8,323
7,363
5,412
203
L
1,621
146
0
628
8,157
3,348
0
2,664
5,493
9,072
221
L
Jormungandr
NinjaKylerZilla
Jormungandr
4,223
756
0
0
18,825
7,425
0
10,175
8,650
16,287
0
W
Mulan
SteineRNJ
Mulan
14,120
4,651
0
1,295
7,764
8,388
0
3,044
4,720
1,208
26,828
W
20,321
2,736
3,408
3,779
6,447
3,652
0
1,698
4,749
36,979
0
W
10,509
1,624
0
2,012
9,384
8,675
0
1,032
7,470
15,059
0
W
11,492
899
0
301
1,420
670
0
687
733
36,150
744
L
Arachne
4,639
3,010
0
116
18,765
8,196
0
10,533
8,232
0
9,607

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,475
Gold Earned
52,968
118
Minions Killed
192
1
Camps Cleared
8
601,044
Distance Traveled
797,605
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,630
1,329
50
6
1
141,055
0
L
Sun Wukong
8,359
1,045
43
5
1
141,356
0
L
Nox
7,807
976
10
1
0
91,750
0
L
Cerberus
7,610
951
22
3
0
112,250
3
L
Jormungandr
7,867
983
29
4
0
128,626
2
W
Mulan
10,932
1,367
22
3
3
156,973
0
W
Hel
10,718
1,340
44
6
0
173,374
0
W
Ares
10,444
1,306
10
1
0
156,971
0
W
Agni
10,244
1,281
66
8
4
169,232
0
L
Arachne
7,832
979
14
2
0
127,062
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role