Player Matchup

Rama
Rama
 
Rama
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
ApolloRebornGG
Xing Tian
Level 72
God Stats
8W - 3L
1,627 SR
Queue Stats
32W - 45L
1,390 Elo+
Solo
King Arthur
King Arthur
GmHades
King Arthur
Level 167
God Stats
1W - 0L
1,500 SR
Queue Stats
138W - 122L
1,488 Elo+
Party 2
Nox
Nox
PersephoneThıcc
Nox
Level 148
God Stats
12W - 5L
1,716 SR
Queue Stats
145W - 129L
1,482 Elo+
Party 2
Arachne
Arachne
WannabeRonin
Arachne
Level 158
God Stats
28W - 24L
1,592 SR
Queue Stats
121W - 131L
1,481 Elo+
Solo
Team Averages
Level 142
1,587 SR
1,468 Elo+

VS

Team Averages
Level 110
1,468 SR
1,516 Elo+
Surtr
Surtr
K2shmoker
Surtr
Level 69
God Stats
42W - 34L
1,573 SR
Queue Stats
337W - 346L
1,476 Elo+
Solo
Nemesis
Nemesis
NightOfRose1769
Nemesis
Level 64
God Stats
2W - 2L
1,411 SR
Queue Stats
15W - 23L
1,424 Elo+
Party 1
Bacchus
Bacchus
Puddl3Pirat3
Bacchus
Level 124
God Stats
0W - 1L
1,293 SR
Queue Stats
1W - 2L
1,709 Elo+
Party 1
Danzaburou
Danzaburou
Zanderbodean-
Danzaburou
Level 146
God Stats
4W - 3L
1,605 SR
Queue Stats
228W - 205L
1,496 Elo+
Solo
Sol
Sol
j_escott-beast
Sol
Level 149
God Stats
20W - 31L
1,457 SR
Queue Stats
768W - 747L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
7
1 / 0 / 2
4,173
696
2,390
3,519
869
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Xing Tian
ApolloRebornGG
Xing Tian
6
1 / 0 / 2
3,905
651
1,626
5,844
2,527
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

King Arthur
GmHades
King Arthur
7
2 / 0 / 0
4,261
710
3,182
5,936
3,296
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

7
1 / 0 / 3
4,095
683
1,422
3,315
843
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Arachne
WannabeRonin
Arachne
7
4 / 0 / 1
4,534
756
1,870
2,795
845
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
K2shmoker
Surtr
3
0 / 1 / 0
2,942
490
947
1,926
632
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

6
0 / 2 / 0
3,655
609
1,606
4,893
2,107
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
Puddl3Pirat3
Bacchus
5
0 / 1 / 0
3,390
565
1,343
4,123
2,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Danzaburou
Zanderbodean-
Danzaburou
6
0 / 2 / 0
3,556
593
3,955
3,771
1,053
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

6
0 / 3 / 0
3,538
590
1,960
3,257
782
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
0
9
Kills
0
0
Deaths
9
8
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
1
0
2
2
W
Xing Tian
ApolloRebornGG
Xing Tian
1
0
2
2
W
King Arthur
GmHades
King Arthur
2
0
0
2
L
Surtr
K2shmoker
Surtr
0
1
0
0
L
0
2
0
0
W
1
0
3
2.5
L
Bacchus
Puddl3Pirat3
Bacchus
0
1
0
0
W
Arachne
WannabeRonin
Arachne
4
0
1
4.5
L
Danzaburou
Zanderbodean-
Danzaburou
0
2
0
0
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,490
Damage
9,811
21,409
Taken
17,970
8,380
Mitigated
7,494
8,773
Healing
7,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
2,390
1,886
0
1,296
3,519
869
0
1,055
2,464
0
29,197
W
Xing Tian
ApolloRebornGG
Xing Tian
1,626
459
970
2,337
5,844
2,527
0
209
5,635
5,397
1,776
W
King Arthur
GmHades
King Arthur
3,182
758
0
1,776
5,936
3,296
0
0
5,936
0
22,914
L
Surtr
K2shmoker
Surtr
947
460
0
792
1,926
632
0
156
1,758
246
6,832
L
1,606
459
0
2,341
4,893
2,107
0
0
4,893
0
16,078
W
1,422
73
0
1,290
3,315
843
360
1,231
1,848
15,062
0
L
Bacchus
Puddl3Pirat3
Bacchus
1,343
145
85
1,970
4,123
2,920
0
584
3,539
8,144
0
W
Arachne
WannabeRonin
Arachne
1,870
1,547
0
1,104
2,795
845
0
470
2,233
0
16,504
L
Danzaburou
Zanderbodean-
Danzaburou
3,955
2,050
0
1,654
3,771
1,053
0
798
2,973
0
19,301
L
1,960
634
0
725
3,257
782
0
1,104
2,003
13,515
1,209

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,968
Gold Earned
17,081
160
Minions Killed
136
0
Camps Cleared
0
577,474
Distance Traveled
505,293
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
4,173
696
49
8
0
106,233
0
W
Xing Tian
3,905
651
12
2
0
123,240
0
W
King Arthur
4,261
710
37
6
0
113,144
1
L
Surtr
2,942
490
22
4
0
85,927
0
L
Nemesis
3,655
609
37
6
0
106,741
0
W
Nox
4,095
683
26
4
0
110,793
1
L
Bacchus
3,390
565
15
3
0
115,998
0
W
Arachne
4,534
756
36
6
0
124,064
0
L
Danzaburou
3,556
593
36
6
0
108,949
0
L
Sol
3,538
590
26
4
0
87,678
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role