Player Matchup

Cerberus
Cerberus
Gold IV
 
Cerberus
Gold IV
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Danzaburou
Danzaburou
Platinum III
STAIN_BANG
Danzaburou
Platinum III
Level 242
God Stats
22W - 23L
1,568 SR
Queue Stats
962W - 1,039L
1,582 MMR
Solo
Baron Samedi
Baron Samedi
Platinum IV
Vinoko
Baron Samedi
Platinum IV
Level 140
God Stats
16W - 10L
1,714 SR
Queue Stats
99W - 73L
1,777 MMR
Party 2
Team Averages
Platinum V
Platinum V
Average Tier
Level 146
1,594 SR
1,620 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 100
1,489 SR
1,431 MMR
Tyr
Tyr
Bronze IV
Doom1993
Tyr
Bronze IV
Level 112
God Stats
0W - 1L
1,318 SR
Queue Stats
2W - 3L
1,531 MMR
Party 1
Nu Wa
Nu Wa
Silver III
NightOfRose1769
Nu Wa
Silver III
Level 64
God Stats
10W - 12L
1,438 SR
Queue Stats
63W - 79L
1,211 MMR
Party 1
Medusa
Medusa
Silver I
Puddl3Pirat3
Medusa
Silver I
Level 124
God Stats
8W - 9L
1,709 SR
Queue Stats
68W - 79L
1,551 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
13
0 / 1 / 6
7,484
832
5,759
10,191
4,135
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Danzaburou
STAIN_BANG
Danzaburou
14
3 / 1 / 7
8,403
934
7,566
6,570
3,355
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Baron Samedi
Vinoko
Baron Samedi
15
7 / 0 / 2
9,298
1,033
6,644
6,524
2,894
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
ThothDiscordiaSerqetCthulhuOdin

VS

Bans
MulanSobekAnubisFafnirHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 1
6,113
679
1,640
5,921
4,144
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
0 / 4 / 0
6,831
759
4,445
6,261
1,564
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
12
2 / 3 / 0
7,233
804
6,505
10,102
3,323
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
3
10
Kills
2
2
Deaths
10
15
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
0
1
6
3
L
0
3
1
0.17
L
0
4
0
0
L
Medusa
2
3
0
0.67
W
Danzaburou
STAIN_BANG
Danzaburou
3
1
7
6.5
W
Baron Samedi
Vinoko
Baron Samedi
7
0
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,969
Damage
12,590
23,285
Taken
22,284
10,384
Mitigated
9,031
7,754
Healing
1,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
5,759
179
0
2,726
10,191
4,135
362
2,100
7,799
15,436
641
L
1,640
11
0
505
5,921
4,144
0
2,132
3,164
0
5,905
L
4,445
2,050
0
310
6,261
1,564
0
3,140
2,790
16,412
278
L
Medusa
6,505
1,899
0
353
10,102
3,323
0
5,920
3,266
0
28,016
W
Danzaburou
STAIN_BANG
Danzaburou
7,566
2,049
0
1,430
6,570
3,355
2,142
806
5,563
0
28,384
W
Baron Samedi
Vinoko
Baron Samedi
6,644
181
489
3,109
6,524
2,894
1,155
1,299
5,060
47,011
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,185
Gold Earned
20,177
150
Minions Killed
98
0
Camps Cleared
0
489,712
Distance Traveled
402,625
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,484
832
14
2
0
165,117
0
L
Tyr
6,113
679
14
2
0
101,698
0
L
Nu Wa
6,831
759
43
5
0
131,938
0
L
Medusa
7,233
804
41
5
0
168,989
0
W
Danzaburou
8,403
934
37
4
0
159,254
1
W
Baron Samedi
9,298
1,033
99
11
0
165,341
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role