Player Matchup

Morgan Le Fay
Morgan Le Fay
AymenBz4
Morgan Le Fay
Level 106
God Stats
16W - 11L
1,619 SR
Queue Stats
209W - 187L
1,541 Elo+
Solo
Bacchus
Bacchus
Stronauta
Bacchus
Level 129
God Stats
4W - 0L
1,812 SR
Queue Stats
141W - 119L
1,563 Elo+
Party 1
Fenrir
Fenrir
TyrMainsSuck
Fenrir
Level 111
God Stats
13W - 15L
1,536 SR
Queue Stats
888W - 784L
1,604 Elo+
Solo
Anhur
Anhur
Vätt
Anhur
Level 167
God Stats
4W - 3L
1,792 SR
Queue Stats
251W - 252L
1,504 Elo+
Party 1
Hel
Hel
pigoo2013
Hel
Level 198
God Stats
6W - 9L
1,263 SR
Queue Stats
163W - 146L
1,572 Elo+
Party 1
Team Averages
Level 142
1,604 SR
1,557 Elo+

VS

Team Averages
Level 158
1,651 SR
1,555 Elo+
Hun Batz
Hun Batz
Axwell555
Hun Batz
Level 153
God Stats
2W - 1L
1,859 SR
Queue Stats
342W - 312L
1,564 Elo+
Solo
Jing Wei
Jing Wei
Blstoize
Jing Wei
Level 128
God Stats
9W - 11L
1,549 SR
Queue Stats
319W - 358L
1,586 Elo+
Party 2
Anubis
Anubis
Lifty lotus
Anubis
Level 142
God Stats
12W - 5L
1,641 SR
Queue Stats
146W - 154L
1,561 Elo+
Solo
Maui
Maui
Spurrell
Maui
Level 140
God Stats
5W - 5L
1,535 SR
Queue Stats
235W - 251L
1,522 Elo+
Party 2
Neith
Neith
Teamjunior
Neith
Level 229
God Stats
52W - 35L
1,671 SR
Queue Stats
163W - 156L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
AymenBz4
Morgan Le Fay
15
6 / 3 / 6
9,472
631
9,140
8,443
2,907
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bacchus
Stronauta
Bacchus
13
3 / 0 / 7
8,645
576
6,795
9,272
9,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fenrir
16
11 / 2 / 10
9,824
655
13,957
12,171
4,931
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Anhur
Vätt
Anhur
14
1 / 4 / 3
8,443
563
7,074
11,205
3,928
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
8 / 1 / 5
11,103
740
14,377
10,091
3,946
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Axwell555
Hun Batz
13
4 / 8 / 0
7,694
513
8,414
15,029
4,099
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Jing Wei
Blstoize
Jing Wei
14
1 / 3 / 3
7,738
516
8,071
11,239
2,579
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Anubis
14
3 / 10 / 0
8,096
540
7,101
14,140
5,594
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Maui
12
0 / 2 / 4
6,929
462
3,569
12,812
8,179
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Neith
14
2 / 7 / 0
8,064
538
7,834
15,218
3,462
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
17
29
Kills
10
10
Deaths
30
31
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Axwell555
Hun Batz
4
8
0
0.5
W
Morgan Le Fay
AymenBz4
Morgan Le Fay
6
3
6
3
L
Jing Wei
Blstoize
Jing Wei
1
3
3
0.83
L
Anubis
3
10
0
0.3
L
Maui
0
2
4
1
W
Bacchus
Stronauta
Bacchus
3
0
7
6.5
L
Neith
2
7
0
0.29
W
Fenrir
11
2
10
8
W
Anhur
Vätt
Anhur
1
4
3
0.63
W
8
1
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,343
Damage
34,989
51,182
Taken
68,438
25,082
Mitigated
23,913
19,738
Healing
20,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Axwell555
Hun Batz
8,414
2,155
0
3,740
15,029
4,099
0
4,800
10,181
0
54,738
W
Morgan Le Fay
AymenBz4
Morgan Le Fay
9,140
494
0
2,068
8,443
2,907
0
2,575
5,868
64,124
1,639
L
Jing Wei
Blstoize
Jing Wei
8,071
6,792
0
3,252
11,239
2,579
0
1,602
9,597
0
66,445
L
Anubis
7,101
84
0
3,265
14,140
5,594
0
7,051
7,027
55,354
0
L
Maui
3,569
648
1,777
3,371
12,812
8,179
0
5,485
7,283
22,614
0
W
Bacchus
Stronauta
Bacchus
6,795
883
0
2,933
9,272
9,370
0
2,988
6,284
23,951
3,113
L
Neith
7,834
2,855
0
5,143
15,218
3,462
0
9,426
4,997
0
64,748
W
Fenrir
13,957
5,022
0
3,288
12,171
4,931
0
3,619
8,552
0
57,717
W
Anhur
Vätt
Anhur
7,074
3,616
0
4,215
11,205
3,928
203
829
10,376
0
64,240
W
14,377
377
664
6,570
10,091
3,946
213
940
9,151
78,392
970

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,487
Gold Earned
38,521
497
Minions Killed
449
0
Camps Cleared
0
1,582,880
Distance Traveled
1,369,907
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
7,694
513
86
6
0
311,436
0
W
Morgan Le Fay
9,472
631
119
8
0
304,871
0
L
Jing Wei
7,738
516
112
7
0
276,019
3
L
Anubis
8,096
540
90
6
0
250,106
2
L
Maui
6,929
462
39
3
0
295,616
8
W
Bacchus
8,645
576
38
3
0
311,822
4
L
Neith
8,064
538
122
8
0
236,730
3
W
Fenrir
9,824
655
83
6
0
358,208
2
W
Anhur
8,443
563
116
8
0
275,056
3
W
Hel
11,103
740
141
9
0
332,923
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role