Player Matchup

Fafnir
Fafnir
Platinum III
Mykao2000
Fafnir
Platinum III
Level 158
God Stats
1W - 2L
1,623 SR
Queue Stats
33W - 35L
1,792 MMR
Solo
Medusa
Medusa
Platinum I
Seawn
Medusa
Platinum I
Level 168
God Stats
4W - 3L
1,607 SR
Queue Stats
85W - 84L
2,002 MMR
Solo
Cthulhu
Cthulhu
Platinum II
Zurdann
Cthulhu
Platinum II
Level 140
God Stats
32W - 9L
1,765 SR
Queue Stats
88W - 99L
2,046 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 155
1,665 SR
1,947 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 112
1,402 SR
1,686 MMR
Ymir
Ymir
Gold I
NaRuNey
Ymir
Gold I
Level 52
God Stats
22W - 26L
1,531 SR
Queue Stats
47W - 39L
1,705 MMR
Party 1
Charybdis
Charybdis
Gold II
ZarthosBlaze
Charybdis
Gold II
Level 156
God Stats
4W - 10L
1,285 SR
Queue Stats
119W - 115L
1,675 MMR
Party 1
Kukulkan
Kukulkan
Gold I
ghost9999
Kukulkan
Gold I
Level 129
God Stats
2W - 5L
1,391 SR
Queue Stats
117W - 114L
1,679 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Mykao2000
Fafnir
18
2 / 0 / 12
12,313
821
9,319
12,959
14,916
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Medusa
Seawn
Medusa
20
8 / 1 / 2
13,274
885
15,349
13,061
5,654
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
Zurdann
Cthulhu
19
4 / 1 / 8
12,467
831
15,399
17,607
20,250
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Bans
PersephoneMulanThothIx ChelKuzenbo

VS

Bans
AchillesHou YiDiscordiaAnhurVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
NaRuNey
Ymir
14
0 / 5 / 0
9,219
615
2,965
15,975
14,624
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charybdis
ZarthosBlaze
Charybdis
18
2 / 5 / 0
11,604
774
10,971
15,484
5,467
Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
ghost9999
Kukulkan
17
0 / 4 / 1
10,519
701
7,201
12,137
3,977
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
3
14
Kills
2
2
Deaths
14
22
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Fafnir
Mykao2000
Fafnir
2
0
12
8
L
Ymir
NaRuNey
Ymir
0
5
0
0
W
Medusa
Seawn
Medusa
8
1
2
9
L
Charybdis
ZarthosBlaze
Charybdis
2
5
0
0.4
W
Cthulhu
Zurdann
Cthulhu
4
1
8
8
L
Kukulkan
ghost9999
Kukulkan
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,067
Damage
21,137
43,627
Taken
43,596
40,820
Mitigated
24,068
12,457
Healing
5,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
Mykao2000
Fafnir
9,319
1,923
0
3,521
12,959
14,916
892
4,184
8,775
22,370
1,484
L
Ymir
NaRuNey
Ymir
2,965
184
0
1,764
15,975
14,624
0
6,993
8,561
7,468
478
W
Medusa
Seawn
Medusa
15,349
6,869
0
2,989
13,061
5,654
3,647
1,829
11,232
0
85,515
L
Charybdis
ZarthosBlaze
Charybdis
10,971
4,348
0
2,785
15,484
5,467
1,639
7,091
8,002
0
45,411
W
Cthulhu
Zurdann
Cthulhu
15,399
274
1,152
4,795
17,607
20,250
340
3,972
13,635
46,893
1,857
L
Kukulkan
ghost9999
Kukulkan
7,201
120
0
480
12,137
3,977
55
8,832
2,938
44,440
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,054
Gold Earned
31,342
216
Minions Killed
161
0
Camps Cleared
0
875,734
Distance Traveled
767,389
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
12,313
821
27
2
0
281,419
0
L
Ymir
9,219
615
9
1
0
235,750
5
W
Medusa
13,274
885
121
8
0
289,757
0
L
Charybdis
11,604
774
64
4
0
253,750
0
W
Cthulhu
12,467
831
68
5
0
304,558
0
L
Kukulkan
10,519
701
88
6
0
277,889
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role