Player Matchup

Ratatoskr
Ratatoskr
Silver III
Casaru666
Ratatoskr
Silver III
Level 145
God Stats
11W - 18L
1,451 SR
Queue Stats
54W - 72L
960 MMR
Solo
Fafnir
Fafnir
Silver V
bigbossmeher
Fafnir
Silver V
Level 77
God Stats
12W - 11L
1,456 SR
Queue Stats
280W - 362L
730 MMR
Solo
Charybdis
Charybdis
Silver III
iiExcelsior
Charybdis
Silver III
Level 156
God Stats
0W - 2L
1,540 SR
Queue Stats
257W - 292L
1,016 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 126
1,482 SR
902 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 64
1,433 SR
863 MMR
Cthulhu
Cthulhu
Silver I
Bigpypboy
Cthulhu
Silver I
Level 62
God Stats
14W - 17L
1,517 SR
Queue Stats
51W - 67L
1,192 MMR
Solo
Poseidon
Poseidon
Silver IV
Dirty_Nidhoggr
Poseidon
Silver IV
Level 41
God Stats
14W - 9L
1,490 SR
Queue Stats
58W - 75L
832 MMR
Solo
Cernunnos
Cernunnos
Bronze III
PLATITA98
Cernunnos
Bronze III
Level 88
God Stats
3W - 5L
1,292 SR
Queue Stats
13W - 39L
565 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
Casaru666
Ratatoskr
13
1 / 3 / 0
8,255
688
8,266
9,007
3,387
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fafnir
14
2 / 7 / 0
8,986
749
9,026
16,087
14,311
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
iiExcelsior
Charybdis
13
0 / 6 / 0
7,902
659
6,845
11,985
4,150
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bans
AchillesThothBastetKuzenbo

VS

Bans
VulcanAnubisNu WaAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bigpypboy
Cthulhu
17
2 / 0 / 13
9,980
832
9,446
9,992
9,576
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Poseidon
18
8 / 3 / 8
11,437
953
11,622
11,471
4,042
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
PLATITA98
Cernunnos
17
6 / 0 / 10
10,608
884
10,553
9,453
3,766
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
47
3
Kills
16
16
Deaths
3
0
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Bigpypboy
Cthulhu
2
0
13
8.5
L
Ratatoskr
Casaru666
Ratatoskr
1
3
0
0.33
W
Poseidon
8
3
8
4
W
Cernunnos
PLATITA98
Cernunnos
6
0
10
11
L
Fafnir
2
7
0
0.29
L
Charybdis
iiExcelsior
Charybdis
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,137
Damage
31,621
37,079
Taken
30,916
21,848
Mitigated
17,384
5,516
Healing
12,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Bigpypboy
Cthulhu
9,446
135
249
3,098
9,992
9,576
508
2,424
7,568
24,431
1,060
L
Ratatoskr
Casaru666
Ratatoskr
8,266
1,322
0
1,384
9,007
3,387
0
4,752
4,229
0
26,834
W
Poseidon
11,622
1,799
585
5,150
11,471
4,042
818
3,142
8,329
60,842
1,189
W
Cernunnos
PLATITA98
Cernunnos
10,553
6,845
0
3,247
9,453
3,766
2,615
3,443
6,010
0
29,829
L
Fafnir
9,026
1,865
237
2,688
16,087
14,311
0
8,777
7,227
23,105
71
L
Charybdis
iiExcelsior
Charybdis
6,845
2,169
0
1,207
11,985
4,150
0
6,986
4,959
0
20,695

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,143
Gold Earned
32,025
108
Minions Killed
176
0
Camps Cleared
0
624,052
Distance Traveled
684,233
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,980
832
26
2
0
253,746
0
L
Ratatoskr
8,255
688
43
4
0
263,575
0
W
Poseidon
11,437
953
110
9
0
212,737
6
W
Cernunnos
10,608
884
40
3
0
217,750
0
L
Fafnir
8,986
749
28
2
0
202,164
0
L
Charybdis
7,902
659
37
3
0
158,313
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role