Player Matchup

Horus
Horus
ALL HAIL HYDRAE
Horus
Level 154
God Stats
4W - 3L
1,608 SR
Queue Stats
146W - 160L
1,468 Elo+
Solo
Nu Wa
Nu Wa
Slypig77
Nu Wa
Level 157
God Stats
1W - 2L
1,901 SR
Queue Stats
29W - 29L
1,494 Elo+
Solo
Hou Yi
Hou Yi
ZeusCannon-_-
Hou Yi
Level 135
God Stats
9W - 10L
1,770 SR
Queue Stats
365W - 331L
1,570 Elo+
Solo
Arachne
Arachne
moos7892
Arachne
Level 155
God Stats
1W - 2L
1,701 SR
Queue Stats
81W - 80L
1,516 Elo+
Solo
Neith
Neith
xdHI0
Neith
Level 126
God Stats
5W - 3L
1,700 SR
Queue Stats
370W - 370L
1,517 Elo+
Solo
Team Averages
Level 145
1,736 SR
1,513 Elo+

VS

Team Averages
Level 112
1,568 SR
1,555 Elo+
Xing Tian
Xing Tian
 
Xing Tian
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
The Morrigan
The Morrigan
JoseC4
The Morrigan
Level 127
God Stats
6W - 3L
1,713 SR
Queue Stats
63W - 56L
1,525 Elo+
Party 1
Artemis
Artemis
Kaklashi2
Artemis
Level 108
God Stats
10W - 11L
1,489 SR
Queue Stats
129W - 116L
1,510 Elo+
Party 1
Nemesis
Nemesis
LeoInfiniteRizz
Nemesis
Level 54
God Stats
3W - 0L
1,777 SR
Queue Stats
4W - 3L
1,770 Elo+
Party 1
Serqet
Serqet
chachito2016
Serqet
Level 122
God Stats
6W - 11L
1,360 SR
Queue Stats
148W - 134L
1,472 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 1
7,092
443
3,376
18,185
10,405
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Nu Wa
Slypig77
Nu Wa
13
0 / 2 / 2
7,318
457
5,489
5,062
1,259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 1 / 1
7,321
458
2,848
6,849
1,734
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arachne
moos7892
Arachne
13
5 / 4 / 1
7,840
490
6,445
13,756
3,894
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Neith
xdHI0
Neith
13
0 / 2 / 2
7,569
473
3,927
5,778
1,537
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
17
3 / 0 / 2
9,840
615
10,680
7,215
5,000
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

The Morrigan
JoseC4
The Morrigan
15
2 / 0 / 4
9,181
574
5,616
4,253
1,779
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Artemis
Kaklashi2
Artemis
17
4 / 0 / 2
9,930
621
6,573
7,027
3,255
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

12
0 / 3 / 4
6,605
413
2,935
10,155
3,569
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Serqet
14
5 / 3 / 5
8,598
537
6,748
11,830
7,963
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
31
6
Kills
14
14
Deaths
6
7
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
 
Xing Tian
3
0
2
4
L
0
5
1
0.1
W
The Morrigan
JoseC4
The Morrigan
2
0
4
4
W
Artemis
Kaklashi2
Artemis
4
0
2
5
W
0
3
4
0.67
L
Nu Wa
Slypig77
Nu Wa
0
2
2
0.5
L
1
1
1
1.5
W
Serqet
5
3
5
2.5
L
Arachne
moos7892
Arachne
5
4
1
1.38
L
Neith
xdHI0
Neith
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,085
Damage
32,552
49,630
Taken
40,480
18,829
Mitigated
21,566
16,221
Healing
3,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
 
Xing Tian
10,680
237
0
890
7,215
5,000
691
925
6,290
69,485
5,111
L
3,376
1,513
410
6,134
18,185
10,405
93
6,248
11,318
0
38,321
W
The Morrigan
JoseC4
The Morrigan
5,616
965
0
407
4,253
1,779
0
382
3,871
60,310
4,306
W
Artemis
Kaklashi2
Artemis
6,573
1,561
0
380
7,027
3,255
1,148
2,024
5,003
0
105,111
W
2,935
1,168
0
531
10,155
3,569
190
1,142
9,013
0
43,161
L
Nu Wa
Slypig77
Nu Wa
5,489
549
0
405
5,062
1,259
0
111
4,951
50,327
1,061
L
2,848
1,192
0
2,319
6,849
1,734
155
2,181
4,309
0
57,111
W
Serqet
6,748
1,132
0
951
11,830
7,963
0
1,111
10,719
310
41,751
L
Arachne
moos7892
Arachne
6,445
4,948
0
4,824
13,756
3,894
316
3,568
9,614
0
38,862
L
Neith
xdHI0
Neith
3,927
869
0
2,129
5,778
1,537
0
2,098
3,140
0
56,389

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,140
Gold Earned
44,154
457
Minions Killed
594
0
Camps Cleared
0
1,539,381
Distance Traveled
1,609,251
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
9,840
615
161
10
0
289,501
3
L
Horus
7,092
443
70
4
0
279,198
0
W
The Morrigan
9,181
574
136
9
0
314,301
2
W
Artemis
9,930
621
175
11
0
321,056
0
W
Nemesis
6,605
413
59
4
0
331,497
0
L
Nu Wa
7,318
457
91
6
0
309,125
0
L
Hou Yi
7,321
458
102
6
0
330,678
0
W
Serqet
8,598
537
63
4
0
352,896
0
L
Arachne
7,840
490
70
4
0
320,187
2
L
Neith
7,569
473
124
8
0
300,193
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role