Player Matchup

Vamana
Vamana
DanDLion0019
Vamana
Level 47
God Stats
16W - 14L
1,550 SR
Queue Stats
33W - 28L
1,448 Elo+
Party 1
Izanami
Izanami
Raven3079
Izanami
Level 13
God Stats
11W - 15L
1,430 SR
Queue Stats
15W - 24L
1,333 Elo+
Party 1
Athena
Athena
SinisterxGrin
Athena
Level 108
God Stats
59W - 50L
1,590 SR
Queue Stats
136W - 143L
1,454 Elo+
Solo
Team Averages
Level 56
1,523 SR
1,412 Elo+

VS

Team Averages
Level 59
1,287 SR
1,369 Elo+
Ix Chel
Ix Chel
Hera_hera94
Ix Chel
Level 38
God Stats
6W - 12L
1,266 SR
Queue Stats
83W - 117L
1,282 Elo+
Solo
Sol
Sol
dopeypanda22
Sol
Level 96
God Stats
3W - 6L
1,292 SR
Queue Stats
290W - 295L
1,441 Elo+
Solo
Mulan
Mulan
lovezly_kitten
Mulan
Level 44
God Stats
23W - 28L
1,302 SR
Queue Stats
101W - 113L
1,384 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
12
0 / 3 / 0
6,787
754
5,994
10,919
5,788
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Izanami
Raven3079
Izanami
13
0 / 2 / 0
7,167
796
4,295
6,574
1,955
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

8
0 / 2 / 0
6,086
676
1,565
4,155
1,801
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Hera_hera94
Ix Chel
14
3 / 0 / 3
8,693
966
5,544
8,489
2,897
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Mystical Earring

Mystical Earring

+15
Mp 5

15
2 / 0 / 5
8,886
987
7,479
5,969
1,824
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

14
2 / 0 / 5
8,316
924
4,974
7,013
5,757
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
20
0
Kills
7
7
Deaths
0
0
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Vamana
0
3
0
0
W
Ix Chel
Hera_hera94
Ix Chel
3
0
3
4.5
L
Izanami
Raven3079
Izanami
0
2
0
0
L
0
2
0
0
W
2
0
5
4.5
W
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,854
Damage
17,997
21,648
Taken
21,471
9,544
Mitigated
10,478
3,282
Healing
10,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
5,994
2,294
0
2,527
10,919
5,788
0
5,660
4,766
0
23,393
W
Ix Chel
Hera_hera94
Ix Chel
5,544
482
617
4,519
8,489
2,897
341
863
7,428
26,382
938
L
Izanami
Raven3079
Izanami
4,295
2,322
0
395
6,574
1,955
0
4,648
1,578
0
20,290
L
1,565
113
0
360
4,155
1,801
0
1,595
2,332
6,276
0
W
7,479
2,797
0
3,185
5,969
1,824
2,795
803
5,030
39,070
1,138
W
4,974
493
0
1,803
7,013
5,757
492
536
6,331
0
21,255

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,040
Gold Earned
25,895
84
Minions Killed
143
0
Camps Cleared
0
413,964
Distance Traveled
545,344
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
6,787
754
23
3
0
174,862
0
W
Ix Chel
8,693
966
36
4
0
187,790
0
L
Izanami
7,167
796
49
5
0
166,593
0
L
Athena
6,086
676
12
1
0
72,509
0
W
Sol
8,886
987
72
8
0
189,026
2
W
Mulan
8,316
924
35
4
0
168,528
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role