Player Matchup

Horus
Horus
FallenLord81
Horus
Level 135
God Stats
5W - 10L
1,521 SR
Queue Stats
112W - 109L
1,523 Elo+
Solo
Yu Huang
Yu Huang
Isaiaslayer2939
Yu Huang
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,593 Elo+
Solo
Maman Brigitte
Maman Brigitte
LeviTheGoat_
Maman Brigitte
Level 146
God Stats
5W - 16L
1,346 SR
Queue Stats
20W - 30L
1,396 Elo+
Party 2
King Arthur
King Arthur
Vargar_Assault
King Arthur
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 26L
1,533 Elo+
Party 2
Heimdallr
Heimdallr
Veasna--
Heimdallr
Level 127
God Stats
3W - 1L
1,917 SR
Queue Stats
220W - 187L
1,461 Elo+
Party 2
Team Averages
Level 109
1,557 SR
1,501 Elo+

VS

Team Averages
Level 126
1,537 SR
1,537 Elo+
Neith
Neith
 
Neith
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Cucetiane
Nu Wa
Level 125
God Stats
212W - 185L
1,540 SR
Queue Stats
265W - 237L
1,507 Elo+
Solo
Sylvanus
Sylvanus
GG Capu
Sylvanus
Level 75
God Stats
21W - 17L
1,501 SR
Queue Stats
96W - 94L
1,470 Elo+
Solo
Cthulhu
Cthulhu
Krakenphobia
Cthulhu
Level 158
God Stats
4W - 5L
1,451 SR
Queue Stats
108W - 109L
1,594 Elo+
Party 1
Fenrir
Fenrir
SinisterAres
Fenrir
Level 215
God Stats
12W - 5L
1,696 SR
Queue Stats
562W - 515L
1,613 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 1
6,980
411
3,799
9,270
5,585
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Yu Huang
15
0 / 5 / 1
7,762
457
5,571
9,857
3,006
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Maman Brigitte
LeviTheGoat_
Maman Brigitte
15
1 / 7 / 0
8,055
474
6,310
14,271
3,899
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

King Arthur
Vargar_Assault
King Arthur
14
1 / 8 / 0
7,554
444
5,926
16,006
11,934
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Heimdallr
Veasna--
Heimdallr
14
2 / 3 / 0
8,003
471
10,059
10,340
3,179
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
1 / 2 / 2
8,721
513
5,209
10,626
3,745
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nu Wa
Cucetiane
Nu Wa
17
5 / 0 / 6
10,893
641
9,968
4,007
1,421
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sylvanus
GG Capu
Sylvanus
15
0 / 0 / 7
9,140
538
4,385
11,944
8,125
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cthulhu
Krakenphobia
Cthulhu
16
7 / 1 / 4
10,857
639
8,673
15,793
14,267
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
18
11 / 1 / 6
10,748
632
13,460
16,195
7,132
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
49
4
Kills
24
24
Deaths
4
2
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
1
2
2
1
W
Nu Wa
Cucetiane
Nu Wa
5
0
6
8
L
0
1
1
0.5
W
Sylvanus
GG Capu
Sylvanus
0
0
7
3.5
L
Yu Huang
0
5
1
0.1
W
Cthulhu
Krakenphobia
Cthulhu
7
1
4
9
L
Maman Brigitte
LeviTheGoat_
Maman Brigitte
1
7
0
0.14
W
Fenrir
11
1
6
14
L
King Arthur
Vargar_Assault
King Arthur
1
8
0
0.13
L
Heimdallr
Veasna--
Heimdallr
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,665
Damage
41,695
59,744
Taken
58,565
27,603
Mitigated
34,690
15,418
Healing
25,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
5,209
1,644
0
2,550
10,626
3,745
2,931
724
9,902
0
67,761
W
Nu Wa
Cucetiane
Nu Wa
9,968
2,716
158
1,501
4,007
1,421
2,805
1,582
2,425
66,836
728
L
3,799
1,655
534
4,517
9,270
5,585
0
2,942
6,242
0
15,877
W
Sylvanus
GG Capu
Sylvanus
4,385
1,397
4,983
7,024
11,944
8,125
1,796
878
11,066
32,506
807
L
Yu Huang
5,571
119
0
1,692
9,857
3,006
0
3,496
6,035
62,662
1,899
W
Cthulhu
Krakenphobia
Cthulhu
8,673
1,061
0
6,533
15,793
14,267
972
2,342
13,451
60,019
1,054
L
Maman Brigitte
LeviTheGoat_
Maman Brigitte
6,310
175
0
3,777
14,271
3,899
0
4,772
9,348
68,512
0
W
Fenrir
13,460
3,301
0
3,143
16,195
7,132
998
6,343
9,852
0
85,296
L
King Arthur
Vargar_Assault
King Arthur
5,926
260
0
1,380
16,006
11,934
0
8,349
7,500
0
43,058
L
Heimdallr
Veasna--
Heimdallr
10,059
3,074
0
3,518
10,340
3,179
0
2,490
7,773
0
72,456

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,354
Gold Earned
50,359
456
Minions Killed
504
0
Camps Cleared
0
1,594,164
Distance Traveled
1,831,225
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,721
513
124
7
0
379,598
1
W
Nu Wa
10,893
641
132
8
0
370,308
7
L
Horus
6,980
411
28
2
0
233,028
4
W
Sylvanus
9,140
538
51
3
0
321,666
0
L
Yu Huang
7,762
457
109
6
0
321,034
4
W
Cthulhu
10,857
639
85
5
0
307,127
0
L
Maman Brigitte
8,055
474
115
7
0
414,356
0
W
Fenrir
10,748
632
112
7
0
452,526
2
L
King Arthur
7,554
444
69
4
0
310,801
0
L
Heimdallr
8,003
471
135
8
0
314,945
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role