Player Matchup

Arachne
Arachne
Silver I
 
Arachne
Silver I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Gold IV
AngryGrandmaster
Anubis
Gold IV
Level 59
God Stats
17W - 21L
1,441 SR
Queue Stats
275W - 284L
1,249 MMR
Solo
Kukulkan
Kukulkan
Silver IV
OverHeated1863
Kukulkan
Silver IV
Level 67
God Stats
1W - 0L
1,691 SR
Queue Stats
106W - 129L
839 MMR
Solo
Chiron
Chiron
Silver III
TTVMikeEnvy
Chiron
Silver III
Level 137
God Stats
1W - 1L
1,205 SR
Queue Stats
123W - 140L
864 MMR
Solo
Bacchus
Bacchus
Silver III
Worldpower442
Bacchus
Silver III
Level 111
God Stats
29W - 20L
1,586 SR
Queue Stats
761W - 885L
1,021 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 107
1,485 SR
1,095 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 143
1,611 SR
1,288 MMR
Kuzenbo
Kuzenbo
Silver III
 
Kuzenbo
Silver III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Bronze IV
 
Bakasura
Bronze IV
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Silver II
FallenNebula
Baron Samedi
Silver II
Level 129
God Stats
6W - 2L
1,869 SR
Queue Stats
68W - 69L
1,137 MMR
Solo
Neith
Neith
Silver III
TadeElMago
Neith
Silver III
Level 105
God Stats
0W - 3L
1,500 SR
Queue Stats
77W - 85L
1,051 MMR
Solo
Cerberus
Cerberus
Silver II
king rivers5631
Cerberus
Silver II
Level 167
God Stats
10W - 9L
1,686 SR
Queue Stats
259W - 286L
1,253 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
15
9 / 0 / 2
8,797
628
9,977
12,291
4,037
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

14
2 / 2 / 2
8,453
604
9,456
9,589
4,346
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Kukulkan
11
4 / 3 / 5
6,894
492
6,482
8,489
3,054
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chiron
13
0 / 3 / 1
7,481
534
6,186
10,127
2,905
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
11
0 / 4 / 8
6,684
477
4,677
11,658
9,151
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
TiamatSylvanusTsukuyomiIx Chel

VS

Bans
ThanatosAo KuangHeimdallrArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
11
4 / 6 / 4
7,240
517
11,481
16,135
13,100
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bakasura
 
Bakasura
10
4 / 4 / 0
6,484
463
3,558
9,663
2,424
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Baron Samedi
FallenNebula
Baron Samedi
12
0 / 3 / 4
7,028
502
7,057
8,291
2,697
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Neith
14
1 / 2 / 3
8,282
592
9,174
12,684
4,521
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Cerberus
14
3 / 0 / 0
8,039
574
4,346
9,913
6,313
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
23
15
Kills
12
12
Deaths
15
18
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
9
0
2
10
L
Kuzenbo
 
Kuzenbo
4
6
4
1
L
Bakasura
 
Bakasura
4
4
0
1
W
2
2
2
1.5
L
Baron Samedi
FallenNebula
Baron Samedi
0
3
4
0.67
W
Kukulkan
4
3
5
2.17
W
Chiron
0
3
1
0.17
L
Neith
1
2
3
1.25
W
Bacchus
0
4
8
1
L
Cerberus
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,778
Damage
35,616
52,154
Taken
56,686
23,493
Mitigated
29,055
21,171
Healing
20,352
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
9,977
7,152
0
8,814
12,291
4,037
14
4,499
7,622
0
55,135
L
Kuzenbo
 
Kuzenbo
11,481
2,480
0
3,226
16,135
13,100
33
7,685
8,450
35,399
1,721
L
Bakasura
 
Bakasura
3,558
2,272
0
4,100
9,663
2,424
26
2,928
6,735
0
22,677
W
9,456
314
0
4,183
9,589
4,346
0
4,835
4,684
72,392
1,056
L
Baron Samedi
FallenNebula
Baron Samedi
7,057
441
269
2,186
8,291
2,697
0
4,615
3,676
50,904
749
W
Kukulkan
6,482
643
0
1,515
8,489
3,054
0
6,450
1,984
36,756
1,029
W
Chiron
6,186
1,927
136
3,811
10,127
2,905
340
547
9,580
0
60,188
L
Neith
9,174
4,873
0
6,406
12,684
4,521
427
928
11,756
0
78,519
W
Bacchus
4,677
949
0
2,712
11,658
9,151
0
5,844
5,410
17,135
0
L
Cerberus
4,346
254
0
4,165
9,913
6,313
0
4,122
5,791
54,701
3,504

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,309
Gold Earned
37,073
412
Minions Killed
447
0
Camps Cleared
0
1,359,762
Distance Traveled
1,186,080
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,797
628
89
6
0
309,360
0
L
Kuzenbo
7,240
517
57
4
0
244,341
0
L
Bakasura
6,484
463
59
4
0
232,197
0
W
Anubis
8,453
604
128
9
0
248,904
2
L
Baron Samedi
7,028
502
104
7
0
250,002
4
W
Kukulkan
6,894
492
60
4
0
260,693
2
W
Chiron
7,481
534
108
8
0
266,809
0
L
Neith
8,282
592
123
9
0
245,589
3
W
Bacchus
6,684
477
27
2
0
273,996
3
L
Cerberus
8,039
574
104
7
0
213,951
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role