Player Matchup

Chaac
Chaac
 
Chaac
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
AxXoHD
Ra
Level 125
God Stats
50W - 41L
1,568 SR
Queue Stats
461W - 434L
1,438 Elo+
Solo
Izanami
Izanami
Dmsgmn95
Izanami
Level 107
God Stats
36W - 36L
1,482 SR
Queue Stats
685W - 682L
1,424 Elo+
Solo
Cthulhu
Cthulhu
mansmith55
Cthulhu
Level 86
God Stats
10W - 4L
1,457 SR
Queue Stats
79W - 58L
1,424 Elo+
Solo
Odin
Odin
patshogun 47
Odin
Level 148
God Stats
5W - 2L
1,502 SR
Queue Stats
122W - 129L
1,376 Elo+
Solo
Team Averages
Level 122
1,502 SR
1,432 Elo+

VS

Team Averages
Level 100
1,520 SR
1,427 Elo+
Nu Wa
Nu Wa
AndraxZz T
Nu Wa
Level 84
God Stats
11W - 6L
1,685 SR
Queue Stats
132W - 118L
1,413 Elo+
Solo
Ravana
Ravana
Hercules259
Ravana
Level 72
God Stats
1W - 5L
1,234 SR
Queue Stats
389W - 417L
1,402 Elo+
Solo
Achilles
Achilles
Ropol2000
Achilles
Level 147
God Stats
4W - 3L
1,599 SR
Queue Stats
147W - 144L
1,441 Elo+
Solo
Tiamat
Tiamat
durablespy
Tiamat
Level 147
God Stats
9W - 10L
1,583 SR
Queue Stats
248W - 247L
1,452 Elo+
Solo
Heimdallr
Heimdallr
olufidongard
Heimdallr
Level 50
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 105L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
18
12 / 0 / 4
10,508
657
14,265
14,742
9,294
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Mace

Mace

+10
Physical Power

Ra
14
2 / 0 / 7
9,000
563
9,818
7,284
2,475
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
Dmsgmn95
Izanami
13
4 / 5 / 4
8,362
523
6,220
9,476
3,049
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Mace

Mace

+10
Physical Power

Cthulhu
mansmith55
Cthulhu
14
4 / 0 / 8
9,546
597
8,620
13,910
12,131
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

13
1 / 2 / 6
8,631
539
6,214
11,780
7,048
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
12
0 / 5 / 0
6,807
425
7,017
9,529
2,555
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ravana
12
2 / 4 / 1
6,731
421
6,626
10,436
4,607
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles
Ropol2000
Achilles
10
2 / 5 / 0
6,673
417
5,689
17,335
17,959
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tiamat
durablespy
Tiamat
11
1 / 4 / 4
6,750
422
8,524
10,727
7,408
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Heimdallr
olufidongard
Heimdallr
11
2 / 5 / 3
6,688
418
6,745
11,632
4,378
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
15
23
Kills
7
7
Deaths
23
29
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
12
0
4
14
L
Nu Wa
0
5
0
0
W
Ra
2
0
7
5.5
W
Izanami
Dmsgmn95
Izanami
4
5
4
1.2
L
Ravana
2
4
1
0.63
L
Achilles
Ropol2000
Achilles
2
5
0
0.4
L
Tiamat
durablespy
Tiamat
1
4
4
0.75
W
Cthulhu
mansmith55
Cthulhu
4
0
8
8
L
Heimdallr
olufidongard
Heimdallr
2
5
3
0.7
W
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,137
Damage
34,601
57,192
Taken
59,659
33,997
Mitigated
36,907
19,511
Healing
11,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
14,265
4,123
0
3,991
14,742
9,294
0
2,703
11,722
0
95,263
L
Nu Wa
7,017
1,225
0
842
9,529
2,555
180
3,340
5,759
48,001
776
W
Ra
9,818
808
3,355
4,011
7,284
2,475
1,730
2,885
4,213
67,772
609
W
Izanami
Dmsgmn95
Izanami
6,220
3,223
0
1,837
9,476
3,049
2,749
3,208
6,127
0
48,768
L
Ravana
6,626
1,687
0
768
10,436
4,607
0
2,103
8,044
0
43,467
L
Achilles
Ropol2000
Achilles
5,689
1,301
0
2,577
17,335
17,959
0
3,151
13,299
0
25,767
L
Tiamat
durablespy
Tiamat
8,524
584
0
3,922
10,727
7,408
266
4,505
6,145
35,609
0
W
Cthulhu
mansmith55
Cthulhu
8,620
981
36
3,513
13,910
12,131
517
4,362
9,295
40,734
1,192
L
Heimdallr
olufidongard
Heimdallr
6,745
2,219
0
2,985
11,632
4,378
455
4,214
7,408
0
40,140
W
6,214
1,397
0
2,768
11,780
7,048
918
2,280
8,995
0
39,496

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,047
Gold Earned
33,649
469
Minions Killed
333
0
Camps Cleared
0
1,657,986
Distance Traveled
1,406,749
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,508
657
129
8
0
397,466
2
L
Nu Wa
6,807
425
91
6
0
264,529
0
W
Ra
9,000
563
115
7
0
323,132
0
W
Izanami
8,362
523
69
4
0
312,390
0
L
Ravana
6,731
421
62
4
0
324,892
0
L
Achilles
6,673
417
47
3
0
246,681
0
L
Tiamat
6,750
422
63
4
0
292,145
0
W
Cthulhu
9,546
597
81
5
0
345,145
3
L
Heimdallr
6,688
418
70
4
0
278,502
0
W
Odin
8,631
539
75
5
0
279,853
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role