Player Matchup

Ymir
Ymir
Platinum V
Kotorizos
Ymir
Platinum V
Level 185
God Stats
14W - 14L
1,571 SR
Queue Stats
273W - 262L
1,581 MMR
Solo
Ix Chel
Ix Chel
Gold III
Lux_Zephha
Ix Chel
Gold III
Level 128
God Stats
26W - 32L
1,509 SR
Queue Stats
620W - 624L
1,563 MMR
Party 1
Bastet
Bastet
Platinum IV
PandaPeluda
Bastet
Platinum IV
Level 157
God Stats
15W - 9L
1,722 SR
Queue Stats
177W - 161L
1,610 MMR
Solo
Rama
Rama
Gold I
RandalsScrumcap
Rama
Gold I
Level 122
God Stats
22W - 21L
1,556 SR
Queue Stats
270W - 261L
1,715 MMR
Party 1
Chaac
Chaac
Bronze IV
jdavidm
Chaac
Bronze IV
Level 113
God Stats
1W - 0L
1,617 SR
Queue Stats
6W - 5L
1,534 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 141
1,595 SR
1,600 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 155
1,472 SR
1,544 MMR
Jormungandr
Jormungandr
Gold III
 
Jormungandr
Gold III
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cliodhna
Cliodhna
Gold II
 
Cliodhna
Gold II
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
He Bo
He Bo
Gold I
 
He Bo
Gold I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Hou Yi
Hou Yi
Gold II
IVI_Kronic_IVI
Hou Yi
Gold II
Level 157
God Stats
1W - 2L
1,358 SR
Queue Stats
30W - 26L
1,622 MMR
Solo
Athena
Athena
Platinum IV
The1997Wolf
Athena
Platinum IV
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 95L
1,600 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
8
0 / 2 / 7
5,128
570
3,334
8,290
3,986
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ix Chel
Lux_Zephha
Ix Chel
9
3 / 2 / 6
5,695
633
7,163
4,548
1,286
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bastet
11
5 / 1 / 2
5,940
660
6,288
8,510
2,446
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

10
5 / 0 / 0
6,129
681
3,763
5,318
1,641
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chaac
jdavidm
Chaac
10
1 / 3 / 1
5,365
596
3,493
8,089
3,897
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Bans
CthulhuSerqetAo KuangSusano

VS

Bans
MedusaAwilixLancelotHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
9
3 / 1 / 0
5,924
658
3,190
4,830
1,841
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Cliodhna
 
Cliodhna
10
2 / 3 / 2
5,105
567
3,875
8,233
2,327
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

He Bo
 
He Bo
9
0 / 5 / 0
4,748
528
3,446
5,858
1,618
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 2 / 2
4,939
549
3,278
5,622
1,279
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Athena
8
2 / 4 / 3
5,539
615
3,551
11,445
5,687
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
15
14
Kills
8
8
Deaths
15
16
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
3
1
0
3
L
Cliodhna
 
Cliodhna
2
3
2
1
L
He Bo
 
He Bo
0
5
0
0
L
1
2
2
1
W
Ymir
0
2
7
1.75
W
Ix Chel
Lux_Zephha
Ix Chel
3
2
6
3
W
Bastet
5
1
2
6
W
5
0
0
5
L
Athena
2
4
3
0.88
W
Chaac
jdavidm
Chaac
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,041
Damage
17,340
34,755
Taken
35,988
13,256
Mitigated
12,752
14,183
Healing
12,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
3,190
1,548
0
1,949
4,830
1,841
0
36
4,794
28,051
1,692
L
Cliodhna
 
Cliodhna
3,875
740
0
3,730
8,233
2,327
0
1,789
6,404
0
30,874
L
He Bo
 
He Bo
3,446
194
0
823
5,858
1,618
0
3,526
1,950
25,790
0
L
3,278
2,268
0
1,926
5,622
1,279
0
1,345
4,181
0
26,459
W
Ymir
3,334
772
0
1,586
8,290
3,986
52
2,757
5,533
9,518
252
W
Ix Chel
Lux_Zephha
Ix Chel
7,163
939
553
1,513
4,548
1,286
66
1,865
2,683
29,362
445
W
Bastet
6,288
2,477
0
5,262
8,510
2,446
0
1,000
7,510
0
35,169
W
3,763
2,941
0
3,327
5,318
1,641
0
646
4,672
0
38,570
L
Athena
3,551
1,262
957
2,860
11,445
5,687
0
2,772
8,503
12,530
425
W
Chaac
jdavidm
Chaac
3,493
605
0
1,942
8,089
3,897
0
3,624
4,465
0
33,159

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,257
Gold Earned
26,255
246
Minions Killed
230
0
Camps Cleared
0
955,139
Distance Traveled
908,297
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
5,924
658
55
6
0
112,909
1
L
Cliodhna
5,105
567
58
6
0
215,832
0
L
He Bo
4,748
528
50
6
0
178,409
1
L
Hou Yi
4,939
549
48
5
0
183,625
2
W
Ymir
5,128
570
11
1
0
195,644
6
W
Ix Chel
5,695
633
46
5
0
198,513
0
W
Bastet
5,940
660
64
7
0
220,373
0
W
Rama
6,129
681
71
8
0
177,482
1
L
Athena
5,539
615
19
2
0
217,522
1
W
Chaac
5,365
596
54
6
0
163,127
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role