Player Matchup

Janus
Janus
Gold II
 
Janus
Gold II
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Gold IV
Kashboy647
Rama
Gold IV
Level 71
God Stats
34W - 37L
1,522 SR
Queue Stats
255W - 259L
1,478 MMR
Solo
Hercules
Hercules
Gold II
Prof_Girth_PhD
Hercules
Gold II
Level 159
God Stats
5W - 7L
1,575 SR
Queue Stats
293W - 292L
1,472 MMR
Solo
Ravana
Ravana
Platinum V
UspaRocker
Ravana
Platinum V
Level 195
God Stats
25W - 18L
1,653 SR
Queue Stats
235W - 219L
1,533 MMR
Solo
Fafnir
Fafnir
Silver II
wwof
Fafnir
Silver II
Level 153
God Stats
1W - 1L
1,617 SR
Queue Stats
10W - 11L
1,530 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 152
1,573 SR
1,503 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 154
1,602 SR
1,509 MMR
Osiris
Osiris
Gold I
MaejorKeviinPG
Osiris
Gold I
Level 167
God Stats
19W - 12L
1,684 SR
Queue Stats
323W - 324L
1,528 MMR
Solo
Hou Yi
Hou Yi
Gold V
SequitoDePollo
Hou Yi
Gold V
Level 108
God Stats
18W - 13L
1,532 SR
Queue Stats
186W - 173L
1,432 MMR
Solo
Ra
Ra
Gold II
trucho0
Ra
Gold II
Level 144
God Stats
6W - 7L
1,575 SR
Queue Stats
123W - 120L
1,541 MMR
Solo
Sobek
Sobek
Gold III
urlocalbackpack
Sobek
Gold III
Level 199
God Stats
4W - 4L
1,718 SR
Queue Stats
135W - 131L
1,503 MMR
Solo
Da Ji
Da Ji
Gold II
ÁngelGMZ
Da Ji
Gold II
Level 153
God Stats
2W - 2L
1,500 SR
Queue Stats
151W - 159L
1,541 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
0 / 3 / 3
6,160
560
4,483
5,198
1,369
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
3 / 2 / 0
6,911
628
4,491
5,982
1,782
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
12
1 / 1 / 0
6,530
594
4,931
7,723
5,972
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ravana
UspaRocker
Ravana
9
2 / 2 / 3
5,774
525
3,821
5,546
1,899
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fafnir
wwof
Fafnir
10
1 / 0 / 1
5,250
477
2,523
6,914
5,609
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
Chang'eGebThanatosNu Wa

VS

Bans
CthulhuKumbhakarnaAthenaLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 1
6,343
577
5,622
9,596
7,200
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

10
0 / 2 / 1
5,434
494
2,420
5,405
1,495
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
4 / 1 / 3
7,106
646
5,730
4,296
1,106
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

9
0 / 2 / 6
5,866
533
3,854
10,660
7,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Da Ji
ÁngelGMZ
Da Ji
14
4 / 1 / 2
7,021
638
3,225
9,825
3,357
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
21
7
Kills
8
8
Deaths
7
7
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
3
3
0.5
L
3
2
0
1.5
W
0
1
1
0.5
L
Hercules
1
1
0
1
W
0
2
1
0.25
L
Ravana
UspaRocker
Ravana
2
2
3
1.75
W
4
1
3
5.5
W
0
2
6
1.5
L
Fafnir
wwof
Fafnir
1
0
1
1.5
W
Da Ji
ÁngelGMZ
Da Ji
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,249
Damage
20,851
31,363
Taken
39,782
16,631
Mitigated
20,187
11,136
Healing
17,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
4,483
240
0
1,146
5,198
1,369
0
3,638
1,560
52,522
1,237
L
4,491
3,549
0
2,882
5,982
1,782
224
1,510
4,472
0
58,168
W
5,622
1,957
0
5,664
9,596
7,200
0
488
9,066
530
44,581
L
Hercules
4,931
1,598
0
2,236
7,723
5,972
0
878
6,237
781
45,830
W
2,420
1,717
0
2,009
5,405
1,495
0
563
4,709
0
36,787
L
Ravana
UspaRocker
Ravana
3,821
656
0
1,617
5,546
1,899
0
1,131
4,290
0
29,960
W
5,730
695
408
1,269
4,296
1,106
26
812
3,384
44,659
167
W
3,854
173
0
3,102
10,660
7,029
0
2,857
7,228
16,094
0
L
Fafnir
wwof
Fafnir
2,523
737
0
3,255
6,914
5,609
0
2,455
4,319
11,720
0
W
Da Ji
ÁngelGMZ
Da Ji
3,225
773
0
4,701
9,825
3,357
0
1,415
8,290
0
58,014

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,625
Gold Earned
31,770
386
Minions Killed
359
0
Camps Cleared
0
1,128,101
Distance Traveled
1,160,713
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,160
560
109
10
0
240,140
0
L
Rama
6,911
628
105
10
0
198,286
0
W
Osiris
6,343
577
87
8
0
236,228
0
L
Hercules
6,530
594
95
9
0
232,060
0
W
Hou Yi
5,434
494
71
6
0
222,950
0
L
Ravana
5,774
525
56
5
0
218,322
3
W
Ra
7,106
646
90
8
0
229,115
6
W
Sobek
5,866
533
17
2
0
242,111
0
L
Fafnir
5,250
477
21
2
0
239,293
3
W
Da Ji
7,021
638
94
9
0
230,309
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role