Player Matchup

He Bo
He Bo
 
He Bo
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
BabursU
Anhur
Level 98
God Stats
15W - 9L
1,568 SR
Queue Stats
101W - 90L
1,576 Elo+
Solo
Kuzenbo
Kuzenbo
ButterflyDoors
Kuzenbo
Level 153
God Stats
1W - 2L
1,509 SR
Queue Stats
37W - 27L
1,612 Elo+
Party 1
Team Averages
Level 123
1,526 SR
1,562 Elo+

VS

Team Averages
Level 140
1,654 SR
1,554 Elo+
Ishtar
Ishtar
Papabush95
Ishtar
Level 122
God Stats
3W - 4L
1,563 SR
Queue Stats
14W - 20L
1,449 Elo+
Party 2
Raijin
Raijin
jj0914
Raijin
Level 146
God Stats
1W - 0L
1,484 SR
Queue Stats
32W - 30L
1,545 Elo+
Party 2
Achilles
Achilles
רוסיאפס
Achilles
Level 153
God Stats
7W - 1L
1,914 SR
Queue Stats
99W - 72L
1,667 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
14
0 / 2 / 1
7,693
769
5,328
7,607
2,659
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
BabursU
Anhur
13
0 / 4 / 2
7,962
796
4,139
10,096
2,868
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
2 / 3 / 0
8,040
804
9,813
11,867
14,612
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Papabush95
Ishtar
15
2 / 0 / 6
8,807
881
5,654
8,685
2,906
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Raijin
jj0914
Raijin
15
2 / 1 / 5
9,081
908
9,730
9,269
3,134
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Achilles
15
5 / 1 / 4
9,061
906
9,528
10,549
7,512
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
24
2
Kills
9
9
Deaths
2
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
0
2
1
0.25
L
Anhur
BabursU
Anhur
0
4
2
0.25
L
2
3
0
0.67
W
Ishtar
Papabush95
Ishtar
2
0
6
5
W
Raijin
jj0914
Raijin
2
1
5
4.5
W
Achilles
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,280
Damage
24,912
29,570
Taken
28,503
20,139
Mitigated
13,552
3,870
Healing
6,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
5,328
198
0
855
7,607
2,659
0
1,957
5,409
26,699
0
L
Anhur
BabursU
Anhur
4,139
1,359
0
1,599
10,096
2,868
0
4,106
5,790
0
32,666
L
9,813
3,310
0
1,416
11,867
14,612
0
3,727
7,808
14,458
0
W
Ishtar
Papabush95
Ishtar
5,654
4,349
0
2,578
8,685
2,906
1,021
5,164
3,243
0
30,439
W
Raijin
jj0914
Raijin
9,730
212
0
1,397
9,269
3,134
275
5,244
3,491
37,284
0
W
Achilles
9,528
1,994
0
2,231
10,549
7,512
0
3,661
6,581
36
24,611

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,695
Gold Earned
26,949
115
Minions Killed
166
0
Camps Cleared
0
593,255
Distance Traveled
606,193
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
7,693
769
46
5
0
210,971
3
L
Anhur
7,962
796
48
5
0
180,306
0
L
Kuzenbo
8,040
804
21
2
0
201,978
0
W
Ishtar
8,807
881
64
6
0
189,135
0
W
Raijin
9,081
908
82
8
0
196,585
0
W
Achilles
9,061
906
20
2
0
220,473
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role