Player Matchup

Anubis
Anubis
Silver IV
Lika0808
Anubis
Silver IV
Level 137
God Stats
0W - 4L
1,174 SR
Queue Stats
401W - 421L
722 MMR
Solo
Ishtar
Ishtar
Silver III
NabilNukes
Ishtar
Silver III
Level 129
God Stats
10W - 5L
1,594 SR
Queue Stats
219W - 259L
1,013 MMR
Solo
Geb
Geb
Silver IV
StKamen26_Q
Geb
Silver IV
Level 107
God Stats
2W - 2L
1,243 SR
Queue Stats
33W - 54L
813 MMR
Solo
Arachne
Arachne
Silver V
alvarosalvador_
Arachne
Silver V
Level 120
God Stats
0W - 1L
1,694 SR
Queue Stats
7W - 18L
1,097 MMR
Solo
Mulan
Mulan
Silver I
l_4RTiiST3_76
Mulan
Silver I
Level 146
God Stats
6W - 5L
1,673 SR
Queue Stats
208W - 225L
1,280 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 128
1,476 SR
985 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 119
1,473 SR
1,279 MMR
Mercury
Mercury
Silver III
 
Mercury
Silver III
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yemoja
Yemoja
Silver IV
 
Yemoja
Silver IV
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nut
Nut
Silver II
H4tsch1
Nut
Silver II
Level 64
God Stats
1W - 2L
1,525 SR
Queue Stats
197W - 223L
1,095 MMR
Solo
Discordia
Discordia
Silver III
JayM_M16
Discordia
Silver III
Level 149
God Stats
2W - 0L
1,457 SR
Queue Stats
94W - 107L
1,048 MMR
Solo
Tyr
Tyr
Bronze III
Olenus9858
Tyr
Bronze III
Level 94
God Stats
5W - 4L
1,382 SR
Queue Stats
14W - 24L
1,251 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Lika0808
Anubis
12
1 / 1 / 1
6,485
590
3,626
6,662
2,867
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Ishtar
NabilNukes
Ishtar
10
0 / 3 / 1
5,445
495
4,990
7,780
2,479
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
1 / 2 / 0
5,637
512
2,867
8,138
5,191
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
1 / 1 / 2
5,443
495
2,913
7,464
2,210
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
0 / 2 / 0
5,909
537
9,054
9,725
6,493
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
BellonaNu WaNeithKali

VS

Bans
DanzaburouAo KuangBacchusTiamat
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
13
5 / 0 / 0
6,550
595
3,241
5,225
1,905
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Yemoja
 
Yemoja
10
2 / 0 / 3
6,103
555
4,369
8,428
3,728
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Nut
10
2 / 2 / 2
5,760
524
7,772
6,629
2,166
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Discordia
JayM_M16
Discordia
12
0 / 1 / 2
6,349
577
5,281
4,911
1,128
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 0 / 2
6,288
572
5,395
12,316
6,956
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
18
3
Kills
9
9
Deaths
3
4
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
5
0
0
5
W
Yemoja
 
Yemoja
2
0
3
3.5
W
Nut
2
2
2
1.5
W
Discordia
JayM_M16
Discordia
0
1
2
1
L
Anubis
Lika0808
Anubis
1
1
1
1.5
L
Ishtar
NabilNukes
Ishtar
0
3
1
0.17
W
0
0
2
1
L
1
2
0
0.5
L
1
1
2
2
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,450
Damage
26,058
39,769
Taken
37,509
19,240
Mitigated
15,883
11,174
Healing
14,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
3,241
1,598
0
1,180
5,225
1,905
0
797
4,428
0
48,496
W
Yemoja
 
Yemoja
4,369
1,077
2,521
3,229
8,428
3,728
78
1,798
6,630
18,147
0
W
Nut
7,772
4,882
0
1,022
6,629
2,166
240
1,647
4,982
0
44,476
W
Discordia
JayM_M16
Discordia
5,281
84
0
1,099
4,911
1,128
0
2,190
2,721
52,195
0
L
Anubis
Lika0808
Anubis
3,626
115
0
2,952
6,662
2,867
0
4,224
2,438
48,686
2,122
L
Ishtar
NabilNukes
Ishtar
4,990
3,292
0
2,177
7,780
2,479
0
2,368
5,412
0
41,596
W
5,395
514
0
5,059
12,316
6,956
0
0
12,316
0
38,848
L
2,867
231
80
1,068
8,138
5,191
0
1,353
6,785
23,446
588
L
2,913
1,743
0
2,479
7,464
2,210
0
1,705
5,759
0
29,606
L
9,054
2,190
0
2,418
9,725
6,493
0
0
9,725
0
39,831

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,919
Gold Earned
31,050
320
Minions Killed
373
0
Camps Cleared
0
1,096,969
Distance Traveled
1,101,546
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
6,550
595
92
8
0
265,956
0
W
Yemoja
6,103
555
22
2
0
195,805
4
W
Nut
5,760
524
75
7
0
194,301
1
W
Discordia
6,349
577
103
9
0
217,441
4
L
Anubis
6,485
590
101
9
0
217,138
3
L
Ishtar
5,445
495
78
7
0
192,665
0
W
Tyr
6,288
572
81
7
0
228,043
1
L
Geb
5,637
512
29
3
0
221,264
0
L
Arachne
5,443
495
48
4
0
287,475
0
L
Mulan
5,909
537
64
6
0
178,427
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role