Player Matchup

Serqet
Serqet
Platinum IV
HeavyArmor
Serqet
Platinum IV
Level 153
God Stats
1W - 1L
1,625 SR
Queue Stats
15W - 14L
1,968 MMR
Party 1
Olorun
Olorun
Platinum IV
LokiValki
Olorun
Platinum IV
Level 158
God Stats
6W - 1L
1,746 SR
Queue Stats
15W - 13L
1,968 MMR
Party 1
Sun Wukong
Sun Wukong
Gold V
Majic Man95
Sun Wukong
Gold V
Level 153
God Stats
4W - 1L
1,865 SR
Queue Stats
89W - 90L
1,011 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 155
1,746 SR
1,649 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 90
1,359 SR
1,440 MMR
Achilles
Achilles
Gold V
 
Achilles
Gold V
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nox
Nox
Gold IV
alex the manXXX
Nox
Gold IV
Level 158
God Stats
12W - 13L
1,285 SR
Queue Stats
259W - 303L
1,392 MMR
Solo
Fenrir
Fenrir
Bronze III
kayzer1408
Fenrir
Bronze III
Level 65
God Stats
0W - 3L
1,291 SR
Queue Stats
0W - 3L
1,428 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
HeavyArmor
Serqet
14
6 / 2 / 4
8,990
999
5,657
7,223
4,561
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Olorun
LokiValki
Olorun
15
4 / 1 / 7
9,270
1,030
6,613
5,454
1,790
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
Majic Man95
Sun Wukong
14
3 / 3 / 6
8,564
952
4,064
7,991
4,346
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
HeraCthulhuKumbhakarnaChaacCerberus

VS

Bans
Ne ZhaMulanXing TianBacchusGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
7
0 / 1 / 1
5,829
648
1,178
1,999
1,021
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
2 / 7 / 3
8,509
945
2,656
7,894
2,459
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Fenrir
kayzer1408
Fenrir
13
3 / 5 / 3
7,989
888
5,111
9,129
3,656
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
12
13
Kills
5
6
Deaths
13
17
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
0
1
1
0.5
W
Serqet
HeavyArmor
Serqet
6
2
4
4
W
Olorun
LokiValki
Olorun
4
1
7
7.5
W
Sun Wukong
Majic Man95
Sun Wukong
3
3
6
2
L
2
7
3
0.5
L
Fenrir
kayzer1408
Fenrir
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,334
Damage
8,945
20,668
Taken
19,022
10,697
Mitigated
7,136
5,527
Healing
1,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
1,178
149
0
632
1,999
1,021
0
570
1,291
0
2,105
W
Serqet
HeavyArmor
Serqet
5,657
1,638
0
952
7,223
4,561
880
839
6,293
0
25,632
W
Olorun
LokiValki
Olorun
6,613
3,703
825
2,403
5,454
1,790
2,079
895
4,559
35,173
2,450
W
Sun Wukong
Majic Man95
Sun Wukong
4,064
346
82
1,265
7,991
4,346
52
985
6,942
0
19,680
L
2,656
238
0
240
7,894
2,459
0
2,748
4,659
23,196
0
L
Fenrir
kayzer1408
Fenrir
5,111
1,849
0
696
9,129
3,656
0
2,800
5,818
0
12,053

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,824
Gold Earned
22,327
126
Minions Killed
61
0
Camps Cleared
0
496,806
Distance Traveled
351,461
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
5,829
648
4
0
0
47,267
0
W
Serqet
8,990
999
30
3
0
160,172
0
W
Olorun
9,270
1,030
74
8
0
180,244
0
W
Sun Wukong
8,564
952
22
2
0
156,390
0
L
Nox
8,509
945
46
5
0
143,383
0
L
Fenrir
7,989
888
11
1
0
160,811
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role