Player Matchup

Jormungandr
Jormungandr
GodsAtMyWill
Jormungandr
Level 126
God Stats
9W - 5L
1,695 SR
Queue Stats
143W - 155L
1,506 Elo+
Solo
Danzaburou
Danzaburou
Joycedaboy
Danzaburou
Level 69
God Stats
30W - 22L
1,566 SR
Queue Stats
364W - 385L
1,521 Elo+
Solo
Ravana
Ravana
Kojefly
Ravana
Level 213
God Stats
6W - 11L
1,500 SR
Queue Stats
70W - 63L
1,537 Elo+
Solo
Horus
Horus
TomL77
Horus
Level 121
God Stats
7W - 10L
1,421 SR
Queue Stats
602W - 585L
1,491 Elo+
Solo
Hades
Hades
TrizzyThaSavage
Hades
Level 124
God Stats
22W - 18L
1,663 SR
Queue Stats
942W - 892L
1,506 Elo+
Solo
Team Averages
Level 131
1,569 SR
1,512 Elo+

VS

Team Averages
Level 122
1,516 SR
1,437 Elo+
Anubis
Anubis
 
Anubis
Level 199
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Anow-_-
Nu Wa
Level 150
God Stats
9W - 5L
1,655 SR
Queue Stats
438W - 433L
1,560 Elo+
Solo
Thor
Thor
DeciValentine
Thor
Level 160
God Stats
4W - 5L
1,417 SR
Queue Stats
184W - 171L
1,431 Elo+
Solo
Jormungandr
Jormungandr
MorenoRT1402
Jormungandr
Level 37
God Stats
0W - 3L
1,482 SR
Queue Stats
8W - 11L
1,111 Elo+
Solo
Neith
Neith
rezzwes
Neith
Level 65
God Stats
1W - 3L
1,525 SR
Queue Stats
109W - 106L
1,585 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
GodsAtMyWill
Jormungandr
10
1 / 2 / 2
6,170
617
3,290
8,208
4,141
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Danzaburou
Joycedaboy
Danzaburou
12
6 / 1 / 2
7,269
727
5,953
5,347
1,418
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ravana
Kojefly
Ravana
12
10 / 0 / 4
7,305
731
8,069
3,607
1,357
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Horus
TomL77
Horus
9
1 / 1 / 5
5,869
587
2,216
7,679
4,458
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

12
4 / 1 / 4
6,768
677
5,343
6,334
2,930
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
10
2 / 4 / 0
6,091
609
4,953
8,299
3,710
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Nu Wa
Anow-_-
Nu Wa
11
0 / 4 / 3
5,822
582
6,024
4,829
1,123
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 3 / 0
5,938
594
1,994
7,877
2,179
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jormungandr
MorenoRT1402
Jormungandr
8
0 / 3 / 1
4,652
465
2,899
5,439
3,702
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
rezzwes
Neith
7
1 / 8 / 0
4,738
474
2,509
8,667
2,412
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
9
22
Kills
5
5
Deaths
22
17
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
2
4
0
0.5
L
Nu Wa
Anow-_-
Nu Wa
0
4
3
0.38
L
2
3
0
0.67
W
Jormungandr
GodsAtMyWill
Jormungandr
1
2
2
1
W
Danzaburou
Joycedaboy
Danzaburou
6
1
2
7
W
Ravana
Kojefly
Ravana
10
0
4
12
L
Jormungandr
MorenoRT1402
Jormungandr
0
3
1
0.17
W
Horus
TomL77
Horus
1
1
5
3.5
W
4
1
4
6
L
Neith
rezzwes
Neith
1
8
0
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,871
Damage
18,379
31,175
Taken
35,111
14,304
Mitigated
13,126
12,881
Healing
8,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
4,953
234
0
2,959
8,299
3,710
0
3,680
4,619
37,450
605
L
Nu Wa
Anow-_-
Nu Wa
6,024
1,558
0
830
4,829
1,123
0
2,464
2,365
37,130
0
L
1,994
722
0
3,179
7,877
2,179
0
979
6,898
0
26,892
W
Jormungandr
GodsAtMyWill
Jormungandr
3,290
858
0
1,783
8,208
4,141
0
5,107
3,041
32,933
5,722
W
Danzaburou
Joycedaboy
Danzaburou
5,953
3,332
0
2,223
5,347
1,418
976
1,613
3,520
0
51,847
W
Ravana
Kojefly
Ravana
8,069
2,186
0
628
3,607
1,357
0
887
2,611
0
47,663
L
Jormungandr
MorenoRT1402
Jormungandr
2,899
872
0
277
5,439
3,702
0
686
4,753
17,572
0
W
Horus
TomL77
Horus
2,216
958
800
3,556
7,679
4,458
0
2,435
4,944
0
14,647
W
5,343
376
287
3,604
6,334
2,930
0
2,958
3,088
39,641
0
L
Neith
rezzwes
Neith
2,509
720
0
1,016
8,667
2,412
0
591
8,076
0
21,269

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,381
Gold Earned
27,241
317
Minions Killed
287
0
Camps Cleared
0
1,027,538
Distance Traveled
1,003,011
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,091
609
77
8
0
163,804
4
L
Nu Wa
5,822
582
83
8
0
208,268
0
L
Thor
5,938
594
55
6
0
232,274
2
W
Jormungandr
6,170
617
61
6
0
187,997
1
W
Danzaburou
7,269
727
97
10
0
171,869
0
W
Ravana
7,305
731
66
7
0
239,750
0
L
Jormungandr
4,652
465
38
4
0
236,531
0
W
Horus
5,869
587
23
2
0
218,237
7
W
Hades
6,768
677
70
7
0
209,685
3
L
Neith
4,738
474
34
3
0
162,134
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role