Player Matchup

Poseidon
Poseidon
Gold III
 
Poseidon
Gold III
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charon
Charon
Gold I
 
Charon
Gold I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Osiris
Osiris
Gold II
AvSmiteEnjoyer
Osiris
Gold II
Level 115
God Stats
1W - 1L
1,457 SR
Queue Stats
28W - 27L
1,490 MMR
Solo
Charybdis
Charybdis
Gold II
FunMod
Charybdis
Gold II
Level 200
God Stats
2W - 2L
1,511 SR
Queue Stats
124W - 129L
1,496 MMR
Party 1
Surtr
Surtr
Bronze III
derojin-Anti
Surtr
Bronze III
Level 39
God Stats
2W - 2L
1,500 SR
Queue Stats
14W - 22L
1,489 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 120
1,494 SR
1,495 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 143
1,472 SR
1,504 MMR
Nut
Nut
Gold III
BluntxJDR
Nut
Gold III
Level 155
God Stats
7W - 8L
1,634 SR
Queue Stats
48W - 46L
1,550 MMR
Solo
Chang'e
Chang'e
Gold III
GitGudNoobz
Chang'e
Gold III
Level 151
God Stats
0W - 1L
1,500 SR
Queue Stats
135W - 136L
1,542 MMR
Solo
Kuzenbo
Kuzenbo
Gold III
Heldenflausch
Kuzenbo
Gold III
Level 170
God Stats
32W - 31L
1,545 SR
Queue Stats
364W - 366L
1,481 MMR
Solo
Arachne
Arachne
Bronze III
Hjornvik98
Arachne
Bronze III
Level 109
God Stats
0W - 2L
1,285 SR
Queue Stats
0W - 2L
1,463 MMR
Party 2
Sun Wukong
Sun Wukong
Gold V
SkjeivAgurk
Sun Wukong
Gold V
Level 129
God Stats
0W - 1L
1,394 SR
Queue Stats
5W - 8L
1,483 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
15
3 / 0 / 1
8,371
644
7,291
3,823
1,400
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Charon
 
Charon
11
2 / 1 / 4
7,377
567
2,928
8,388
6,392
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
2 / 3 / 3
7,337
564
5,335
13,284
7,035
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Charybdis
FunMod
Charybdis
13
2 / 2 / 2
7,543
580
7,970
10,431
3,560
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
0 / 1 / 0
6,807
524
2,676
7,965
4,836
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bans
FreyaThanatosGebSkadiAthena

VS

Bans
LancelotLokiNemesisAgniKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 1
7,594
584
8,754
10,296
2,693
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chang'e
GitGudNoobz
Chang'e
14
1 / 1 / 1
6,949
535
3,935
8,419
2,738
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kuzenbo
12
2 / 3 / 1
7,002
539
4,870
11,115
9,706
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Arachne
Hjornvik98
Arachne
3
0 / 0 / 1
4,391
338
382
444
108
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sun Wukong
SkjeivAgurk
Sun Wukong
12
1 / 2 / 1
7,262
559
7,338
8,698
7,756
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
12
9
Kills
7
7
Deaths
9
10
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Poseidon
 
Poseidon
3
0
1
3.5
W
Charon
 
Charon
2
1
4
4
W
2
3
3
1.17
L
3
3
1
1.17
W
Charybdis
FunMod
Charybdis
2
2
2
1.5
L
Chang'e
GitGudNoobz
Chang'e
1
1
1
1.5
L
Kuzenbo
2
3
1
0.83
L
Arachne
Hjornvik98
Arachne
0
0
1
0.5
L
Sun Wukong
SkjeivAgurk
Sun Wukong
1
2
1
0.75
W
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,200
Damage
25,279
43,891
Taken
38,972
23,223
Mitigated
23,001
13,575
Healing
10,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
 
Poseidon
7,291
889
0
1,079
3,823
1,400
0
526
3,297
64,577
0
W
Charon
 
Charon
2,928
786
199
1,446
8,388
6,392
80
1,685
6,703
14,725
1,748
W
5,335
2,073
0
5,169
13,284
7,035
0
4,148
9,136
0
59,790
L
8,754
4,972
0
3,097
10,296
2,693
0
2,930
7,248
0
60,734
W
Charybdis
FunMod
Charybdis
7,970
3,992
0
4,035
10,431
3,560
802
2,108
8,323
0
69,187
L
Chang'e
GitGudNoobz
Chang'e
3,935
393
720
3,419
8,419
2,738
0
1,092
7,135
54,205
920
L
Kuzenbo
4,870
1,363
0
1,591
11,115
9,706
29
4,479
6,526
29,662
0
L
Arachne
Hjornvik98
Arachne
382
310
0
127
444
108
0
30
414
0
4,145
L
Sun Wukong
SkjeivAgurk
Sun Wukong
7,338
1,263
0
1,941
8,698
7,756
167
1,243
6,879
0
55,017
W
2,676
1,200
0
1,647
7,965
4,836
522
0
7,965
592
39,890

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,435
Gold Earned
33,198
479
Minions Killed
371
0
Camps Cleared
0
1,341,705
Distance Traveled
1,094,643
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
8,371
644
131
10
0
280,866
5
W
Charon
7,377
567
25
2
0
267,808
4
W
Osiris
7,337
564
112
9
0
296,596
0
L
Nut
7,594
584
122
9
0
229,206
0
W
Charybdis
7,543
580
127
10
0
229,678
1
L
Chang'e
6,949
535
109
8
0
288,543
1
L
Kuzenbo
7,002
539
30
2
0
283,892
0
L
Arachne
4,391
338
10
1
0
45,031
0
L
Sun Wukong
7,262
559
100
8
0
247,971
1
W
Surtr
6,807
524
84
6
0
266,757
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role