Player Matchup

Izanami
Izanami
atomic03
Izanami
Level 108
God Stats
0W - 1L
1,334 SR
Queue Stats
0W - 3L
1,225 Elo+
Party 1
Vulcan
Vulcan
thibauh16
Vulcan
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
xorimacarballo
Cthulhu
Level 64
God Stats
1W - 2L
1,387 SR
Queue Stats
25W - 33L
1,325 Elo+
Party 1
Team Averages
Level 63
1,407 SR
1,350 Elo+

VS

Team Averages
Level 105
1,620 SR
1,648 Elo+
Merlin
Merlin
AhmedDoelam
Merlin
Level 22
God Stats
1W - 0L
1,823 SR
Queue Stats
20W - 9L
1,706 Elo+
Party 2
Cthulhu
Cthulhu
JerkingTurkey
Cthulhu
Level 152
God Stats
2W - 0L
1,523 SR
Queue Stats
10W - 4L
1,729 Elo+
Party 2
Mulan
Mulan
MagicTurtle42
Mulan
Level 142
God Stats
3W - 1L
1,515 SR
Queue Stats
42W - 57L
1,508 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
atomic03
Izanami
11
1 / 9 / 0
6,553
819
2,217
9,718
2,373
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vulcan
thibauh16
Vulcan
11
0 / 7 / 0
5,847
731
531
6,928
1,327
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
0 / 7 / 0
5,750
719
2,852
11,427
5,159
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
15
10 / 0 / 11
9,815
1,227
10,303
3,661
1,434
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
14
8 / 0 / 12
8,899
1,112
10,023
7,879
6,443
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
5 / 1 / 13
8,142
1,018
4,523
5,550
4,101
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
59
1
Kills
23
23
Deaths
1
0
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Merlin
10
0
11
15.5
W
Cthulhu
8
0
12
14
W
5
1
13
11.5
L
Izanami
atomic03
Izanami
1
9
0
0.11
L
Vulcan
thibauh16
Vulcan
0
7
0
0
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,600
Damage
24,849
28,073
Taken
17,090
8,859
Mitigated
11,978
418
Healing
5,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
10,303
1,149
0
1,152
3,661
1,434
1,336
751
2,910
43,523
1,112
W
Cthulhu
10,023
673
233
1,670
7,879
6,443
763
2,179
5,700
25,476
1,223
W
4,523
592
0
1,954
5,550
4,101
495
1,126
4,424
0
12,528
L
Izanami
atomic03
Izanami
2,217
1,947
0
348
9,718
2,373
150
6,503
2,594
0
20,938
L
Vulcan
thibauh16
Vulcan
531
139
0
0
6,928
1,327
0
4,463
2,203
9,004
117
L
2,852
55
0
70
11,427
5,159
0
7,834
3,090
8,425
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,150
Gold Earned
26,856
64
Minions Killed
118
0
Camps Cleared
0
355,804
Distance Traveled
508,754
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,815
1,227
61
8
0
162,461
0
W
Cthulhu
8,899
1,112
42
5
0
186,298
0
W
Mulan
8,142
1,018
15
2
0
159,995
0
L
Izanami
6,553
819
37
5
0
102,208
0
L
Vulcan
5,847
731
17
2
0
129,436
0
L
Cthulhu
5,750
719
10
1
0
124,160
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role