Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 189
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
 
Guan Yu
Level 232
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
 
Medusa
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Copmando99
Thor
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Geb
Geb
hentaiika
Geb
Level 100
God Stats
9W - 5L
1,500 SR
Queue Stats
125W - 105L
1,697 Elo+
Party 1
Team Averages
Level 149
1,500 SR
1,539 Elo+

VS

Team Averages
Level 131
1,514 SR
1,484 Elo+
Shiva
Shiva
 
Shiva
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
ReginatorCZ
Odin
Level 100
God Stats
0W - 2L
1,297 SR
Queue Stats
168W - 160L
1,503 Elo+
Solo
Serqet
Serqet
Schnauzze
Serqet
Level 168
God Stats
22W - 24L
1,570 SR
Queue Stats
590W - 615L
1,554 Elo+
Solo
Terra
Terra
Zapekan
Terra
Level 126
God Stats
1W - 1L
1,704 SR
Queue Stats
34W - 35L
1,454 Elo+
Solo
Discordia
Discordia
torrespeidro98
Discordia
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
36W - 52L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
11
2 / 0 / 5
6,108
1,222
8,765
3,065
1,164
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Mystical Earring

Mystical Earring

+15
Mp 5

Guan Yu
 
Guan Yu
11
2 / 1 / 4
5,772
1,154
4,671
7,100
6,739
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Medusa
 
Medusa
10
2 / 1 / 3
5,662
1,132
3,556
4,410
1,705
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

10
1 / 1 / 4
5,426
1,085
3,028
4,375
1,684
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
0 / 1 / 5
5,384
1,077
3,891
4,441
3,199
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
10
0 / 1 / 4
5,226
1,045
5,896
7,833
5,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

5
0 / 0 / 0
4,236
847
0
0
0
Serqet
Schnauzze
Serqet
11
2 / 2 / 0
5,211
1,042
2,244
5,102
3,908
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Terra
Zapekan
Terra
9
2 / 2 / 0
5,295
1,059
3,890
7,663
4,695
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Discordia
torrespeidro98
Discordia
11
0 / 2 / 2
5,123
1,025
3,981
4,854
1,426
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
10
7
Kills
4
4
Deaths
7
21
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
2
0
5
4.5
W
Guan Yu
 
Guan Yu
2
1
4
4
W
Medusa
 
Medusa
2
1
3
3.5
L
Shiva
 
Shiva
0
1
4
2
W
1
1
4
3
L
0
0
0
0
L
Serqet
Schnauzze
Serqet
2
2
0
1
L
Terra
Zapekan
Terra
2
2
0
1
W
0
1
5
2.5
L
Discordia
torrespeidro98
Discordia
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,911
Damage
16,011
23,391
Taken
25,452
14,491
Mitigated
15,742
9,625
Healing
10,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
8,765
942
0
368
3,065
1,164
334
973
2,092
19,157
0
W
Guan Yu
 
Guan Yu
4,671
129
4,102
3,452
7,100
6,739
229
2,553
4,547
2,971
6,366
W
Medusa
 
Medusa
3,556
1,716
170
108
4,410
1,705
126
834
3,534
0
9,980
L
Shiva
 
Shiva
5,896
318
1,452
1,254
7,833
5,713
0
4,578
3,255
0
8,984
W
3,028
68
493
215
4,375
1,684
282
1,724
2,552
0
6,837
L
0
0
0
0
0
0
0
0
0
0
0
L
Serqet
Schnauzze
Serqet
2,244
216
249
750
5,102
3,908
0
2,748
2,354
0
3,223
L
Terra
Zapekan
Terra
3,890
100
3,409
2,377
7,663
4,695
0
4,749
2,914
5,217
0
W
3,891
0
0
717
4,441
3,199
27
1,787
2,528
6,900
0
L
Discordia
torrespeidro98
Discordia
3,981
110
0
564
4,854
1,426
0
3,042
1,812
16,049
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,352
Gold Earned
25,091
64
Minions Killed
37
0
Camps Cleared
0
589,320
Distance Traveled
402,344
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
6,108
1,222
24
5
0
129,768
0
W
Guan Yu
5,772
1,154
11
2
0
126,529
0
W
Medusa
5,662
1,132
19
4
0
107,692
0
L
Shiva
5,226
1,045
12
2
0
103,014
0
W
Thor
5,426
1,085
7
1
0
113,129
0
L
Odin
4,236
847
0
0
0
0
0
L
Serqet
5,211
1,042
2
0
0
94,380
0
L
Terra
5,295
1,059
3
1
0
104,235
0
W
Geb
5,384
1,077
3
1
0
112,202
0
L
Discordia
5,123
1,025
20
4
0
100,715
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role