Player Matchup

Medusa
Medusa
 
Medusa
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
AhmedDoelam
Janus
Level 22
God Stats
1W - 2L
1,192 SR
Queue Stats
11W - 8L
1,554 Elo+
Party 1
Amaterasu
Amaterasu
JerkingTurkey
Amaterasu
Level 152
God Stats
2W - 2L
1,665 SR
Queue Stats
92W - 97L
1,488 Elo+
Party 1
Arachne
Arachne
PersEjd
Arachne
Level 152
God Stats
0W - 3L
1,205 SR
Queue Stats
462W - 443L
1,548 Elo+
Solo
Athena
Athena
TomFooty7
Athena
Level 152
God Stats
4W - 2L
1,494 SR
Queue Stats
70W - 61L
1,617 Elo+
Solo
Team Averages
Level 120
1,411 SR
1,541 Elo+

VS

Team Averages
Level 161
1,596 SR
1,540 Elo+
Apollo
Apollo
CruzneS
Apollo
Level 148
God Stats
1W - 0L
1,714 SR
Queue Stats
10W - 19L
1,294 Elo+
Solo
Set
Set
Dilano2005
Set
Level 249
God Stats
2W - 1L
1,502 SR
Queue Stats
127W - 89L
1,592 Elo+
Party 2
Khepri
Khepri
ImperatorWaffle
Khepri
Level 154
God Stats
10W - 13L
1,405 SR
Queue Stats
630W - 595L
1,490 Elo+
Solo
Anubis
Anubis
Yeahtro
Anubis
Level 122
God Stats
4W - 2L
1,514 SR
Queue Stats
52W - 32L
1,634 Elo+
Party 2
Heimdallr
Heimdallr
pmg14
Heimdallr
Level 131
God Stats
5W - 1L
1,844 SR
Queue Stats
27W - 12L
1,688 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
10
0 / 3 / 1
5,480
548
3,355
7,472
2,045
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 6 / 4
5,364
536
4,067
6,032
1,240
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
JerkingTurkey
Amaterasu
11
1 / 2 / 1
6,622
662
4,498
11,564
4,589
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
PersEjd
Arachne
11
5 / 3 / 0
6,209
621
3,821
9,059
2,007
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Athena
TomFooty7
Athena
10
1 / 1 / 4
6,149
615
2,138
7,773
5,918
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
CruzneS
Apollo
12
1 / 1 / 1
6,502
650
5,391
6,107
1,923
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
5 / 3 / 6
6,510
651
8,997
9,938
4,403
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Mace

Mace

+10
Physical Power

9
0 / 2 / 6
5,471
547
2,783
7,088
4,191
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Anubis
Yeahtro
Anubis
12
7 / 1 / 3
7,243
724
7,284
5,531
2,500
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Heimdallr
pmg14
Heimdallr
12
2 / 0 / 1
6,424
642
4,880
3,898
1,486
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
32
7
Kills
15
15
Deaths
7
10
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
3
1
0.17
L
0
6
4
0.33
W
Apollo
CruzneS
Apollo
1
1
1
1.5
W
5
3
6
2.67
W
0
2
6
1.5
L
Amaterasu
JerkingTurkey
Amaterasu
1
2
1
0.75
L
Arachne
PersEjd
Arachne
5
3
0
1.67
L
Athena
TomFooty7
Athena
1
1
4
3
W
Anubis
Yeahtro
Anubis
7
1
3
8.5
W
Heimdallr
pmg14
Heimdallr
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,879
Damage
29,335
41,900
Taken
32,562
15,799
Mitigated
14,503
14,754
Healing
10,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
3,355
1,727
0
2,256
7,472
2,045
0
1,065
6,407
0
42,637
L
4,067
483
0
460
6,032
1,240
0
2,387
3,645
34,147
664
W
Apollo
CruzneS
Apollo
5,391
3,378
0
2,458
6,107
1,923
0
0
6,107
0
48,952
W
8,997
5,337
0
1,198
9,938
4,403
0
1,134
8,752
0
53,140
W
2,783
358
0
1,379
7,088
4,191
0
2,240
4,686
13,611
786
L
Amaterasu
JerkingTurkey
Amaterasu
4,498
2,373
0
7,370
11,564
4,589
0
919
10,645
0
48,415
L
Arachne
PersEjd
Arachne
3,821
1,873
0
3,690
9,059
2,007
0
2,036
7,023
0
24,478
L
Athena
TomFooty7
Athena
2,138
1,030
0
978
7,773
5,918
0
2,945
4,828
15,516
0
W
Anubis
Yeahtro
Anubis
7,284
547
0
3,323
5,531
2,500
0
2,158
3,213
47,615
3,142
W
Heimdallr
pmg14
Heimdallr
4,880
2,943
0
2,528
3,898
1,486
0
150
3,748
0
55,345

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,824
Gold Earned
32,150
290
Minions Killed
408
0
Camps Cleared
0
1,143,011
Distance Traveled
1,056,638
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,480
548
70
7
0
192,246
2
L
Janus
5,364
536
76
8
0
216,082
0
W
Apollo
6,502
650
94
9
0
233,677
4
W
Set
6,510
651
84
8
0
214,516
0
W
Khepri
5,471
547
29
3
0
225,834
3
L
Amaterasu
6,622
662
87
9
0
226,922
3
L
Arachne
6,209
621
40
4
0
288,687
2
L
Athena
6,149
615
17
2
0
219,074
0
W
Anubis
7,243
724
95
10
0
188,457
0
W
Heimdallr
6,424
642
106
11
0
194,154
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role