Player Matchup

Izanami
Izanami
 
Izanami
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Lancelot
Lancelot
HurtByWomen-
Lancelot
Level 138
God Stats
2W - 2L
1,091 SR
Queue Stats
89W - 80L
1,558 Elo+
Party 1
King Arthur
King Arthur
Rest1ess_Le024
King Arthur
Level 142
God Stats
46W - 41L
1,592 SR
Queue Stats
269W - 248L
1,550 Elo+
Party 1
Kuzenbo
Kuzenbo
TheBasedRob
Kuzenbo
Level 173
God Stats
77W - 81L
1,510 SR
Queue Stats
716W - 763L
1,483 Elo+
Party 2
Merlin
Merlin
johnnyBotavish
Merlin
Level 49
God Stats
4W - 2L
1,455 SR
Queue Stats
142W - 147L
1,488 Elo+
Solo
Team Averages
Level 129
1,430 SR
1,516 Elo+

VS

Team Averages
Level 132
1,580 SR
1,481 Elo+
Fafnir
Fafnir
 
Fafnir
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hachiman
Hachiman
ChairmanPotato
Hachiman
Level 96
God Stats
4W - 4L
1,773 SR
Queue Stats
50W - 51L
1,434 Elo+
Party 4
Poseidon
Poseidon
DethStars
Poseidon
Level 157
God Stats
0W - 5L
1,213 SR
Queue Stats
380W - 380L
1,484 Elo+
Solo
Bellona
Bellona
ExecutivePotato
Bellona
Level 134
God Stats
1W - 1L
1,717 SR
Queue Stats
70W - 63L
1,481 Elo+
Party 4
Ravana
Ravana
MingaMan
Ravana
Level 144
God Stats
14W - 6L
1,699 SR
Queue Stats
177W - 163L
1,505 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
0 / 0 / 1
6,051
550
3,502
3,702
1,148
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Lancelot
HurtByWomen-
Lancelot
12
6 / 0 / 4
7,051
641
6,956
7,034
2,879
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

King Arthur
Rest1ess_Le024
King Arthur
12
4 / 0 / 1
7,693
699
10,463
13,231
10,026
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kuzenbo
TheBasedRob
Kuzenbo
10
3 / 1 / 1
5,579
507
6,032
8,114
7,452
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
3 / 2 / 3
6,840
622
4,123
5,904
1,730
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
9
2 / 2 / 0
6,325
575
3,327
7,880
7,025
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hachiman
9
0 / 2 / 1
5,155
469
4,683
7,563
2,085
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Bow

Short Bow

+15%
Attack Speed

Poseidon
DethStars
Poseidon
12
0 / 6 / 0
6,234
567
3,246
7,385
2,058
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

8
0 / 4 / 0
5,504
500
5,709
12,556
11,328
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ravana
MingaMan
Ravana
10
1 / 2 / 2
5,729
521
3,815
8,833
3,476
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
6
16
Kills
3
3
Deaths
16
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
0
0
1
0.5
L
Fafnir
 
Fafnir
2
2
0
1
L
Hachiman
0
2
1
0.25
L
Poseidon
DethStars
Poseidon
0
6
0
0
L
0
4
0
0
W
Lancelot
HurtByWomen-
Lancelot
6
0
4
8
L
Ravana
MingaMan
Ravana
1
2
2
1
W
King Arthur
Rest1ess_Le024
King Arthur
4
0
1
4.5
W
Kuzenbo
TheBasedRob
Kuzenbo
3
1
1
3.5
W
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,076
Damage
20,780
37,985
Taken
44,217
23,235
Mitigated
25,972
15,017
Healing
11,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
3,502
2,470
0
990
3,702
1,148
792
674
3,028
0
50,717
L
Fafnir
 
Fafnir
3,327
965
0
2,313
7,880
7,025
10
2,922
4,630
16,554
1,045
L
Hachiman
4,683
2,089
0
2,832
7,563
2,085
0
2,801
4,320
0
34,770
L
Poseidon
DethStars
Poseidon
3,246
374
0
891
7,385
2,058
0
2,856
4,529
45,249
577
L
5,709
1,732
0
3,378
12,556
11,328
0
0
12,556
0
36,423
W
Lancelot
HurtByWomen-
Lancelot
6,956
1,900
0
2,207
7,034
2,879
0
796
6,238
0
45,023
L
Ravana
MingaMan
Ravana
3,815
823
0
2,056
8,833
3,476
0
773
8,027
0
36,857
W
King Arthur
Rest1ess_Le024
King Arthur
10,463
1,759
0
6,682
13,231
10,026
0
0
13,231
0
62,128
W
Kuzenbo
TheBasedRob
Kuzenbo
6,032
2,042
0
3,359
8,114
7,452
0
1,637
6,477
16,885
0
W
4,123
304
0
1,779
5,904
1,730
0
3,353
2,551
35,547
851

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,214
Gold Earned
28,947
357
Minions Killed
310
0
Camps Cleared
0
1,196,299
Distance Traveled
1,132,678
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,051
550
93
8
0
209,743
2
L
Fafnir
6,325
575
14
1
0
243,860
4
L
Hachiman
5,155
469
66
6
0
224,345
4
L
Poseidon
6,234
567
95
9
0
236,585
0
L
Bellona
5,504
500
78
7
0
183,204
0
W
Lancelot
7,051
641
74
7
0
284,755
0
L
Ravana
5,729
521
57
5
0
244,684
0
W
King Arthur
7,693
699
109
10
0
251,360
0
W
Kuzenbo
5,579
507
16
1
0
244,283
6
W
Merlin
6,840
622
65
6
0
206,158
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role