Player Matchup

Cthulhu
Cthulhu
Platinum I
DrScheise
Cthulhu
Platinum I
Level 123
God Stats
4W - 2L
1,639 SR
Queue Stats
93W - 73L
1,984 MMR
Solo
Tsukuyomi
Tsukuyomi
Platinum IV
SirRuko
Tsukuyomi
Platinum IV
Level 159
God Stats
2W - 1L
1,246 SR
Queue Stats
235W - 231L
1,698 MMR
Party 1
Osiris
Osiris
Platinum III
WET-Nefarious
Osiris
Platinum III
Level 128
God Stats
1W - 3L
1,436 SR
Queue Stats
266W - 261L
1,649 MMR
Solo
Artemis
Artemis
Platinum V
energety
Artemis
Platinum V
Level 107
God Stats
5W - 4L
1,706 SR
Queue Stats
127W - 123L
1,701 MMR
Party 1
Raijin
Raijin
Platinum II
庭下饮酒谪仙人
Raijin
Platinum II
Level 159
God Stats
46W - 40L
1,595 SR
Queue Stats
345W - 374L
1,810 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 135
1,524 SR
1,768 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 120
1,472 SR
1,737 MMR
Thoth
Thoth
Platinum II
 
Thoth
Platinum II
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Diamond V
Completed485
Rama
Diamond V
Level 129
God Stats
121W - 128L
1,626 SR
Queue Stats
789W - 778L
2,067 MMR
Solo
Cerberus
Cerberus
Gold I
OnlyDidds
Cerberus
Gold I
Level 146
God Stats
0W - 2L
1,280 SR
Queue Stats
156W - 157L
1,581 MMR
Solo
Thor
Thor
Gold II
malke_123
Thor
Gold II
Level 136
God Stats
5W - 10L
1,359 SR
Queue Stats
145W - 145L
1,639 MMR
Solo
Mulan
Mulan
Platinum III
白羊的芒吉
Mulan
Platinum III
Level 68
God Stats
28W - 30L
1,594 SR
Queue Stats
118W - 123L
1,896 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DrScheise
Cthulhu
10
1 / 0 / 4
5,793
579
4,639
6,946
3,052
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Tsukuyomi
SirRuko
Tsukuyomi
11
4 / 1 / 4
6,037
604
4,220
6,100
1,921
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
1 / 0 / 0
6,253
625
6,005
7,027
5,604
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Artemis
energety
Artemis
11
0 / 0 / 2
5,904
590
5,736
5,590
1,827
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
3 / 0 / 0
5,920
592
3,742
5,987
1,429
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
Cu ChulainnAo KuangAthenaKuzenbo

VS

Bans
SusanoSobekAwilixKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
10
0 / 2 / 0
5,045
505
3,220
5,176
1,430
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 1 / 1
5,106
511
3,158
7,271
1,830
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
OnlyDidds
Cerberus
9
0 / 3 / 1
5,080
508
3,572
7,729
3,417
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thor
9
0 / 2 / 0
4,756
476
1,645
6,476
1,715
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 1 / 0
5,485
549
2,766
8,809
3,766
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
2
9
Kills
0
1
Deaths
9
10
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
0
2
0
0
L
0
1
1
0.5
W
Cthulhu
DrScheise
Cthulhu
1
0
4
3
L
Cerberus
OnlyDidds
Cerberus
0
3
1
0.17
W
Tsukuyomi
SirRuko
Tsukuyomi
4
1
4
6
W
1
0
0
1
W
Artemis
energety
Artemis
0
0
2
1
L
Thor
0
2
0
0
W
3
0
0
3
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,342
Damage
14,361
31,650
Taken
35,461
13,833
Mitigated
12,158
14,597
Healing
13,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
3,220
158
0
750
5,176
1,430
0
3,105
1,819
34,661
901
L
3,158
2,557
0
3,349
7,271
1,830
0
723
6,548
0
36,925
W
Cthulhu
DrScheise
Cthulhu
4,639
259
1,676
1,996
6,946
3,052
0
2,418
4,528
23,098
2,333
L
Cerberus
OnlyDidds
Cerberus
3,572
0
0
2,392
7,729
3,417
0
2,856
4,751
16,360
0
W
Tsukuyomi
SirRuko
Tsukuyomi
4,220
733
0
3,434
6,100
1,921
0
767
5,333
0
39,777
W
6,005
2,290
0
3,599
7,027
5,604
270
0
7,027
1,142
44,710
W
Artemis
energety
Artemis
5,736
2,903
0
1,898
5,590
1,827
0
597
4,993
0
44,217
L
Thor
1,645
366
0
2,262
6,476
1,715
0
1,348
5,074
0
28,410
W
3,742
519
0
1,994
5,987
1,429
0
2,852
3,135
36,164
0
L
2,766
328
0
4,826
8,809
3,766
0
392
8,417
0
34,885

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,907
Gold Earned
25,472
343
Minions Killed
320
0
Camps Cleared
0
1,016,415
Distance Traveled
1,011,592
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
5,045
505
70
7
0
204,404
3
L
Rama
5,106
511
81
8
0
182,881
2
W
Cthulhu
5,793
579
33
3
0
224,293
4
L
Cerberus
5,080
508
35
4
0
195,915
0
W
Tsukuyomi
6,037
604
71
7
0
239,044
0
W
Osiris
6,253
625
73
7
0
192,074
1
W
Artemis
5,904
590
83
8
0
171,932
1
L
Thor
4,756
476
57
6
0
215,025
2
W
Raijin
5,920
592
83
8
0
189,072
3
L
Mulan
5,485
549
77
8
0
213,367
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role