Player Matchup

Xing Tian
Xing Tian
Diamond V
AKsmurfaccount
Xing Tian
Diamond V
Level 171
God Stats
5W - 5L
1,497 SR
Queue Stats
66W - 74L
1,939 MMR
Solo
Ra
Ra
Diamond III
ElsujetoOP
Ra
Diamond III
Level 145
God Stats
26W - 29L
1,553 SR
Queue Stats
462W - 445L
2,286 MMR
Solo
Anhur
Anhur
Diamond IV
KingZaap
Anhur
Diamond IV
Level 45
God Stats
22W - 18L
1,628 SR
Queue Stats
47W - 36L
2,214 MMR
Solo
Cthulhu
Cthulhu
Platinum II
SirCantankerous
Cthulhu
Platinum II
Level 207
God Stats
57W - 40L
1,660 SR
Queue Stats
576W - 565L
1,816 MMR
Solo
Awilix
Awilix
Diamond II
elfergas13
Awilix
Diamond II
Level 126
God Stats
3W - 2L
1,517 SR
Queue Stats
260W - 233L
2,032 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 139
1,571 SR
2,057 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 163
1,616 SR
1,983 MMR
Athena
Athena
Platinum I
 
Athena
Platinum I
Level 204
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Poseidon
Poseidon
Diamond III
CarryYourFkSelf
Poseidon
Diamond III
Level 159
God Stats
57W - 54L
1,595 SR
Queue Stats
248W - 238L
2,218 MMR
Solo
Artemis
Artemis
Diamond III
Ganta Delra DOD
Artemis
Diamond III
Level 171
God Stats
0W - 1L
1,763 SR
Queue Stats
224W - 224L
2,182 MMR
Solo
Surtr
Surtr
Gold III
SetDEO
Surtr
Gold III
Level 148
God Stats
59W - 39L
1,585 SR
Queue Stats
399W - 437L
1,677 MMR
Solo
Hun Batz
Hun Batz
Diamond II
θmar
Hun Batz
Diamond II
Level 132
God Stats
47W - 39L
1,638 SR
Queue Stats
272W - 225L
2,340 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
AKsmurfaccount
Xing Tian
12
3 / 0 / 3
7,820
559
4,807
11,145
7,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
2 / 2 / 4
8,499
607
6,292
8,861
3,379
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anhur
KingZaap
Anhur
15
5 / 0 / 5
8,773
627
9,866
8,420
2,702
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
3 / 2 / 5
9,259
661
7,718
12,249
7,045
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Awilix
elfergas13
Awilix
15
5 / 3 / 5
8,271
591
9,228
11,462
4,485
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
Cu ChulainnAresSusanoNu WaNox

VS

Bans
RavanaLokiSerqetKing ArthurZhong Kui
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
11
0 / 1 / 0
6,519
466
2,722
8,597
7,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Poseidon
14
2 / 4 / 1
7,761
554
7,752
8,962
2,821
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 5 / 0
5,779
413
4,581
9,954
1,855
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Surtr
SetDEO
Surtr
12
0 / 3 / 3
6,845
489
5,590
11,814
11,249
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Hun Batz
θmar
Hun Batz
13
4 / 5 / 1
7,423
530
7,251
11,936
3,642
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
11
18
Kills
6
7
Deaths
18
22
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
0
1
0
0
W
Xing Tian
AKsmurfaccount
Xing Tian
3
0
3
4.5
L
Poseidon
2
4
1
0.63
W
2
2
4
2
L
0
5
0
0
W
Anhur
KingZaap
Anhur
5
0
5
7.5
L
Surtr
SetDEO
Surtr
0
3
3
0.5
W
3
2
5
2.75
W
Awilix
elfergas13
Awilix
5
3
5
2.5
L
Hun Batz
θmar
Hun Batz
4
5
1
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,911
Damage
27,896
52,137
Taken
51,263
25,374
Mitigated
26,622
19,952
Healing
12,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
2,722
906
0
1,323
8,597
7,055
0
3,712
4,805
15,957
854
W
Xing Tian
AKsmurfaccount
Xing Tian
4,807
242
0
3,575
11,145
7,763
0
3,693
7,452
29,103
708
L
Poseidon
7,752
1,681
0
2,506
8,962
2,821
0
4,014
4,948
81,015
0
W
6,292
441
1,390
4,141
8,861
3,379
0
3,115
5,707
79,139
0
L
4,581
1,365
0
1,894
9,954
1,855
0
775
9,179
0
32,970
W
Anhur
KingZaap
Anhur
9,866
6,682
0
5,292
8,420
2,702
430
605
7,815
0
73,365
L
Surtr
SetDEO
Surtr
5,590
2,066
0
4,117
11,814
11,249
0
7,353
4,301
1,947
37,900
W
7,718
855
0
4,160
12,249
7,045
0
1,306
10,293
55,162
2,416
W
Awilix
elfergas13
Awilix
9,228
4,000
0
1,394
11,462
4,485
0
3,018
8,444
0
62,668
L
Hun Batz
θmar
Hun Batz
7,251
2,167
0
2,817
11,936
3,642
0
2,596
9,340
0
45,952

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,622
Gold Earned
34,327
521
Minions Killed
384
0
Camps Cleared
0
1,514,937
Distance Traveled
1,423,181
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
6,519
466
20
1
0
315,361
1
W
Xing Tian
7,820
559
37
3
0
313,990
2
L
Poseidon
7,761
554
148
11
0
296,460
3
W
Ra
8,499
607
139
10
0
322,175
0
L
Artemis
5,779
413
68
5
0
246,289
2
W
Anhur
8,773
627
128
9
0
258,351
3
L
Surtr
6,845
489
78
6
0
254,114
2
W
Cthulhu
9,259
661
129
9
0
263,118
0
W
Awilix
8,271
591
88
6
0
357,303
2
L
Hun Batz
7,423
530
70
5
0
310,957
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role