Player Matchup

Athena
Athena
Bronze III
AlternativeStop
Athena
Bronze III
Level 126
God Stats
15W - 22L
1,662 SR
Queue Stats
64W - 67L
1,459 MMR
Solo
Apollo
Apollo
Gold IV
AngryFawn
Apollo
Gold IV
Level 141
God Stats
0W - 4L
1,386 SR
Queue Stats
99W - 102L
1,465 MMR
Party 1
Sun Wukong
Sun Wukong
Bronze III
Glizzard9000
Sun Wukong
Bronze III
Level 159
God Stats
1W - 1L
1,636 SR
Queue Stats
8W - 16L
1,500 MMR
Solo
Bakasura
Bakasura
Gold II
ItsTuruk
Bakasura
Gold II
Level 127
God Stats
14W - 10L
1,607 SR
Queue Stats
81W - 79L
1,545 MMR
Party 1
Janus
Janus
Gold IV
ObeyApeeX
Janus
Gold IV
Level 196
God Stats
11W - 11L
1,544 SR
Queue Stats
63W - 77L
1,590 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 150
1,567 SR
1,512 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 163
1,571 SR
1,469 MMR
Ix Chel
Ix Chel
Silver I
 
Ix Chel
Silver I
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Lancelot
Lancelot
Gold I
 
Lancelot
Gold I
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Gold II
DrJDM
Hachiman
Gold II
Level 124
God Stats
23W - 20L
1,543 SR
Queue Stats
66W - 63L
1,578 MMR
Solo
Xing Tian
Xing Tian
Silver I
GreedsHysteria
Xing Tian
Silver I
Level 219
God Stats
3W - 0L
1,759 SR
Queue Stats
22W - 20L
1,573 MMR
Party 2
Arachne
Arachne
Gold V
Mr-Harper93
Arachne
Gold V
Level 203
God Stats
5W - 4L
1,552 SR
Queue Stats
104W - 110L
1,192 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 1
6,150
473
4,719
11,393
9,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Apollo
AngryFawn
Apollo
11
0 / 4 / 1
6,302
485
4,647
9,865
3,141
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
Glizzard9000
Sun Wukong
9
0 / 6 / 0
6,045
465
4,714
14,044
10,131
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bakasura
ItsTuruk
Bakasura
12
2 / 4 / 0
7,306
562
5,838
11,364
3,928
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Janus
ObeyApeeX
Janus
13
1 / 8 / 1
7,188
553
1,785
8,778
2,632
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
MedusaThothCu Chulainn

VS

Bans
ThanatosCthulhuKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
15
11 / 1 / 5
9,925
763
15,852
8,352
2,795
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
 
Lancelot
14
3 / 0 / 5
8,091
622
8,819
7,339
5,466
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hachiman
DrJDM
Hachiman
12
0 / 1 / 4
7,151
550
5,810
7,498
2,425
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Xing Tian
GreedsHysteria
Xing Tian
13
5 / 0 / 1
7,873
606
4,827
10,863
6,161
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Arachne
Mr-Harper93
Arachne
13
4 / 1 / 2
7,271
559
6,891
11,122
3,517
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
40
3
Kills
23
23
Deaths
3
3
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
11
1
5
13.5
W
Lancelot
 
Lancelot
3
0
5
5.5
L
0
1
1
0.5
L
Apollo
AngryFawn
Apollo
0
4
1
0.13
W
Hachiman
DrJDM
Hachiman
0
1
4
2
L
Sun Wukong
Glizzard9000
Sun Wukong
0
6
0
0
W
Xing Tian
GreedsHysteria
Xing Tian
5
0
1
5.5
L
Bakasura
ItsTuruk
Bakasura
2
4
0
0.5
W
Arachne
Mr-Harper93
Arachne
4
1
2
5
L
Janus
ObeyApeeX
Janus
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,703
Damage
42,199
55,444
Taken
45,174
29,337
Mitigated
20,364
11,490
Healing
21,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
15,852
3,440
1,007
2,622
8,352
2,795
730
1,584
6,322
69,528
976
W
Lancelot
 
Lancelot
8,819
1,334
0
3,187
7,339
5,466
85
219
6,508
0
47,819
L
4,719
2,046
0
1,649
11,393
9,505
0
3,917
7,338
19,798
0
L
Apollo
AngryFawn
Apollo
4,647
2,293
0
3,076
9,865
3,141
0
3,125
6,584
0
42,105
W
Hachiman
DrJDM
Hachiman
5,810
2,622
0
2,239
7,498
2,425
405
1,660
5,768
0
51,917
L
Sun Wukong
Glizzard9000
Sun Wukong
4,714
294
0
2,460
14,044
10,131
0
3,512
9,590
0
28,902
W
Xing Tian
GreedsHysteria
Xing Tian
4,827
301
2,591
2,914
10,863
6,161
159
1,418
9,266
21,583
2,330
L
Bakasura
ItsTuruk
Bakasura
5,838
3,774
0
3,575
11,364
3,928
0
2,242
8,960
0
44,725
W
Arachne
Mr-Harper93
Arachne
6,891
4,622
0
7,248
11,122
3,517
0
1,527
9,314
0
53,967
L
Janus
ObeyApeeX
Janus
1,785
73
0
730
8,778
2,632
0
6,542
1,840
46,425
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,991
Gold Earned
40,311
351
Minions Killed
412
0
Camps Cleared
0
1,397,286
Distance Traveled
1,422,340
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
9,925
763
128
10
0
282,985
2
W
Lancelot
8,091
622
78
6
0
299,763
4
L
Athena
6,150
473
28
2
0
308,792
6
L
Apollo
6,302
485
74
6
0
258,350
0
W
Hachiman
7,151
550
94
7
0
251,617
1
L
Sun Wukong
6,045
465
44
3
0
238,377
0
W
Xing Tian
7,873
606
30
2
0
280,123
6
L
Bakasura
7,306
562
103
8
0
307,882
0
W
Arachne
7,271
559
82
6
0
307,852
1
L
Janus
7,188
553
102
8
0
283,885
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role