Player Matchup

Nemesis
Nemesis
Gold IV
 
Nemesis
Gold IV
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Silver I
 
Chaac
Silver I
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Platinum IV
MMudryk
Cerberus
Platinum IV
Level 101
God Stats
6W - 3L
1,602 SR
Queue Stats
62W - 50L
1,808 MMR
Solo
Freya
Freya
Gold I
TryMePlz
Freya
Gold I
Level 188
God Stats
1W - 0L
1,739 SR
Queue Stats
43W - 36L
1,678 MMR
Solo
Bacchus
Bacchus
Platinum IV
clamtastik
Bacchus
Platinum IV
Level 178
God Stats
2W - 3L
1,425 SR
Queue Stats
81W - 76L
1,592 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 156
1,553 SR
1,616 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 150
1,521 SR
1,524 MMR
Mercury
Mercury
Diamond III
 
Mercury
Diamond III
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Gold IV
BiigLebowsskii
Mulan
Gold IV
Level 120
God Stats
25W - 23L
1,611 SR
Queue Stats
112W - 135L
1,514 MMR
Solo
Hera
Hera
Gold III
FamousMarr_
Hera
Gold III
Level 174
God Stats
71W - 65L
1,561 SR
Queue Stats
686W - 682L
1,563 MMR
Solo
Xing Tian
Xing Tian
Silver II
Gstatus44
Xing Tian
Silver II
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
104W - 135L
1,562 MMR
Solo
Bellona
Bellona
Gold IV
adrianpli
Bellona
Gold IV
Level 122
God Stats
38W - 44L
1,433 SR
Queue Stats
138W - 143L
1,478 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
12
7 / 1 / 2
6,799
680
4,136
6,956
2,097
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
 
Chaac
12
3 / 0 / 4
6,730
673
5,198
5,875
2,721
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
MMudryk
Cerberus
12
4 / 1 / 1
6,592
659
6,456
9,752
8,196
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Freya
TryMePlz
Freya
10
2 / 1 / 6
6,033
603
6,066
6,181
1,991
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bacchus
clamtastik
Bacchus
9
5 / 0 / 4
6,082
608
6,341
5,504
4,509
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
ThorLancelotCthulhuAnhur

VS

Bans
BakasuraMedusaJormungandrArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
10
1 / 3 / 0
5,187
519
3,045
8,784
2,796
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

7
0 / 7 / 0
4,422
442
4,278
9,048
3,167
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

11
1 / 4 / 1
6,109
611
2,975
5,340
1,445
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xing Tian
Gstatus44
Xing Tian
7
1 / 2 / 0
4,789
479
1,783
7,582
3,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bellona
adrianpli
Bellona
9
0 / 5 / 0
5,217
522
6,078
9,532
6,986
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
4
21
Kills
3
3
Deaths
21
17
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
7
1
2
8
W
Chaac
 
Chaac
3
0
4
5
L
Mercury
 
Mercury
1
3
0
0.33
L
0
7
0
0
L
1
4
1
0.38
L
Xing Tian
Gstatus44
Xing Tian
1
2
0
0.5
W
Cerberus
MMudryk
Cerberus
4
1
1
4.5
W
Freya
TryMePlz
Freya
2
1
6
5
L
Bellona
adrianpli
Bellona
0
5
0
0
W
Bacchus
clamtastik
Bacchus
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,197
Damage
18,159
34,268
Taken
40,286
19,514
Mitigated
18,332
18,829
Healing
8,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
4,136
1,417
0
3,570
6,956
2,097
0
465
6,413
0
44,131
W
Chaac
 
Chaac
5,198
1,063
0
2,543
5,875
2,721
0
1,780
3,948
0
45,801
L
Mercury
 
Mercury
3,045
1,913
0
2,597
8,784
2,796
0
1,181
7,603
0
35,894
L
4,278
1,189
0
1,547
9,048
3,167
0
6,591
2,457
0
19,948
L
2,975
1,036
0
1,351
5,340
1,445
0
0
5,340
35,116
1,593
L
Xing Tian
Gstatus44
Xing Tian
1,783
389
0
1,294
7,582
3,938
0
4,599
2,983
11,087
0
W
Cerberus
MMudryk
Cerberus
6,456
508
0
6,316
9,752
8,196
0
376
8,667
42,831
916
W
Freya
TryMePlz
Freya
6,066
2,394
0
3,415
6,181
1,991
264
714
5,467
37,981
2,178
L
Bellona
adrianpli
Bellona
6,078
2,566
0
1,782
9,532
6,986
0
5,867
3,665
0
34,993
W
Bacchus
clamtastik
Bacchus
6,341
1,101
0
2,985
5,504
4,509
0
1,069
4,435
19,863
3,291

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,236
Gold Earned
25,724
371
Minions Killed
283
0
Camps Cleared
0
1,055,849
Distance Traveled
941,570
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,799
680
73
7
0
219,047
0
W
Chaac
6,730
673
83
8
0
226,969
0
L
Mercury
5,187
519
64
6
0
242,179
0
L
Mulan
4,422
442
40
4
0
174,335
0
L
Hera
6,109
611
99
10
0
185,358
1
L
Xing Tian
4,789
479
13
1
0
158,425
1
W
Cerberus
6,592
659
126
13
0
187,466
0
W
Freya
6,033
603
64
6
0
189,749
0
L
Bellona
5,217
522
67
7
0
181,273
3
W
Bacchus
6,082
608
25
3
0
232,618
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role