Player Matchup

Ravana
Ravana
Aerodriver167
Ravana
Level 158
God Stats
6W - 4L
1,655 SR
Queue Stats
219W - 268L
1,400 Elo+
Party 1
Hel
Hel
Demons4nge1
Hel
Level 156
God Stats
5W - 4L
1,582 SR
Queue Stats
270W - 327L
1,412 Elo+
Party 1
Rama
Rama
TheDevilsElite6
Rama
Level 122
God Stats
3W - 4L
1,247 SR
Queue Stats
58W - 83L
1,374 Elo+
Party 1
Raijin
Raijin
VorteX954
Raijin
Level 58
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 21L
1,397 Elo+
Solo
Nike
Nike
solias90
Nike
Level 71
God Stats
27W - 27L
1,456 SR
Queue Stats
218W - 273L
1,386 Elo+
Party 1
Team Averages
Level 113
1,488 SR
1,394 Elo+

VS

Team Averages
Level 140
1,614 SR
1,527 Elo+
Ares
Ares
 
Ares
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Bubbsfire
Sol
Level 151
God Stats
6W - 6L
1,731 SR
Queue Stats
76W - 77L
1,548 Elo+
Solo
Thanatos
Thanatos
Fenrisulfr129
Thanatos
Level 140
God Stats
5W - 3L
1,685 SR
Queue Stats
318W - 308L
1,511 Elo+
Party 2
Danzaburou
Danzaburou
KingFrills
Danzaburou
Level 232
God Stats
4W - 4L
1,336 SR
Queue Stats
435W - 444L
1,527 Elo+
Party 2
Sun Wukong
Sun Wukong
Vaaaacap
Sun Wukong
Level 82
God Stats
3W - 3L
1,818 SR
Queue Stats
140W - 124L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
4 / 1 / 2
4,470
745
4,168
4,275
1,285
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

7
1 / 0 / 0
4,355
726
813
2,573
1,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

7
0 / 2 / 2
3,888
648
2,755
5,020
1,265
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Raijin
VorteX954
Raijin
8
2 / 1 / 0
4,440
740
2,576
2,642
688
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nike
8
1 / 0 / 0
4,486
748
2,229
5,249
2,622
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
4
0 / 3 / 0
3,261
544
941
4,663
1,776
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
0 / 2 / 0
3,952
659
2,125
4,117
846
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thanatos
Fenrisulfr129
Thanatos
8
2 / 2 / 0
4,527
755
1,013
5,316
1,267
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
KingFrills
Danzaburou
8
2 / 0 / 0
4,512
752
3,456
3,239
951
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
Vaaaacap
Sun Wukong
8
0 / 1 / 0
4,364
727
1,711
4,148
1,842
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
4
8
Kills
4
4
Deaths
8
4
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
0
3
0
0
W
4
1
2
5
L
0
2
0
0
W
1
0
0
1
L
Thanatos
Fenrisulfr129
Thanatos
2
2
0
1
L
Danzaburou
KingFrills
Danzaburou
2
0
0
2
W
0
2
2
0.5
L
Sun Wukong
Vaaaacap
Sun Wukong
0
1
0
0
W
Raijin
VorteX954
Raijin
2
1
0
2
W
Nike
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,541
Damage
9,246
19,759
Taken
21,483
7,118
Mitigated
6,682
10,405
Healing
9,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
941
137
0
936
4,663
1,776
0
396
4,267
5,253
0
W
4,168
2,060
0
2,598
4,275
1,285
0
570
3,705
0
24,063
L
2,125
613
0
1,811
4,117
846
0
1,894
1,923
21,135
0
W
813
142
1,363
1,908
2,573
1,258
190
16
2,557
12,050
958
L
Thanatos
Fenrisulfr129
Thanatos
1,013
365
0
3,548
5,316
1,267
0
341
4,848
0
15,712
L
Danzaburou
KingFrills
Danzaburou
3,456
1,387
0
1,487
3,239
951
0
348
2,891
0
26,453
W
2,755
2,373
0
1,674
5,020
1,265
0
735
4,285
0
23,683
L
Sun Wukong
Vaaaacap
Sun Wukong
1,711
250
0
1,674
4,148
1,842
0
0
3,862
0
24,632
W
Raijin
VorteX954
Raijin
2,576
161
0
844
2,642
688
258
1,799
843
19,340
298
W
Nike
2,229
125
0
2,018
5,249
2,622
0
0
5,060
0
23,283

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,639
Gold Earned
20,616
212
Minions Killed
201
0
Camps Cleared
0
641,150
Distance Traveled
621,950
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
3,261
544
6
1
0
96,889
0
W
Ravana
4,470
745
43
7
0
140,325
0
L
Sol
3,952
659
46
8
0
122,620
2
W
Hel
4,355
726
26
4
0
134,838
1
L
Thanatos
4,527
755
44
7
0
124,712
0
L
Danzaburou
4,512
752
48
8
0
135,545
0
W
Rama
3,888
648
46
8
0
124,273
0
L
Sun Wukong
4,364
727
57
10
0
142,184
0
W
Raijin
4,440
740
41
7
0
117,413
0
W
Nike
4,486
748
56
9
0
124,301
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role