Player Matchup

Ymir
Ymir
 
Ymir
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
HazeInPlays
Arachne
Level 86
God Stats
3W - 0L
1,518 SR
Queue Stats
117W - 116L
1,440 Elo+
Solo
Anubis
Anubis
WIT PSYCHOBEAST
Anubis
Level 85
God Stats
4W - 5L
1,574 SR
Queue Stats
49W - 83L
1,333 Elo+
Party 1
Team Averages
Level 73
1,531 SR
1,424 Elo+

VS

Team Averages
Level 63
1,456 SR
1,393 Elo+
Bacchus
Bacchus
DaddyDummy
Bacchus
Level 68
God Stats
338W - 397L
1,482 SR
Queue Stats
501W - 659L
1,390 Elo+
Solo
Merlin
Merlin
Klausmuffin
Merlin
Level 42
God Stats
36W - 62L
1,366 SR
Queue Stats
72W - 99L
1,350 Elo+
Solo
Xbalanque
Xbalanque
TeeTee1422
Xbalanque
Level 80
God Stats
99W - 104L
1,519 SR
Queue Stats
477W - 493L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
16
2 / 0 / 3
9,418
785
5,670
11,994
11,619
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Arachne
HazeInPlays
Arachne
14
2 / 2 / 3
9,191
766
7,270
10,140
4,558
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

15
2 / 2 / 1
9,193
766
8,271
8,593
4,409
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DaddyDummy
Bacchus
13
0 / 2 / 3
8,118
677
4,966
12,188
12,938
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Merlin
15
2 / 2 / 2
9,125
760
8,657
5,695
1,904
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Xbalanque
TeeTee1422
Xbalanque
15
2 / 2 / 1
9,196
766
8,683
6,518
2,053
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
10
6
Kills
4
4
Deaths
6
7
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
2
0
3
3.5
L
Bacchus
DaddyDummy
Bacchus
0
2
3
0.75
W
Arachne
HazeInPlays
Arachne
2
2
3
1.75
L
Merlin
2
2
2
1.5
L
Xbalanque
TeeTee1422
Xbalanque
2
2
1
1.25
W
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,211
Damage
22,306
30,727
Taken
24,401
20,586
Mitigated
16,895
6,821
Healing
3,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
5,670
881
0
110
11,994
11,619
0
4,573
7,127
20,450
2,632
L
Bacchus
DaddyDummy
Bacchus
4,966
91
0
906
12,188
12,938
0
6,861
5,263
13,149
990
W
Arachne
HazeInPlays
Arachne
7,270
5,451
0
3,562
10,140
4,558
19
2,862
6,935
0
32,914
L
Merlin
8,657
343
0
1,484
5,695
1,904
0
3,556
2,121
30,436
198
L
Xbalanque
TeeTee1422
Xbalanque
8,683
3,944
297
659
6,518
2,053
0
3,108
3,375
0
38,276
W
8,271
196
122
3,027
8,593
4,409
0
5,224
2,853
31,449
801

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,802
Gold Earned
26,439
131
Minions Killed
157
0
Camps Cleared
0
621,417
Distance Traveled
660,643
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,418
785
43
4
0
200,742
0
L
Bacchus
8,118
677
20
2
0
222,014
0
W
Arachne
9,191
766
35
3
0
233,574
0
L
Merlin
9,125
760
68
6
0
211,996
0
L
Xbalanque
9,196
766
69
6
0
226,633
0
W
Anubis
9,193
766
53
4
0
187,101
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role