Player Matchup

Danzaburou
Danzaburou
Burrpz
Danzaburou
Level 7
God Stats
2W - 1L
1,500 SR
Queue Stats
20W - 30L
1,210 Elo+
Party 2
Nike
Nike
Forevelegend
Nike
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 28L
1,504 Elo+
Solo
Sylvanus
Sylvanus
PvPeedMyself218
Sylvanus
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
98W - 94L
1,324 Elo+
Party 2
Hun Batz
Hun Batz
Richxr
Hun Batz
Level 147
God Stats
2W - 1L
1,610 SR
Queue Stats
55W - 64L
1,552 Elo+
Party 1
Kukulkan
Kukulkan
xtedis
Kukulkan
Level 123
God Stats
8W - 7L
1,544 SR
Queue Stats
82W - 106L
1,441 Elo+
Party 1
Team Averages
Level 108
1,531 SR
1,406 Elo+

VS

Team Averages
Level 111
1,539 SR
1,511 Elo+
Yemoja
Yemoja
DeathbyRose21
Yemoja
Level 120
God Stats
2W - 2L
1,434 SR
Queue Stats
212W - 215L
1,500 Elo+
Solo
Izanami
Izanami
Derksauce
Izanami
Level 108
God Stats
12W - 12L
1,648 SR
Queue Stats
209W - 187L
1,625 Elo+
Solo
Danzaburou
Danzaburou
SoNtHeLuIs
Danzaburou
Level 81
God Stats
8W - 8L
1,605 SR
Queue Stats
179W - 154L
1,452 Elo+
Solo
Mulan
Mulan
iceteagree
Mulan
Level 155
God Stats
2W - 5L
1,393 SR
Queue Stats
231W - 254L
1,494 Elo+
Solo
Janus
Janus
truckfire11
Janus
Level 89
God Stats
21W - 15L
1,614 SR
Queue Stats
525W - 507L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Burrpz
Danzaburou
11
1 / 5 / 1
7,058
471
5,403
10,998
2,217
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
2 / 0 / 5
9,207
614
9,157
12,900
6,418
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sylvanus
10
0 / 7 / 1
6,138
409
4,060
16,101
8,890
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Hun Batz
Richxr
Hun Batz
16
7 / 0 / 2
8,881
592
11,495
10,596
3,483
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kukulkan
xtedis
Kukulkan
14
1 / 0 / 0
7,713
514
8,029
5,682
1,668
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 5
7,488
499
5,594
8,618
5,391
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Izanami
Derksauce
Izanami
16
10 / 3 / 0
9,675
645
17,968
13,574
4,355
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Danzaburou
SoNtHeLuIs
Danzaburou
12
1 / 2 / 1
7,108
474
3,770
8,784
2,757
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mulan
14
0 / 4 / 0
8,251
550
6,877
14,410
9,913
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

13
1 / 1 / 0
7,410
494
4,456
9,697
3,094
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
18
11
Kills
12
12
Deaths
11
9
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Burrpz
Danzaburou
1
5
1
0.3
L
0
1
5
2.5
L
Izanami
Derksauce
Izanami
10
3
0
3.33
W
2
0
5
4.5
W
Sylvanus
0
7
1
0.07
W
Hun Batz
Richxr
Hun Batz
7
0
2
8
L
Danzaburou
SoNtHeLuIs
Danzaburou
1
2
1
0.75
L
Mulan
0
4
0
0
L
1
1
0
1
W
Kukulkan
xtedis
Kukulkan
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,144
Damage
38,665
56,277
Taken
55,083
22,676
Mitigated
25,510
16,928
Healing
22,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Burrpz
Danzaburou
5,403
2,008
0
1,717
10,998
2,217
381
988
10,010
0
39,363
L
5,594
949
4,969
2,354
8,618
5,391
65
2,854
5,764
18,649
589
L
Izanami
Derksauce
Izanami
17,968
13,932
0
3,548
13,574
4,355
2,964
1,762
11,812
0
97,766
W
9,157
1,900
0
3,249
12,900
6,418
369
0
12,900
0
66,610
W
Sylvanus
4,060
1,406
2,342
4,000
16,101
8,890
0
3,989
11,948
18,845
1,523
W
Hun Batz
Richxr
Hun Batz
11,495
3,439
0
5,495
10,596
3,483
0
1,793
8,649
0
80,581
L
Danzaburou
SoNtHeLuIs
Danzaburou
3,770
898
0
3,628
8,784
2,757
0
2,826
5,958
0
41,725
L
Mulan
6,877
1,368
0
5,334
14,410
9,913
0
0
14,410
0
61,308
L
4,456
119
0
2,408
9,697
3,094
53
4,489
5,208
56,253
319
W
Kukulkan
xtedis
Kukulkan
8,029
380
0
125
5,682
1,668
350
2,601
2,995
59,511
1,991

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,997
Gold Earned
39,932
467
Minions Killed
480
0
Camps Cleared
0
1,431,504
Distance Traveled
1,365,117
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,058
471
60
4
0
250,019
0
L
Yemoja
7,488
499
30
2
0
242,160
2
L
Izanami
9,675
645
159
11
0
282,676
0
W
Nike
9,207
614
136
9
0
297,535
4
W
Sylvanus
6,138
409
36
2
0
211,248
0
W
Hun Batz
8,881
592
121
8
0
364,680
0
L
Danzaburou
7,108
474
68
5
0
288,286
0
L
Mulan
8,251
550
107
7
0
236,239
0
L
Janus
7,410
494
116
8
0
315,756
0
W
Kukulkan
7,713
514
114
8
0
308,022
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role