Player Matchup

Cerberus
Cerberus
RWBYRVN
Cerberus
Level 137
God Stats
7W - 5L
1,625 SR
Queue Stats
29W - 36L
1,462 Elo+
Party 1
Janus
Janus
deathwishes321
Janus
Level 157
God Stats
2W - 1L
1,731 SR
Queue Stats
30W - 35L
1,460 Elo+
Party 1
Thor
Thor
x1NS0MN1ACx
Thor
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
35W - 40L
1,471 Elo+
Party 1
Team Averages
Level 141
1,619 SR
1,464 Elo+

VS

Team Averages
Level 124
1,692 SR
1,538 Elo+
Agni
Agni
Havok Knight IX
Agni
Level 55
God Stats
5W - 3L
1,683 SR
Queue Stats
30W - 25L
1,565 Elo+
Party 2
Arachne
Arachne
Hunter6341
Arachne
Level 154
God Stats
5W - 3L
1,552 SR
Queue Stats
37W - 34L
1,542 Elo+
Party 2
Shiva
Shiva
Ivan Lovecraft
Shiva
Level 163
God Stats
14W - 11L
1,840 SR
Queue Stats
428W - 445L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
RWBYRVN
Cerberus
14
1 / 0 / 5
8,359
836
3,643
7,339
5,199
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

15
2 / 1 / 2
8,947
895
6,852
3,722
1,409
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

12
4 / 2 / 2
8,389
839
5,100
5,392
2,605
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 0
6,981
698
2,884
5,831
1,449
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
Hunter6341
Arachne
11
0 / 3 / 1
6,686
669
5,160
8,750
3,092
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

12
1 / 2 / 1
7,203
720
3,305
4,819
1,895
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
4
7
Kills
2
3
Deaths
7
9
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
L
Arachne
Hunter6341
Arachne
0
3
1
0.17
L
1
2
1
0.75
W
Cerberus
RWBYRVN
Cerberus
1
0
5
3.5
W
2
1
2
3
W
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,595
Damage
11,349
16,453
Taken
19,400
9,213
Mitigated
6,436
2,031
Healing
2,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,884
0
0
522
5,831
1,449
0
3,032
2,769
10,908
0
L
Arachne
Hunter6341
Arachne
5,160
4,039
0
998
8,750
3,092
0
4,872
3,848
0
18,330
L
3,305
981
33
817
4,819
1,895
0
2,591
2,218
0
12,805
W
Cerberus
RWBYRVN
Cerberus
3,643
298
0
1,021
7,339
5,199
843
1,265
6,070
20,806
0
W
6,852
90
0
653
3,722
1,409
596
289
3,433
47,708
2,991
W
5,100
654
0
357
5,392
2,605
0
1,416
3,972
0
20,748

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,695
Gold Earned
20,870
180
Minions Killed
71
0
Camps Cleared
0
516,974
Distance Traveled
451,666
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
6,981
698
19
2
0
143,438
0
L
Arachne
6,686
669
30
3
0
162,309
0
L
Shiva
7,203
720
22
2
0
145,919
8
W
Cerberus
8,359
836
46
5
0
162,353
7
W
Janus
8,947
895
104
10
0
176,269
0
W
Thor
8,389
839
30
3
0
178,352
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role