Player Matchup

Charon
Charon
Diamond V
KrispyDMRs
Charon
Diamond V
Level 167
God Stats
8W - 6L
1,613 SR
Queue Stats
111W - 94L
1,973 MMR
Solo
Serqet
Serqet
Diamond II
Tigertuxy
Serqet
Diamond II
Level 149
God Stats
31W - 14L
1,776 SR
Queue Stats
80W - 47L
2,228 MMR
Party 1
Erlang Shen
Erlang Shen
Diamond III
aTonez-
Erlang Shen
Diamond III
Level 182
God Stats
3W - 3L
1,740 SR
Queue Stats
224W - 198L
2,117 MMR
Solo
Medusa
Medusa
Platinum I
kingofdondons
Medusa
Platinum I
Level 123
God Stats
5W - 5L
1,704 SR
Queue Stats
194W - 175L
2,023 MMR
Party 1
Merlin
Merlin
Diamond II
zundel
Merlin
Diamond II
Level 76
God Stats
6W - 4L
1,797 SR
Queue Stats
91W - 75L
2,372 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 139
1,726 SR
2,143 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 142
1,646 SR
2,142 MMR
Odin
Odin
Platinum II
JOSUEDOBLEA
Odin
Platinum II
Level 105
God Stats
38W - 37L
1,610 SR
Queue Stats
439W - 439L
1,909 MMR
Solo
Nemesis
Nemesis
Diamond IV
KingZaap
Nemesis
Diamond IV
Level 45
God Stats
8W - 3L
1,728 SR
Queue Stats
47W - 35L
2,168 MMR
Solo
Artemis
Artemis
Masters
Moiuer
Artemis
Masters
Level 203
God Stats
3W - 3L
1,500 SR
Queue Stats
198W - 153L
2,429 MMR
Solo
Discordia
Discordia
Masters
RawulPhD
Discordia
Masters
Level 200
God Stats
31W - 19L
1,662 SR
Queue Stats
298W - 277L
2,068 MMR
Solo
Kumbhakarna
Kumbhakarna
Diamond I
lllkenkawalll
Kumbhakarna
Diamond I
Level 159
God Stats
2W - 0L
1,732 SR
Queue Stats
188W - 150L
2,137 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
KrispyDMRs
Charon
14
3 / 6 / 7
9,053
476
9,681
18,183
11,179
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Serqet
Tigertuxy
Serqet
16
3 / 4 / 6
9,126
480
8,587
17,935
6,818
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Erlang Shen
aTonez-
Erlang Shen
11
1 / 7 / 2
7,961
419
6,152
13,027
7,809
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

17
4 / 3 / 3
10,028
528
8,722
14,906
5,705
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
zundel
Merlin
16
1 / 6 / 6
9,457
498
11,478
12,975
4,297
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
Ao KuangCabrakanCthulhuLancelot

VS

Bans
AresRavanaBacchusAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 3 / 5
11,295
594
9,471
14,087
13,967
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Nemesis
KingZaap
Nemesis
17
6 / 4 / 2
10,526
554
6,766
14,986
6,965
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Artemis
Moiuer
Artemis
18
8 / 1 / 2
11,490
605
15,743
11,005
4,111
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Discordia
RawulPhD
Discordia
17
5 / 3 / 8
10,844
571
14,797
12,114
3,598
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kumbhakarna
lllkenkawalll
Kumbhakarna
16
3 / 1 / 12
10,769
567
9,056
21,056
16,842
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
55
12
Kills
26
26
Deaths
12
24
Assists
29
Player
Kills
Deaths
Assists
KDA
W
4
3
5
2.17
W
Nemesis
KingZaap
Nemesis
6
4
2
1.75
L
Charon
KrispyDMRs
Charon
3
6
7
1.08
W
Artemis
Moiuer
Artemis
8
1
2
9
W
Discordia
RawulPhD
Discordia
5
3
8
3
L
Serqet
Tigertuxy
Serqet
3
4
6
1.5
L
Erlang Shen
aTonez-
Erlang Shen
1
7
2
0.29
L
4
3
3
1.83
W
Kumbhakarna
lllkenkawalll
Kumbhakarna
3
1
12
9
L
Merlin
zundel
Merlin
1
6
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,620
Damage
55,833
77,026
Taken
73,248
35,808
Mitigated
45,483
9,237
Healing
14,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,471
1,394
0
3,686
14,087
13,967
734
3,021
10,696
11,930
67,861
W
Nemesis
KingZaap
Nemesis
6,766
2,705
0
2,135
14,986
6,965
101
2,333
11,474
0
82,050
L
Charon
KrispyDMRs
Charon
9,681
1,438
0
845
18,183
11,179
0
9,194
8,545
26,022
0
W
Artemis
Moiuer
Artemis
15,743
4,490
0
1,054
11,005
4,111
5,410
1,650
8,991
0
97,701
W
Discordia
RawulPhD
Discordia
14,797
134
0
1,213
12,114
3,598
844
4,170
7,476
67,213
3,017
L
Serqet
Tigertuxy
Serqet
8,587
1,311
0
1,203
17,935
6,818
0
4,203
13,386
0
81,228
L
Erlang Shen
aTonez-
Erlang Shen
6,152
3,065
0
1,828
13,027
7,809
0
2,378
10,582
0
37,188
L
8,722
3,316
0
4,380
14,906
5,705
0
4,066
10,756
0
73,090
W
Kumbhakarna
lllkenkawalll
Kumbhakarna
9,056
1,075
0
6,683
21,056
16,842
282
8,553
11,775
33,096
249
L
Merlin
zundel
Merlin
11,478
244
0
981
12,975
4,297
0
4,670
7,915
84,906
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,625
Gold Earned
54,924
498
Minions Killed
578
0
Camps Cleared
0
1,765,525
Distance Traveled
1,994,565
13
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
11,295
594
131
7
0
369,074
4
W
Nemesis
10,526
554
116
6
0
439,588
5
L
Charon
9,053
476
43
2
0
341,157
7
W
Artemis
11,490
605
150
8
0
358,136
0
W
Discordia
10,844
571
129
7
0
407,247
6
L
Serqet
9,126
480
128
7
0
446,880
0
L
Erlang Shen
7,961
419
64
3
0
253,154
0
L
Medusa
10,028
528
122
6
0
373,825
5
W
Kumbhakarna
10,769
567
52
3
0
420,520
7
L
Merlin
9,457
498
141
7
0
350,509
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role