Player Matchup

Bacchus
Bacchus
Burrpz
Bacchus
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
20W - 30L
1,500 Elo+
Party 3
Neith
Neith
HootDiggy
Neith
Level 60
God Stats
15W - 20L
1,392 SR
Queue Stats
135W - 158L
1,426 Elo+
Solo
Baba Yaga
Baba Yaga
PvPeedMyself218
Baba Yaga
Level 129
God Stats
0W - 2L
1,303 SR
Queue Stats
98W - 94L
1,337 Elo+
Party 3
Cthulhu
Cthulhu
XJrufenerX
Cthulhu
Level 92
God Stats
32W - 33L
1,581 SR
Queue Stats
540W - 511L
1,463 Elo+
Solo
Bakasura
Bakasura
iAmRye_
Bakasura
Level 126
God Stats
2W - 1L
1,861 SR
Queue Stats
148W - 151L
1,505 Elo+
Solo
Team Averages
Level 83
1,527 SR
1,446 Elo+

VS

Team Averages
Level 91
1,370 SR
1,403 Elo+
Vamana
Vamana
BadMrtrouble
Vamana
Level 62
God Stats
1W - 0L
1,254 SR
Queue Stats
31W - 34L
1,295 Elo+
Party 2
Erlang Shen
Erlang Shen
GBMercy
Erlang Shen
Level 60
God Stats
1W - 4L
1,129 SR
Queue Stats
89W - 123L
1,406 Elo+
Solo
Agni
Agni
GhandeesGunn
Agni
Level 107
God Stats
1W - 1L
1,254 SR
Queue Stats
16W - 18L
1,300 Elo+
Party 2
Jing Wei
Jing Wei
PM Fibulg
Jing Wei
Level 121
God Stats
5W - 1L
1,948 SR
Queue Stats
231W - 213L
1,535 Elo+
Party 1
Ymir
Ymir
PM Fuury
Ymir
Level 105
God Stats
10W - 8L
1,267 SR
Queue Stats
82W - 81L
1,477 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Burrpz
Bacchus
11
1 / 2 / 2
7,009
501
5,496
9,752
9,013
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
HootDiggy
Neith
11
1 / 8 / 1
6,123
437
2,824
10,919
3,357
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Heavy Mace

Heavy Mace

+30
Physical Power

Baba Yaga
PvPeedMyself218
Baba Yaga
13
3 / 4 / 1
7,606
543
7,553
9,516
5,094
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Cthulhu
XJrufenerX
Cthulhu
14
5 / 2 / 1
8,927
638
6,128
8,793
6,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bakasura
iAmRye_
Bakasura
13
3 / 5 / 2
7,097
507
5,812
13,483
5,751
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
12
3 / 2 / 4
7,393
528
5,320
11,897
8,628
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Erlang Shen
GBMercy
Erlang Shen
13
0 / 5 / 1
7,145
510
3,679
12,711
6,056
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
5 / 4 / 4
8,734
624
10,486
9,427
2,943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
PM Fibulg
Jing Wei
14
2 / 0 / 8
8,212
587
6,672
6,045
2,143
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
14
11 / 2 / 2
8,360
597
10,509
9,408
4,309
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
40
13
Kills
21
21
Deaths
13
7
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Vamana
3
2
4
2.5
L
Bacchus
Burrpz
Bacchus
1
2
2
1
W
Erlang Shen
GBMercy
Erlang Shen
0
5
1
0.1
W
5
4
4
1.75
L
Neith
HootDiggy
Neith
1
8
1
0.19
W
Jing Wei
PM Fibulg
Jing Wei
2
0
8
6
W
Ymir
11
2
2
6
L
Baba Yaga
PvPeedMyself218
Baba Yaga
3
4
1
0.88
L
Cthulhu
XJrufenerX
Cthulhu
5
2
1
2.75
L
Bakasura
iAmRye_
Bakasura
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,813
Damage
36,666
52,463
Taken
49,488
29,324
Mitigated
24,079
11,491
Healing
11,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
5,320
2,601
0
691
11,897
8,628
22
3,557
8,110
0
37,295
L
Bacchus
Burrpz
Bacchus
5,496
1,393
0
1,993
9,752
9,013
0
1,945
7,807
29,791
0
W
Erlang Shen
GBMercy
Erlang Shen
3,679
1,855
0
3,374
12,711
6,056
0
5,136
7,557
0
42,542
W
10,486
326
99
2,755
9,427
2,943
248
4,942
4,404
47,498
1,059
L
Neith
HootDiggy
Neith
2,824
1,052
0
568
10,919
3,357
0
6,715
4,204
0
22,864
W
Jing Wei
PM Fibulg
Jing Wei
6,672
4,748
0
2,814
6,045
2,143
688
2,342
3,682
0
68,680
W
Ymir
10,509
3,482
0
2,143
9,408
4,309
163
2,815
6,593
32,973
2,816
L
Baba Yaga
PvPeedMyself218
Baba Yaga
7,553
522
0
2,733
9,516
5,094
0
6,777
2,739
47,685
1,727
L
Cthulhu
XJrufenerX
Cthulhu
6,128
773
0
2,245
8,793
6,109
0
328
8,465
47,125
1,599
L
Bakasura
iAmRye_
Bakasura
5,812
4,260
0
3,952
13,483
5,751
0
4,710
8,773
0
46,070

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,762
Gold Earned
39,844
364
Minions Killed
380
0
Camps Cleared
0
1,409,248
Distance Traveled
1,395,574
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
7,393
528
55
4
0
323,044
0
L
Bacchus
7,009
501
27
2
0
285,109
0
W
Erlang Shen
7,145
510
85
6
0
253,296
0
W
Agni
8,734
624
91
7
0
266,759
0
L
Neith
6,123
437
46
3
0
249,560
0
W
Jing Wei
8,212
587
117
8
0
282,899
2
W
Ymir
8,360
597
32
2
0
269,576
0
L
Baba Yaga
7,606
543
87
6
0
263,340
2
L
Cthulhu
8,927
638
118
8
0
283,255
0
L
Bakasura
7,097
507
86
6
0
327,984
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role