Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
 
Ishtar
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
Coebra
Athena
Level 60
God Stats
2W - 3L
1,389 SR
Queue Stats
9W - 11L
1,430 Elo+
Solo
Nu Wa
Nu Wa
coconutnoshow
Nu Wa
Level 103
God Stats
15W - 10L
1,676 SR
Queue Stats
305W - 268L
1,507 Elo+
Party 2
Ravana
Ravana
kopium
Ravana
Level 145
God Stats
1W - 3L
1,480 SR
Queue Stats
95W - 98L
1,554 Elo+
Party 2
Team Averages
Level 83
1,509 SR
1,498 Elo+

VS

Team Averages
Level 128
1,515 SR
1,548 Elo+
Cthulhu
Cthulhu
Bofa25
Cthulhu
Level 159
God Stats
6W - 0L
1,802 SR
Queue Stats
150W - 135L
1,543 Elo+
Party 1
Odin
Odin
I Naibu I
Odin
Level 129
God Stats
2W - 1L
1,164 SR
Queue Stats
107W - 108L
1,555 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
LogiFugginBear
Morgan Le Fay
Level 127
God Stats
4W - 3L
1,525 SR
Queue Stats
467W - 459L
1,543 Elo+
Party 3
Medusa
Medusa
SHEFFboyRDEE
Medusa
Level 119
God Stats
13W - 12L
1,530 SR
Queue Stats
259W - 251L
1,534 Elo+
Party 3
King Arthur
King Arthur
blue8heart
King Arthur
Level 107
God Stats
2W - 4L
1,551 SR
Queue Stats
292W - 281L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
8
2 / 4 / 0
4,703
470
3,330
9,806
5,464
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ishtar
 
Ishtar
8
0 / 3 / 0
4,427
443
4,007
6,168
1,494
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Athena
Coebra
Athena
7
0 / 4 / 0
4,107
411
2,045
7,518
3,230
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

10
3 / 1 / 1
6,077
608
5,158
2,867
825
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ravana
kopium
Ravana
10
0 / 1 / 3
5,175
518
3,904
6,317
2,111
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bofa25
Cthulhu
11
2 / 1 / 2
6,315
632
6,264
7,665
4,809
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Odin
10
2 / 0 / 6
5,684
568
3,786
6,560
3,371
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Morgan Le Fay
LogiFugginBear
Morgan Le Fay
10
0 / 3 / 0
5,264
526
1,763
5,501
1,198
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
11
3 / 0 / 3
6,343
634
4,698
4,864
1,448
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

King Arthur
blue8heart
King Arthur
10
6 / 1 / 1
5,768
577
4,862
7,064
2,231
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
25
5
Kills
13
13
Deaths
5
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
4
0
0.5
L
Ishtar
 
Ishtar
0
3
0
0
W
Cthulhu
Bofa25
Cthulhu
2
1
2
3
L
Athena
Coebra
Athena
0
4
0
0
W
Odin
2
0
6
5
W
Morgan Le Fay
LogiFugginBear
Morgan Le Fay
0
3
0
0
W
Medusa
3
0
3
4.5
W
King Arthur
blue8heart
King Arthur
6
1
1
6.5
L
3
1
1
3.5
L
Ravana
kopium
Ravana
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,444
Damage
21,373
32,676
Taken
31,654
13,124
Mitigated
13,057
8,186
Healing
9,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
3,330
1,131
0
2,776
9,806
5,464
0
4,181
5,033
0
18,413
L
Ishtar
 
Ishtar
4,007
2,532
0
1,446
6,168
1,494
0
189
5,979
0
23,834
W
Cthulhu
Bofa25
Cthulhu
6,264
871
0
2,890
7,665
4,809
0
1,101
6,018
36,580
1,376
L
Athena
Coebra
Athena
2,045
745
0
220
7,518
3,230
0
1,832
5,536
13,202
277
W
Odin
3,786
679
0
1,790
6,560
3,371
0
1,266
5,090
739
14,732
W
Morgan Le Fay
LogiFugginBear
Morgan Le Fay
1,763
30
0
652
5,501
1,198
0
2,056
3,184
28,478
0
W
Medusa
4,698
1,389
0
500
4,864
1,448
429
773
3,985
0
46,117
W
King Arthur
blue8heart
King Arthur
4,862
754
0
3,860
7,064
2,231
0
1,046
5,821
0
28,466
L
5,158
754
0
356
2,867
825
0
780
2,029
35,423
854
L
Ravana
kopium
Ravana
3,904
1,466
0
3,388
6,317
2,111
0
603
5,634
0
38,695

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,489
Gold Earned
29,374
241
Minions Killed
286
0
Camps Cleared
0
986,047
Distance Traveled
1,028,690
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,703
470
25
3
0
197,303
0
L
Ishtar
4,427
443
49
5
0
174,537
0
W
Cthulhu
6,315
632
65
7
0
196,469
0
L
Athena
4,107
411
22
2
0
212,796
2
W
Odin
5,684
568
24
2
0
195,405
2
W
Morgan Le Fay
5,264
526
66
7
0
204,524
2
W
Medusa
6,343
634
81
8
0
197,800
2
W
King Arthur
5,768
577
50
5
0
234,492
0
L
Nu Wa
6,077
608
75
8
0
185,627
0
L
Ravana
5,175
518
70
7
0
215,784
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role