Player Matchup

Anubis
Anubis
 
Anubis
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Loki
Loki
 
Loki
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
BTAtime
Ra
Level 125
God Stats
2W - 2L
1,488 SR
Queue Stats
206W - 206L
1,482 Elo+
Solo
Neith
Neith
GaiaVoidd
Neith
Level 116
God Stats
9W - 3L
1,558 SR
Queue Stats
51W - 46L
1,468 Elo+
Solo
Ix Chel
Ix Chel
XxCPTSaveABroxX
Ix Chel
Level 184
God Stats
13W - 13L
1,469 SR
Queue Stats
122W - 119L
1,409 Elo+
Solo
Team Averages
Level 148
1,503 SR
1,472 Elo+

VS

Team Averages
Level 104
1,467 SR
1,477 Elo+
Janus
Janus
Janonymou5
Janus
Level 128
God Stats
27W - 30L
1,520 SR
Queue Stats
146W - 148L
1,526 Elo+
Party 1
Sol
Sol
KRAK3N105
Sol
Level 116
God Stats
0W - 3L
1,226 SR
Queue Stats
72W - 68L
1,472 Elo+
Party 1
Skadi
Skadi
Monkeymen2700
Skadi
Level 103
God Stats
6W - 4L
1,621 SR
Queue Stats
503W - 486L
1,466 Elo+
Solo
Cerberus
Cerberus
Whisk3yThr0ttl3
Cerberus
Level 105
God Stats
6W - 12L
1,421 SR
Queue Stats
132W - 133L
1,530 Elo+
Party 1
Amaterasu
Amaterasu
panda_guy0781
Amaterasu
Level 68
God Stats
2W - 2L
1,547 SR
Queue Stats
19W - 30L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
4 / 2 / 2
6,966
697
5,715
5,243
2,170
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
 
Loki
10
2 / 1 / 5
5,863
586
4,692
7,509
2,645
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 3 / 1
6,332
633
3,484
7,216
1,699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
GaiaVoidd
Neith
10
2 / 1 / 2
5,628
563
3,665
5,838
1,706
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

9
1 / 0 / 3
5,270
527
4,104
5,066
1,885
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
11
3 / 2 / 2
6,008
601
5,574
6,502
1,985
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

9
1 / 2 / 0
5,113
511
4,574
4,439
1,082
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
1 / 3 / 2
5,275
528
3,536
6,236
1,378
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Cerberus
7
0 / 3 / 3
5,025
503
2,688
9,509
3,960
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Amaterasu
panda_guy0781
Amaterasu
10
2 / 2 / 0
5,510
551
720
7,082
2,565
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
14
11
Kills
7
7
Deaths
12
13
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
4
2
2
2.5
W
Loki
 
Loki
2
1
5
4.5
W
2
3
1
0.83
W
Neith
GaiaVoidd
Neith
2
1
2
3
L
Janus
3
2
2
2
L
1
2
0
0.5
L
1
3
2
0.67
L
Cerberus
0
3
3
0.5
W
1
0
3
2.5
L
Amaterasu
panda_guy0781
Amaterasu
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,660
Damage
17,092
30,872
Taken
33,768
10,105
Mitigated
10,970
12,163
Healing
10,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
5,715
517
0
2,289
5,243
2,170
497
438
4,805
42,349
992
W
Loki
 
Loki
4,692
845
0
1,851
7,509
2,645
0
854
6,621
0
37,649
W
3,484
776
396
3,621
7,216
1,699
475
5,223
1,517
39,113
1,105
W
Neith
GaiaVoidd
Neith
3,665
1,271
0
2,272
5,838
1,706
0
3,438
2,400
0
33,738
L
Janus
5,574
767
0
1,575
6,502
1,985
0
2,946
3,519
33,596
0
L
4,574
1,715
0
1,365
4,439
1,082
0
1,267
3,172
28,525
7,847
L
3,536
1,372
0
2,170
6,236
1,378
0
2,247
3,989
0
30,593
L
Cerberus
2,688
279
0
2,618
9,509
3,960
0
3,998
5,511
14,553
2,068
W
4,104
417
543
1,191
5,066
1,885
0
1,941
3,125
25,374
0
L
Amaterasu
panda_guy0781
Amaterasu
720
137
0
3,214
7,082
2,565
0
2,611
4,471
0
23,466

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,059
Gold Earned
26,931
309
Minions Killed
250
0
Camps Cleared
0
968,730
Distance Traveled
968,383
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
6,966
697
77
8
0
167,319
0
W
Loki
5,863
586
70
7
0
236,284
0
W
Ra
6,332
633
73
7
0
165,389
0
W
Neith
5,628
563
58
6
0
199,628
2
L
Janus
6,008
601
65
7
0
200,152
0
L
Sol
5,113
511
64
6
0
188,944
0
L
Skadi
5,275
528
58
6
0
202,755
0
L
Cerberus
5,025
503
24
2
0
176,227
0
W
Ix Chel
5,270
527
31
3
0
200,110
4
L
Amaterasu
5,510
551
39
4
0
200,305
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role