Player Matchup

Arachne
Arachne
BexZerk
Arachne
Level 122
God Stats
3W - 0L
2,020 SR
Queue Stats
60W - 42L
1,537 Elo+
Party 2
Anubis
Anubis
MMBSniping
Anubis
Level 66
God Stats
17W - 4L
1,520 SR
Queue Stats
228W - 229L
1,466 Elo+
Party 3
Danzaburou
Danzaburou
Reign Of Godz
Danzaburou
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
124W - 107L
1,539 Elo+
Party 2
Horus
Horus
cooldudejoey
Horus
Level 104
God Stats
4W - 4L
1,206 SR
Queue Stats
87W - 74L
1,529 Elo+
Party 3
Kumbhakarna
Kumbhakarna
manidc
Kumbhakarna
Level 64
God Stats
4W - 1L
1,796 SR
Queue Stats
182W - 181L
1,520 Elo+
Party 3
Team Averages
Level 100
1,608 SR
1,518 Elo+

VS

Team Averages
Level 101
1,523 SR
1,536 Elo+
Xing Tian
Xing Tian
AsianDang
Xing Tian
Level 71
God Stats
0W - 2L
1,329 SR
Queue Stats
98W - 83L
1,576 Elo+
Solo
Anhur
Anhur
DrCrozz
Anhur
Level 148
God Stats
11W - 15L
1,466 SR
Queue Stats
323W - 288L
1,538 Elo+
Solo
Gilgamesh
Gilgamesh
Luckyjam22
Gilgamesh
Level 42
God Stats
12W - 13L
1,523 SR
Queue Stats
262W - 247L
1,504 Elo+
Party 1
Fenrir
Fenrir
RinkoVT
Fenrir
Level 120
God Stats
7W - 5L
1,636 SR
Queue Stats
788W - 700L
1,548 Elo+
Party 1
Ra
Ra
TrainWrck
Ra
Level 124
God Stats
15W - 9L
1,662 SR
Queue Stats
196W - 153L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
BexZerk
Arachne
12
3 / 3 / 3
6,974
536
6,660
10,161
3,347
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Anubis
MMBSniping
Anubis
13
6 / 2 / 4
8,126
625
9,586
7,425
3,208
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Danzaburou
Reign Of Godz
Danzaburou
13
1 / 3 / 7
7,124
548
7,421
9,192
3,237
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
4 / 1 / 4
6,769
521
7,693
8,342
4,515
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Kumbhakarna
manidc
Kumbhakarna
12
3 / 3 / 5
7,415
570
8,611
12,414
6,113
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
AsianDang
Xing Tian
10
2 / 2 / 3
6,524
502
4,666
14,318
10,771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anhur
DrCrozz
Anhur
13
3 / 3 / 1
7,140
549
5,600
10,545
3,037
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
Luckyjam22
Gilgamesh
11
2 / 3 / 2
6,729
518
4,139
12,886
7,754
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
RinkoVT
Fenrir
12
3 / 6 / 6
6,803
523
8,549
11,205
3,860
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

11
2 / 4 / 2
6,868
528
5,593
8,164
2,085
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
26
17
Kills
12
12
Deaths
18
23
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
AsianDang
Xing Tian
2
2
3
1.75
W
Arachne
BexZerk
Arachne
3
3
3
1.5
L
Anhur
DrCrozz
Anhur
3
3
1
1.17
L
Gilgamesh
Luckyjam22
Gilgamesh
2
3
2
1
W
Anubis
MMBSniping
Anubis
6
2
4
4
W
Danzaburou
Reign Of Godz
Danzaburou
1
3
7
1.5
L
Fenrir
RinkoVT
Fenrir
3
6
6
1
L
2
4
2
0.75
W
4
1
4
6
W
Kumbhakarna
manidc
Kumbhakarna
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,971
Damage
28,547
47,534
Taken
57,118
20,420
Mitigated
27,507
15,355
Healing
14,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
AsianDang
Xing Tian
4,666
391
0
3,053
14,318
10,771
0
2,192
12,126
26,967
0
W
Arachne
BexZerk
Arachne
6,660
5,019
0
4,303
10,161
3,347
0
1,502
8,500
0
50,199
L
Anhur
DrCrozz
Anhur
5,600
2,305
0
5,257
10,545
3,037
531
315
10,230
0
51,948
L
Gilgamesh
Luckyjam22
Gilgamesh
4,139
938
0
2,665
12,886
7,754
12
5,596
6,662
0
34,480
W
Anubis
MMBSniping
Anubis
9,586
559
0
3,434
7,425
3,208
308
2,961
4,068
49,287
964
W
Danzaburou
Reign Of Godz
Danzaburou
7,421
2,771
0
2,095
9,192
3,237
295
1,276
7,916
0
54,448
L
Fenrir
RinkoVT
Fenrir
8,549
2,240
0
1,037
11,205
3,860
0
4,515
6,466
0
38,591
L
5,593
142
312
1,913
8,164
2,085
0
4,424
3,740
43,426
636
W
7,693
2,648
600
3,131
8,342
4,515
0
2,860
5,300
0
26,470
W
Kumbhakarna
manidc
Kumbhakarna
8,611
1,382
0
1,792
12,414
6,113
0
796
11,198
35,307
2,112

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,408
Gold Earned
34,064
330
Minions Killed
332
0
Camps Cleared
0
1,246,489
Distance Traveled
1,235,616
17
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
6,524
502
34
3
0
258,296
0
W
Arachne
6,974
536
74
6
0
281,667
0
L
Anhur
7,140
549
90
7
0
219,845
0
L
Gilgamesh
6,729
518
54
4
0
223,686
3
W
Anubis
8,126
625
84
6
0
248,134
3
W
Danzaburou
7,124
548
80
6
0
224,304
3
L
Fenrir
6,803
523
54
4
0
267,662
0
L
Ra
6,868
528
100
8
0
266,127
0
W
Horus
6,769
521
26
2
0
249,384
5
W
Kumbhakarna
7,415
570
66
5
0
243,000
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role