Player Matchup

Medusa
Medusa
 
Medusa
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Raijin
Raijin
ShadoRoca
Raijin
Level 158
God Stats
1W - 0L
1,448 SR
Queue Stats
6W - 4L
1,556 Elo+
Party 2
Mulan
Mulan
iDonkii
Mulan
Level 47
God Stats
1W - 0L
1,639 SR
Queue Stats
6W - 2L
1,651 Elo+
Party 2
Team Averages
Level 117
1,529 SR
1,569 Elo+

VS

Team Averages
Level 129
1,547 SR
1,503 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
TogepiEX
Neith
Level 126
God Stats
94W - 101L
1,509 SR
Queue Stats
162W - 171L
1,435 Elo+
Solo
Gilgamesh
Gilgamesh
Zephyrz1122
Gilgamesh
Level 153
God Stats
8W - 6L
1,633 SR
Queue Stats
47W - 31L
1,575 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
4 / 2 / 8
9,087
909
8,132
8,234
2,668
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Raijin
ShadoRoca
Raijin
16
7 / 3 / 7
9,853
985
8,177
7,396
2,383
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mulan
iDonkii
Mulan
15
4 / 0 / 10
8,987
899
10,244
8,831
8,562
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
12
2 / 5 / 0
7,329
733
4,842
9,171
3,326
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Neith
TogepiEX
Neith
12
0 / 4 / 4
7,180
718
4,803
7,408
2,264
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
Zephyrz1122
Gilgamesh
13
2 / 6 / 2
7,936
794
7,539
14,029
8,212
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
10
15
Kills
4
5
Deaths
15
25
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
4
2
8
4
L
Ao Kuang
 
Ao Kuang
2
5
0
0.4
W
Raijin
ShadoRoca
Raijin
7
3
7
3.5
L
Neith
TogepiEX
Neith
0
4
4
0.5
L
Gilgamesh
Zephyrz1122
Gilgamesh
2
6
2
0.5
W
Mulan
iDonkii
Mulan
4
0
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,553
Damage
17,184
24,461
Taken
30,608
13,613
Mitigated
13,802
7,157
Healing
3,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
8,132
4,020
0
3,683
8,234
2,668
1,296
1,405
6,644
0
36,014
L
Ao Kuang
 
Ao Kuang
4,842
1,386
0
1,207
9,171
3,326
0
1,941
7,149
20,671
3,450
W
Raijin
ShadoRoca
Raijin
8,177
909
0
780
7,396
2,383
958
1,735
5,465
25,562
0
L
Neith
TogepiEX
Neith
4,803
1,045
0
1,096
7,408
2,264
0
2,267
5,075
0
14,371
L
Gilgamesh
Zephyrz1122
Gilgamesh
7,539
1,369
0
1,451
14,029
8,212
0
3,885
10,013
762
23,918
W
Mulan
iDonkii
Mulan
10,244
1,258
0
2,694
8,831
8,562
142
2,306
6,288
0
24,549

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,927
Gold Earned
22,445
132
Minions Killed
91
0
Camps Cleared
0
519,905
Distance Traveled
479,058
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,087
909
58
6
0
171,391
0
L
Ao Kuang
7,329
733
33
3
0
180,221
0
W
Raijin
9,853
985
50
5
0
148,714
0
L
Neith
7,180
718
28
3
0
131,664
0
L
Gilgamesh
7,936
794
30
3
0
167,173
0
W
Mulan
8,987
899
24
2
0
199,800
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role