Player Matchup

King Arthur
King Arthur
IM THE GOAT4647
King Arthur
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
107W - 104L
1,511 Elo+
Party 2
Chaac
Chaac
Xo NiCk oX
Chaac
Level 157
God Stats
6W - 2L
1,787 SR
Queue Stats
288W - 283L
1,512 Elo+
Party 2
Hera
Hera
hrcjcr
Hera
Level 144
God Stats
10W - 11L
1,600 SR
Queue Stats
371W - 367L
1,460 Elo+
Solo
Horus
Horus
khalibater96
Horus
Level 80
God Stats
1W - 2L
1,343 SR
Queue Stats
104W - 97L
1,502 Elo+
Party 2
Set
Set
workadaynest14
Set
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
270W - 266L
1,512 Elo+
Party 2
Team Averages
Level 117
1,546 SR
1,499 Elo+

VS

Team Averages
Level 119
1,549 SR
1,515 Elo+
Raijin
Raijin
Chosenofolympus
Raijin
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
287W - 268L
1,506 Elo+
Party 3
Xbalanque
Xbalanque
Godzilla4498
Xbalanque
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 65L
1,549 Elo+
Party 1
Bacchus
Bacchus
HHeathen
Bacchus
Level 87
God Stats
6W - 6L
1,563 SR
Queue Stats
291W - 279L
1,506 Elo+
Party 3
Horus
Horus
LVL99Hiatus
Horus
Level 137
God Stats
4W - 2L
1,658 SR
Queue Stats
171W - 163L
1,504 Elo+
Party 1
Thanatos
Thanatos
NCZedd
Thanatos
Level 152
God Stats
1W - 2L
1,524 SR
Queue Stats
179W - 178L
1,510 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
IM THE GOAT4647
King Arthur
15
2 / 3 / 17
9,360
720
11,396
16,217
17,981
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chaac
19
11 / 4 / 9
11,265
867
19,739
21,534
27,279
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Hera
hrcjcr
Hera
18
6 / 1 / 15
10,796
830
25,012
8,475
3,886
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

14
0 / 5 / 12
9,174
706
4,467
18,954
16,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

17
8 / 4 / 12
10,487
807
18,688
14,763
14,037
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 6 / 7
8,871
682
11,753
12,209
5,384
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Xbalanque
Godzilla4498
Xbalanque
15
2 / 7 / 11
8,496
654
14,308
13,984
6,165
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bacchus
HHeathen
Bacchus
17
3 / 3 / 10
8,816
678
13,118
18,729
28,019
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
3 / 4 / 12
9,227
710
11,216
30,977
23,001
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Thanatos
NCZedd
Thanatos
15
5 / 7 / 6
9,166
705
10,700
12,877
5,881
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
62
27
Kills
16
17
Deaths
27
65
Assists
46
Player
Kills
Deaths
Assists
KDA
L
3
6
7
1.08
L
Xbalanque
Godzilla4498
Xbalanque
2
7
11
1.07
L
Bacchus
HHeathen
Bacchus
3
3
10
2.67
W
King Arthur
IM THE GOAT4647
King Arthur
2
3
17
3.5
L
3
4
12
2.25
L
Thanatos
NCZedd
Thanatos
5
7
6
1.14
W
Chaac
11
4
9
3.88
W
Hera
hrcjcr
Hera
6
1
15
13.5
W
0
5
12
1.2
W
8
4
12
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,302
Damage
61,095
79,943
Taken
88,776
79,834
Mitigated
68,450
26,248
Healing
40,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,753
1,009
1,397
1,902
12,209
5,384
0
2,958
9,251
26,248
601
L
Xbalanque
Godzilla4498
Xbalanque
14,308
4,968
781
2,300
13,984
6,165
0
1,628
12,356
0
27,493
L
Bacchus
HHeathen
Bacchus
13,118
1,257
1,594
3,200
18,729
28,019
0
6,772
11,957
22,741
0
W
King Arthur
IM THE GOAT4647
King Arthur
11,396
475
603
1,865
16,217
17,981
318
5,016
10,597
221
17,491
L
11,216
5,160
7,573
15,713
30,977
23,001
0
9,709
21,268
533
18,588
L
Thanatos
NCZedd
Thanatos
10,700
2,481
496
5,222
12,877
5,881
0
3,309
9,568
0
21,883
W
Chaac
19,739
1,497
777
7,298
21,534
27,279
222
6,582
14,115
0
43,570
W
Hera
hrcjcr
Hera
25,012
4,375
381
1,310
8,475
3,886
576
4,150
3,989
38,990
2,036
W
4,467
2,231
4,304
6,655
18,954
16,651
62
4,194
14,191
0
8,613
W
18,688
5,043
1,077
1,978
14,763
14,037
517
3,656
10,625
273
30,881

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,082
Gold Earned
44,576
138
Minions Killed
109
0
Camps Cleared
0
1,285,109
Distance Traveled
1,093,868
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
8,871
682
22
2
0
200,626
0
L
Xbalanque
8,496
654
32
2
0
189,318
0
L
Bacchus
8,816
678
15
1
0
238,403
0
W
King Arthur
9,360
720
18
1
0
261,201
0
L
Horus
9,227
710
15
1
0
248,730
0
L
Thanatos
9,166
705
25
2
0
216,791
0
W
Chaac
11,265
867
38
3
0
241,455
0
W
Hera
10,796
830
42
3
0
294,262
0
W
Horus
9,174
706
11
1
0
243,063
0
W
Set
10,487
807
29
2
0
245,128
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role